KillzXGaming
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f28b979b33
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Add progress bar for mesh importing and generate names for blanks
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2019-04-18 20:24:19 -04:00 |
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KillzXGaming
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ae25f2989b
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Some more fixes.
Revert the GX2 one more time since swizzling is a bit bugged, but add a more up to date code as a backup.
Fix the swizzle pattern settings
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2019-04-17 14:59:08 -04:00 |
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KillzXGaming
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67f713bf22
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Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues
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2019-04-16 18:24:10 -04:00 |
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KillzXGaming
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4f07ddf490
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Hopefully fix all the tex2 issues
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2019-04-15 14:05:40 -04:00 |
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KillzXGaming
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27928658df
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Add mesh transforms in console on import for debugging
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2019-04-14 20:33:41 -04:00 |
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KillzXGaming
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8bfa2293a8
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Bind material enabling and hide properly in viewport
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2019-04-13 12:44:47 -04:00 |
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KillzXGaming
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deb140b917
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Fix errors
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2019-04-13 12:32:26 -04:00 |
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KillzXGaming
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72f1feb51f
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Fix color dialogs not working for params
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2019-04-13 12:22:56 -04:00 |
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KillzXGaming
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932bab3c75
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Add collision type window. Not editable just yet
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2019-04-12 19:32:38 -04:00 |
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KillzXGaming
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4dcc523125
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Fix normals from model importing if the model's scale was transformed
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2019-04-12 16:21:00 -04:00 |
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KillzXGaming
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2197414b5f
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Fix normals changing when model is scaled from transform tool
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2019-04-12 16:00:03 -04:00 |
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KillzXGaming
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79036ecb95
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Fix bfres importing bugs and alignment corruption from importing sections
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2019-04-12 15:34:42 -04:00 |
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KillzXGaming
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b9fdf08695
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Fix error
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2019-04-11 20:12:21 -04:00 |
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KillzXGaming
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2d88a1180b
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Change property grid for dark theme to better match dropdown panels
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2019-04-11 20:08:00 -04:00 |
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KillzXGaming
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9642810642
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Fix transform reset on first mesh
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2019-04-11 20:03:22 -04:00 |
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KillzXGaming
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9fe3c8572e
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Disable property grid toolbar
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2019-04-11 19:47:23 -04:00 |
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KillzXGaming
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dada4bb9c3
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Add seperate export filer for FMDL to remove unused types atm
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2019-04-11 19:43:04 -04:00 |
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KillzXGaming
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4779b4cff1
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More image editor fixes
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2019-04-11 19:28:35 -04:00 |
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KillzXGaming
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619c1f7ec5
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Add option to move properties in image editor vertical
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2019-04-11 18:51:59 -04:00 |
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KillzXGaming
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270d441dcc
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More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
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2019-04-11 18:05:15 -04:00 |
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KillzXGaming
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3f510ce76b
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Fix color display for some shader params
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2019-04-10 19:59:57 -04:00 |
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KillzXGaming
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a21eead9da
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Add my own obj libary since assimp is broken
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2019-04-10 18:42:45 -04:00 |
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KillzXGaming
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cdcf14979f
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Fix errors
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2019-04-10 15:59:16 -04:00 |
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KillzXGaming
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76ca51d20a
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Fix more bugs. Additional probe stuff
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2019-04-10 15:36:10 -04:00 |
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KillzXGaming
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6414744c28
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Add probe lighting object to muunt editor
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2019-04-09 19:43:24 -04:00 |
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KillzXGaming
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bab9ce9022
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Fix dae exporting with only indices and no weights. Fix sharc crashes.
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2019-04-09 17:24:39 -04:00 |
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KillzXGaming
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7fe264136c
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Skip array/depth levels for GX2 for now till that gets fixed
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2019-04-08 21:33:18 -04:00 |
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KillzXGaming
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b59148d262
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Add GX2 swizzle function to GX2 class.
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2019-04-08 20:19:50 -04:00 |
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KillzXGaming
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353e8588d2
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Cleanup swizzle function. Remove old one
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2019-04-08 20:09:17 -04:00 |
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KillzXGaming
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bd6627b030
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Fix importing additional animations (from binary)
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2019-04-08 19:41:18 -04:00 |
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KillzXGaming
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fff3d58cb3
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Cleanup muunt and camera mini map stuff. Add game path settings
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2019-04-08 17:01:31 -04:00 |
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KillzXGaming
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454c13f6b9
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Add even more path objects
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2019-04-07 21:14:39 -04:00 |
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KillzXGaming
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5c5e130613
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Fix typo
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2019-04-07 19:40:00 -04:00 |
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KillzXGaming
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ef1cfadb98
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Update course muunt viewport better to reflect hding and selection
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2019-04-07 18:28:29 -04:00 |
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KillzXGaming
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aecd4a0d7b
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Add proper null checks
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2019-04-07 17:54:37 -04:00 |
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KillzXGaming
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08b4f3296e
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Fix some bugs
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2019-04-07 17:14:55 -04:00 |
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KillzXGaming
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2e5e32be6a
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Fix byaml editor erroring out
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2019-04-07 13:35:52 -04:00 |
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KillzXGaming
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19852762c6
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Fix incorrect skeleton scaling and rotations from applying in editor
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2019-04-07 12:52:06 -04:00 |
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KillzXGaming
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be829619a2
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Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
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2019-04-07 12:26:43 -04:00 |
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KillzXGaming
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47dee0ea3d
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More course muunt stuff
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2019-04-06 20:16:41 -04:00 |
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KillzXGaming
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f4189a9e39
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Cleanup muunt editor
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2019-04-06 19:11:59 -04:00 |
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KillzXGaming
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c173edd611
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Fix sub files issues
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2019-04-06 18:30:22 -04:00 |
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KillzXGaming
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4865ca1a8f
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Rename GTX class to GX2
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2019-04-06 15:58:20 -04:00 |
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KillzXGaming
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04eee5913c
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Add mip swizzle value from tex2 to deswizzle
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2019-04-06 11:58:21 -04:00 |
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KillzXGaming
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2f4b03a454
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Fix tex2 files from loading mips in image editor
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2019-04-06 11:53:39 -04:00 |
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KillzXGaming
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ea099ee2dd
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More fixes and try to load depth data
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2019-04-06 11:37:50 -04:00 |
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KillzXGaming
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5837fbe5d6
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Update tiling for gx2 swizzling
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2019-04-06 10:22:02 -04:00 |
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KillzXGaming
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62cbad92dd
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Add actor file renamer for SZS files in odyssey
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2019-04-05 21:10:57 -04:00 |
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KillzXGaming
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7bea95b199
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Update to the latest opengl framework and more bug fixes
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2019-04-05 19:47:21 -04:00 |
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KillzXGaming
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edb5c230ca
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Add textures to later ptcl versions
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2019-04-03 21:57:34 -04:00 |
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