KillzXGaming
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8961c8e592
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Update aamp library. V2 almost working
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2019-05-02 17:45:04 -04:00 |
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KillzXGaming
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8674b462b8
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Fix assimp issues and emitter saving
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2019-05-02 14:31:09 -04:00 |
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KillzXGaming
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bb73c85ae0
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Fix context menus
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2019-05-01 21:40:48 -04:00 |
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KillzXGaming
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1900ad5d73
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Finish PTCL rebuilding for switch. Save some emitter data
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2019-05-01 21:36:24 -04:00 |
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KillzXGaming
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263bfa193a
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Save the rest of the sections and save total file size
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2019-05-01 20:09:49 -04:00 |
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KillzXGaming
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be28b9c059
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Save primatives properly
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2019-05-01 19:58:45 -04:00 |
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KillzXGaming
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fcbd65fe4b
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Automate some sections
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2019-05-01 19:55:40 -04:00 |
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KillzXGaming
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6d13637654
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Save GRTF section properly for switch ptcl
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2019-05-01 19:45:50 -04:00 |
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KillzXGaming
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9178564b57
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Seperate Wii U PTCL class
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2019-05-01 19:09:39 -04:00 |
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KillzXGaming
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79c2d3b384
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Load and save the decompressed file size table.
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2019-05-01 18:49:44 -04:00 |
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KillzXGaming
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84c643d667
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Store the compressed and decompressed sizes
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2019-05-01 18:08:09 -04:00 |
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KillzXGaming
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f78ec57047
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Save back the file size table
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2019-05-01 17:37:46 -04:00 |
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KillzXGaming
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c6cee62073
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Ops use the right events
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2019-05-01 17:18:29 -04:00 |
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KillzXGaming
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577466dcdd
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Add additional game paths for later file size calculating
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2019-05-01 17:16:11 -04:00 |
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KillzXGaming
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d1b6d51293
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Add TMPK saving
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2019-05-01 16:26:18 -04:00 |
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KillzXGaming
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ebf1c829b3
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Fix camera reset glitching out
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2019-05-01 15:47:09 -04:00 |
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KillzXGaming
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fd4e3f4853
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Add GTX editing/saving back.
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2019-05-01 15:38:14 -04:00 |
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KillzXGaming
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54cc1d4d92
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Regenerate bounding data for lod clearing
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2019-04-30 21:20:07 -04:00 |
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KillzXGaming
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038ef382bd
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Sae shape buffer for lod clearing
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2019-04-30 21:17:37 -04:00 |
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KillzXGaming
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9b1d36666b
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Add option to clear LOD meshes
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2019-04-30 21:15:56 -04:00 |
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KillzXGaming
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18d891e1a0
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Add support for .z zlibbed files
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2019-04-30 19:38:39 -04:00 |
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KillzXGaming
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21255d7c31
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Apply bone billboard flags
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2019-04-30 18:30:18 -04:00 |
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KillzXGaming
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819568b636
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Don't use datasource for some comboxes due to some bugs
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2019-04-30 18:26:15 -04:00 |
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KillzXGaming
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9afacd835c
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Also check if it's disposed
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2019-04-30 18:10:54 -04:00 |
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KillzXGaming
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f91006a1dc
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Only allow one control instance
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2019-04-30 18:04:10 -04:00 |
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KillzXGaming
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8e68cc5606
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Now have the console as a seperate window instead of a tabbed control
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2019-04-30 18:00:08 -04:00 |
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KillzXGaming
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8fbd734096
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Add errors if a bone does not exist from an imported model.
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2019-04-30 17:42:35 -04:00 |
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KillzXGaming
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02b4c1682c
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Add properties for XTX
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2019-04-30 17:11:52 -04:00 |
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KillzXGaming
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111dc394ed
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2019-04-30 17:07:46 -04:00 |
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KillzXGaming
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46ab6e64fa
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Fill the image blocks on XTX save
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2019-04-30 17:07:25 -04:00 |
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KillzXGaming
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f9c482687b
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Update README.md
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2019-04-30 17:03:53 -04:00 |
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KillzXGaming
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57d19b432d
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Add collade schematic
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2019-04-30 16:51:43 -04:00 |
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KillzXGaming
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e19100d6fa
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Show exceptions for assimp errors
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2019-04-30 16:39:10 -04:00 |
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KillzXGaming
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e8e40b8296
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Save XTX files.
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2019-04-30 16:16:19 -04:00 |
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KillzXGaming
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f2c50f7dd7
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Simpify BNTX deswizzling and start to do XTX saving.
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2019-04-30 15:25:42 -04:00 |
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KillzXGaming
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3e9802fd05
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Add some padding to buffer areas in bfres to fix potential crash issues.
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2019-04-29 20:20:37 -04:00 |
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KillzXGaming
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f4cd0a9098
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Only decode again if the format changes to speed up edits.
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2019-04-29 20:09:15 -04:00 |
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KillzXGaming
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f2befb966b
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More image editor fixes
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2019-04-29 20:04:25 -04:00 |
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KillzXGaming
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dfbdc96362
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Try to fix memory issues when exporting as dae
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2019-04-29 19:50:12 -04:00 |
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KillzXGaming
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69ca5647f8
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Another change
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2019-04-29 19:43:17 -04:00 |
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KillzXGaming
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c3546e04c8
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Add continuous bar for texture edits
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2019-04-29 19:41:28 -04:00 |
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KillzXGaming
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f9ebaffe19
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More nul checks
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2019-04-29 19:38:11 -04:00 |
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KillzXGaming
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0bbab95db6
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Keep the same BNTX size if possible
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2019-04-29 19:30:39 -04:00 |
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KillzXGaming
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64623a0223
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Add image program settings for editing with other programs.
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2019-04-29 19:15:09 -04:00 |
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KillzXGaming
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68d244e9f7
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Fix KCL importing issues
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2019-04-29 18:53:18 -04:00 |
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KillzXGaming
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de43529cca
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Use the current array and mip level for editing textures
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2019-04-29 15:16:59 -04:00 |
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KillzXGaming
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008a6de6c1
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And one more fix for generating
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2019-04-29 14:58:24 -04:00 |
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KillzXGaming
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9aed684e16
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Update after applying
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2019-04-29 14:54:47 -04:00 |
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KillzXGaming
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c50b57d5dc
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Add option to generate mip maps in editor
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2019-04-29 14:53:28 -04:00 |
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KillzXGaming
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da67e15bbe
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Generate mip count for nutexb only if the size bypass is used.
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2019-04-29 14:48:38 -04:00 |
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