Commit graph

15 commits

Author SHA1 Message Date
KillzXGaming
916aeab313 Add latest SHARCFB code for switch 2023-06-07 19:00:44 -04:00
KillzXGaming
3d943e7bcb Update bfsha to the latest which fixes missing data for newer versions 2023-06-06 19:53:23 -04:00
KillzXGaming
a390e6667b Update shader decompiler to work with latest Ryujinx 2022-04-20 18:11:04 -04:00
KillzXGaming
0db9434041 SHARCFB : Fixes to variation value parsing. 2021-02-21 13:04:57 -05:00
KillzXGaming
488f0013b6 Fix some sharc version issues for v12 2020-03-10 19:40:20 -04:00
KillzXGaming
554c193a48 Some simple sharc fixes for v12 2020-01-27 19:17:05 -05:00
KillzXGaming
a80f6af6d5 Update more files 2020-01-14 20:43:36 -05:00
KillzXGaming
e9a16b5f8a Make sure to set the address to 0 by default 2020-01-14 19:10:30 -05:00
KillzXGaming
96f24046b8 Fix BNSH decompiling as I was doing it wrong the whole time. 2020-01-14 19:09:07 -05:00
KillzXGaming
04eec01042 Tons more layout editor improvements.
- The UI has been completely redone. It's far much more clean and intuitive to edit with.
- All major pane types can be created now. Part panes are not supported but will be added in a future update due to being more complex to mess with.
- Window panes can be fully customized now, with custom frame adjusting, adding, and editing materials per frame and content regions.
- Picture panes have improved UV editing, and vertex color editing (which can set by corner or all at once).
- Text boxes will have a dialog for selecting the font file. These also can be switchted in the text editor.
- Improved pane deleting signifcantly. Material references are removed, and undo/redo works perfectly fine.
- Fixed many flags for properties which didn't get set correctly if edited.
- Fixed layout saving for text boxes with using the wrong encoding. Also some padding fixes.
- Text panes now auto calculate the text length and allow restricted lengths to be edited.
- Properties can now be scrolled down, and kept at that state when refocused.
- Add a selection box for selecting multiple panes at once
- Textures can be added, removed and edited in editor. Make sure these are in the same archive!!!
 Wii U auto does it in the same archive opened, switch must have a bntx in it. Automatic creaton of these will come
 - Picture panes can be generated via textures. Drag and drop one from a list. Also keeps the original image sizes.
 - Fixed window pane rendering with 1 frame and flipping textures.
 - Materials can add textures, and have new custom blend and alpha modes.
 when i finish the new layout export dialog.
- Added an edit option for image editor to gamma fix smash ultimate bntx.
2019-10-13 21:02:39 -04:00
KillzXGaming
4de418dc3b Adjust offset with shader binary loading 2019-09-21 21:25:20 -04:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
KillzXGaming
677de2c525 More fixes
Update 3ds ptcl.
Update 3ds ptcl for the new UI
Sharc supports SHIFT JIS encoding
Fix build errors
2019-08-25 21:11:10 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
7cf2e9c571 Cleanup 2019-07-16 17:45:10 -04:00