mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Adjust offset with shader binary loading
This commit is contained in:
parent
eba9adaa4d
commit
4de418dc3b
1 changed files with 1 additions and 1 deletions
|
@ -383,7 +383,7 @@ namespace FirstPlugin
|
|||
private string DecompileShader()
|
||||
{
|
||||
//Shader A and B usually need to be combined but atm it has some issues
|
||||
return NSWShaderDecompile.DecompileShader(shaderType, data[1], Address);
|
||||
return NSWShaderDecompile.DecompileShader(shaderType, data[1], 0x30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue