Adjust offset with shader binary loading

This commit is contained in:
KillzXGaming 2019-09-21 21:25:20 -04:00
parent eba9adaa4d
commit 4de418dc3b

View file

@ -383,7 +383,7 @@ namespace FirstPlugin
private string DecompileShader()
{
//Shader A and B usually need to be combined but atm it has some issues
return NSWShaderDecompile.DecompileShader(shaderType, data[1], Address);
return NSWShaderDecompile.DecompileShader(shaderType, data[1], 0x30);
}
}
}