Commit graph

29 commits

Author SHA1 Message Date
KillzXGaming
bb587c5d1a LM3 Model fixes.
Fix rigging being applied making model invisible in viewer.
Fixed exporting textures with models.
2019-12-26 20:29:30 -05:00
KillzXGaming
c3f87fe24c Fix errors 2019-12-17 17:31:06 -05:00
KillzXGaming
cf32ba0cb9 Improve PCK support 2019-12-07 17:35:19 -05:00
KillzXGaming
2432eca65f Fix LM2 data searching 2019-11-22 21:29:29 -05:00
KillzXGaming
1f37e182b5 Some cleanup. Start on gfbanm parsing 2019-11-17 20:52:03 -05:00
KillzXGaming
39d2307cd3 Some fixes.
Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
7ebcb88342 Improve exporting all models for LM3 2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150 Fix typos 2019-11-16 16:41:16 -05:00
KillzXGaming
c3b1dd845a Fix LM3 dictionaries if in an archive and also fix model exporting materials. 2019-11-16 16:19:45 -05:00
KillzXGaming
e7246fb79f Fix DAE export if no skeleton is used 2019-11-16 13:48:06 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
7d4ad62dd0 Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
KillzXGaming
cc5e17e984 Add more texture formats to batch export 2019-11-10 13:17:41 -05:00
KillzXGaming
616a2604c4 Add batch export option for all supported texture formats. 2019-11-10 12:36:56 -05:00
KillzXGaming
132f312484 Try to fix updates failing 2019-11-10 10:13:56 -05:00
KillzXGaming
48af63444c A few more LM3 fixes 2019-11-10 09:55:26 -05:00
KillzXGaming
ee82fb1218 Some LM3 adjustments 2019-11-10 09:45:39 -05:00
KillzXGaming
ddfdbdc724 Update LM2 dictionary and chunk tables.
Searching chunks and the associated section is more accurate for LM2.
Chunk types are also improved
2019-11-10 08:53:05 -05:00
KillzXGaming
71c7776f37 Quick fix for the hash list check 2019-11-10 08:49:51 -05:00
KillzXGaming
c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
KillzXGaming
367e9a1287 Fix face format for lm3 meshes 2019-11-03 18:54:50 -05:00
KillzXGaming
574c5b0559 Add hashes for LM3 2019-11-03 18:26:42 -05:00
KillzXGaming
30d4a538f1 A few more fixes and additions.
Fix LM3 meshes with large amounts of faces (ie Luigi's cutscene model).
Improvements to hashing.
Start on LM3 saving.
Start to support texture replacing.
2019-11-03 18:25:47 -05:00
KillzXGaming
eb1987eabd Fix build errors 2019-11-03 11:24:42 -05:00
KillzXGaming
63cc5db70a Disable some debugging stuff 2019-11-03 10:52:58 -05:00
KillzXGaming
14982b80be A few additions
Add NLG hash calculator.
Add option to swap bone transform from csv max script.
2019-11-03 10:38:17 -05:00
KillzXGaming
973afc97ef Fix build 2019-11-02 20:27:58 -04:00
KillzXGaming
b8be2d31f8 Texture mapping fixes for LM3. 2019-11-02 19:43:22 -04:00
KillzXGaming
d54c835bc4 Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00