Commit graph

2550 commits

Author SHA1 Message Date
KillzXGaming
ea962c6201 Force focus for the custom numeric box 2020-04-15 20:33:23 -04:00
KillzXGaming
c42d5e4441 BFRES : Fix setting param values for vec3/vec4 with colors as 0 2020-04-15 20:29:44 -04:00
KillzXGaming
e9321b9dc8 Copy zelda lib from library path 2020-04-14 18:40:35 -04:00
KillzXGaming
c41a682bff Update libraries 2020-04-14 18:39:16 -04:00
KillzXGaming
43af3d9bed Start to cleanup BARS 2020-04-14 17:20:59 -04:00
KillzXGaming
38c9011fd4
Merge pull request #218 from M-1-RLG/master
CMB: Redo cmb reading/writing using ZeldaLib (WIP)
2020-04-14 17:12:04 -04:00
M-1
a5c560b156 Update File_Format_Library.csproj 2020-04-14 17:08:39 -04:00
M-1
49a2d7e282 CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
KillzXGaming
134b8e295c Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping 2020-04-14 16:31:36 -04:00
KillzXGaming
33ae4c5635 Use first texture for 3ds materials 2020-04-14 15:32:59 -04:00
KillzXGaming
c220b6a3ed PTCL : Make sure to save changes to bfres for switch 2020-04-14 14:23:42 -04:00
KillzXGaming
d45ca032b2 Fix batch exporting luas from BEA 2020-04-11 18:30:53 -04:00
KillzXGaming
ddf24a63fb Adjust a few things 2020-04-11 17:00:50 -04:00
KillzXGaming
029269a24a Auto rename texture duplicates for batch renaming if diretories and file names match 2020-04-11 16:57:09 -04:00
KillzXGaming
a3080f0980 ZSI fix multi room setups 2020-04-11 16:21:00 -04:00
KillzXGaming
cb86773b9c Fix scene animation exporting for wii u 2020-04-11 14:47:32 -04:00
KillzXGaming
2b416da9df BCH/BCRES : Skip transforming normals to prevent singular matrix bug 2020-04-11 11:19:02 -04:00
KillzXGaming
2088200479 Add batch exporting textures for some additional formats 2020-04-11 10:23:39 -04:00
KillzXGaming
9c138bd590 Some fixes 2020-04-11 10:20:56 -04:00
KillzXGaming
65532046c0 Quick implimentation so bfres models can be batched exported 2020-04-10 17:22:45 -04:00
KillzXGaming
245dc010a7 Fix some bugs with LZ compression type 0x11 2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277 Update readme 2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45 Fix some erorrs 2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash) 2020-04-09 21:02:46 -04:00
KillzXGaming
be9f7928d8 BFRES : fix loading R8 SNORM for wii u 2020-04-09 19:34:54 -04:00
KillzXGaming
c035b7e9c2 Fix nutexb padding for smaller images 2020-04-09 16:44:22 -04:00
KillzXGaming
5c68d2d14a Fix errors 2020-04-05 11:23:01 -04:00
KillzXGaming
af07359579 Add SHIFT JIS encoding to text editor encoding menu 2020-04-05 11:16:16 -04:00
KillzXGaming
259f681940 NUTEXB : Also pad image data for images edited in tool 2020-04-02 14:48:25 -04:00
KillzXGaming
da32466f53 Quick fix 2020-04-02 14:36:34 -04:00
KillzXGaming
4ff5e83ba3 NUTEXB : Automatically pad smaller image sizes if restrictions are used 2020-04-02 14:34:18 -04:00
KillzXGaming
1cf45c4f5a Adjust nutexb name handling 2020-04-02 14:25:08 -04:00
KillzXGaming
1d899747d7 Regenerate indices after it's removed 2020-04-02 14:14:19 -04:00
KillzXGaming
32093a1822 GFPAK : Fix deleting file entries from improper folder indices 2020-04-02 14:12:59 -04:00
KillzXGaming
e636da8d19 BFRES : Add import setting to create dummy LODs 2020-04-01 15:31:08 -04:00
KillzXGaming
f345e5ec59 BFRES : Add option to create dummy LODs that point to first level. 2020-04-01 15:23:55 -04:00
KillzXGaming
7c75bb3a47 BFRES : Create new bounding nodes for regenerated bounding boxes 2020-04-01 14:39:11 -04:00
KillzXGaming
e6bfadbaf0 Fix empty key frames for texture animations causing a possible crash 2020-04-01 14:04:55 -04:00
KillzXGaming
66f429a555 BFRES : Fix clearing shape LODs from the menu 2020-04-01 13:15:51 -04:00
KillzXGaming
9c9c9126a5 DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
KillzXGaming
06abad5d4a BFRES : Fix updating bone transforms in bone editor for wii u 2020-03-29 14:46:33 -04:00
KillzXGaming
5fa20a4dee Adjust assimp mesh selector again 2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8 Adjust assimp mesh selector 2020-03-25 14:01:42 -04:00
KillzXGaming
ed945a5f5e One more fix 2020-03-23 21:35:39 -04:00
KillzXGaming
0900170038 Fix errors 2020-03-23 21:32:57 -04:00
KillzXGaming
5240021dea Update ftex replace method 2020-03-23 21:16:55 -04:00
KillzXGaming
0096dd95c2 Some fixes to texture importer and auto flip bffnt bitmaps on import 2020-03-23 21:13:58 -04:00
KillzXGaming
446568f641 Some more bfxfnt fixes with gx2. Also fix the character selector 2020-03-23 20:38:39 -04:00
KillzXGaming
c9ea004446 Force swizzle pattern for bffnt GX2 sheets when replacing 2020-03-23 20:24:19 -04:00
KillzXGaming
42304f5687 Some bxfnt adjustments with columns 2020-03-23 20:21:47 -04:00