KillzXGaming
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ab984fe93a
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Prevent infinite loading for effn ptcls
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2020-04-19 17:23:43 -04:00 |
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KillzXGaming
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11099d88df
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Automatically open sarc file entries if there is only a single file in them
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2020-04-19 13:28:04 -04:00 |
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KillzXGaming
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a3be9b111d
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BFRES : Fix bone indices remapping for batch exported models
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2020-04-18 16:07:06 -04:00 |
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KillzXGaming
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30337a2fcf
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BXLYT : Fix text panes with no fonts referenced
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2020-04-17 17:31:53 -04:00 |
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KillzXGaming
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d5f2d60bfa
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BYAML : Some yaml tag fixes
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2020-04-16 17:19:23 -04:00 |
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KillzXGaming
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224972df98
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BYAML : Fix crc32 computing for yaml
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2020-04-16 16:43:10 -04:00 |
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KillzXGaming
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31102bcc37
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Quick fix
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2020-04-16 16:31:05 -04:00 |
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KillzXGaming
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a6951ec000
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Add a way to search for byaml hashes in the Hashes folder
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2020-04-16 16:28:36 -04:00 |
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KillzXGaming
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c42d5e4441
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BFRES : Fix setting param values for vec3/vec4 with colors as 0
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2020-04-15 20:29:44 -04:00 |
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KillzXGaming
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c41a682bff
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Update libraries
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2020-04-14 18:39:16 -04:00 |
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KillzXGaming
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43af3d9bed
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Start to cleanup BARS
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2020-04-14 17:20:59 -04:00 |
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M-1
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a5c560b156
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Update File_Format_Library.csproj
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2020-04-14 17:08:39 -04:00 |
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M-1
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49a2d7e282
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CMB: Redo cmb reading/writing using ZeldaLib (WIP)
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2020-04-14 16:40:24 -04:00 |
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KillzXGaming
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134b8e295c
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Automatically open ctex files for narc if a bfres is opened. Fix aces texture mapping
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2020-04-14 16:31:36 -04:00 |
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KillzXGaming
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33ae4c5635
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Use first texture for 3ds materials
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2020-04-14 15:32:59 -04:00 |
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KillzXGaming
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c220b6a3ed
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PTCL : Make sure to save changes to bfres for switch
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2020-04-14 14:23:42 -04:00 |
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KillzXGaming
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d45ca032b2
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Fix batch exporting luas from BEA
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2020-04-11 18:30:53 -04:00 |
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KillzXGaming
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a3080f0980
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ZSI fix multi room setups
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2020-04-11 16:21:00 -04:00 |
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KillzXGaming
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cb86773b9c
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Fix scene animation exporting for wii u
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2020-04-11 14:47:32 -04:00 |
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KillzXGaming
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2b416da9df
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BCH/BCRES : Skip transforming normals to prevent singular matrix bug
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2020-04-11 11:19:02 -04:00 |
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KillzXGaming
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2088200479
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Add batch exporting textures for some additional formats
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2020-04-11 10:23:39 -04:00 |
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KillzXGaming
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65532046c0
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Quick implimentation so bfres models can be batched exported
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2020-04-10 17:22:45 -04:00 |
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KillzXGaming
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ab37acc60c
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Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
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2020-04-09 21:02:46 -04:00 |
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KillzXGaming
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be9f7928d8
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BFRES : fix loading R8 SNORM for wii u
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2020-04-09 19:34:54 -04:00 |
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KillzXGaming
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c035b7e9c2
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Fix nutexb padding for smaller images
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2020-04-09 16:44:22 -04:00 |
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KillzXGaming
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5c68d2d14a
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Fix errors
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2020-04-05 11:23:01 -04:00 |
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KillzXGaming
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259f681940
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NUTEXB : Also pad image data for images edited in tool
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2020-04-02 14:48:25 -04:00 |
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KillzXGaming
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da32466f53
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Quick fix
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2020-04-02 14:36:34 -04:00 |
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KillzXGaming
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4ff5e83ba3
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NUTEXB : Automatically pad smaller image sizes if restrictions are used
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2020-04-02 14:34:18 -04:00 |
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KillzXGaming
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1cf45c4f5a
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Adjust nutexb name handling
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2020-04-02 14:25:08 -04:00 |
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KillzXGaming
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1d899747d7
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Regenerate indices after it's removed
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2020-04-02 14:14:19 -04:00 |
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KillzXGaming
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32093a1822
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GFPAK : Fix deleting file entries from improper folder indices
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2020-04-02 14:12:59 -04:00 |
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KillzXGaming
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e636da8d19
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BFRES : Add import setting to create dummy LODs
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2020-04-01 15:31:08 -04:00 |
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KillzXGaming
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f345e5ec59
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BFRES : Add option to create dummy LODs that point to first level.
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2020-04-01 15:23:55 -04:00 |
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KillzXGaming
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7c75bb3a47
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BFRES : Create new bounding nodes for regenerated bounding boxes
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2020-04-01 14:39:11 -04:00 |
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KillzXGaming
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66f429a555
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BFRES : Fix clearing shape LODs from the menu
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2020-04-01 13:15:51 -04:00 |
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KillzXGaming
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9c9c9126a5
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DA4E : Fix a bug with material mapping on export
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2020-04-01 11:45:08 -04:00 |
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KillzXGaming
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06abad5d4a
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BFRES : Fix updating bone transforms in bone editor for wii u
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2020-03-29 14:46:33 -04:00 |
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KillzXGaming
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ed945a5f5e
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One more fix
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2020-03-23 21:35:39 -04:00 |
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KillzXGaming
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0900170038
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Fix errors
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2020-03-23 21:32:57 -04:00 |
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KillzXGaming
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5240021dea
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Update ftex replace method
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2020-03-23 21:16:55 -04:00 |
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KillzXGaming
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0096dd95c2
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Some fixes to texture importer and auto flip bffnt bitmaps on import
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2020-03-23 21:13:58 -04:00 |
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KillzXGaming
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446568f641
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Some more bfxfnt fixes with gx2. Also fix the character selector
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2020-03-23 20:38:39 -04:00 |
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KillzXGaming
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c9ea004446
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Force swizzle pattern for bffnt GX2 sheets when replacing
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2020-03-23 20:24:19 -04:00 |
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KillzXGaming
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42304f5687
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Some bxfnt adjustments with columns
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2020-03-23 20:21:47 -04:00 |
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KillzXGaming
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8c6b547900
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Fix PCK bugs with streams
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2020-03-23 19:17:50 -04:00 |
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KillzXGaming
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5a1e4281c1
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Reload tree and file for saved file streams that are kept open
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2020-03-22 20:18:21 -04:00 |
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KillzXGaming
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814321e41b
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Add support for PCK audio archives
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2020-03-22 20:02:32 -04:00 |
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KillzXGaming
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2fa03c724a
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Fix BRLYT tex coord gens for newly made texture maps
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2020-03-22 17:51:01 -04:00 |
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KillzXGaming
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efca9faee9
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Fix errors
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2020-03-22 13:18:14 -04:00 |
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