KillzXGaming
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7fe264136c
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Skip array/depth levels for GX2 for now till that gets fixed
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2019-04-08 21:33:18 -04:00 |
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KillzXGaming
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b59148d262
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Add GX2 swizzle function to GX2 class.
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2019-04-08 20:19:50 -04:00 |
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KillzXGaming
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353e8588d2
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Cleanup swizzle function. Remove old one
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2019-04-08 20:09:17 -04:00 |
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KillzXGaming
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53edd7e12b
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Fix tile mode enum
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2019-04-08 19:57:11 -04:00 |
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KillzXGaming
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d9b8b45d12
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Fix tile mode warning
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2019-04-08 19:52:13 -04:00 |
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KillzXGaming
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e629894267
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Fix build issues
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2019-04-08 19:44:57 -04:00 |
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KillzXGaming
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bd6627b030
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Fix importing additional animations (from binary)
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2019-04-08 19:41:18 -04:00 |
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KillzXGaming
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fff3d58cb3
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Cleanup muunt and camera mini map stuff. Add game path settings
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2019-04-08 17:01:31 -04:00 |
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KillzXGaming
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44860c2a0b
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Camera stuff for tomorrow
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2019-04-07 21:24:05 -04:00 |
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KillzXGaming
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060af50cbf
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Fix actor renaming for bfres
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2019-04-07 21:17:53 -04:00 |
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KillzXGaming
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454c13f6b9
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Add even more path objects
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2019-04-07 21:14:39 -04:00 |
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KillzXGaming
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5c5e130613
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Fix typo
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2019-04-07 19:40:00 -04:00 |
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KillzXGaming
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e830ca7278
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Cleanup.
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2019-04-07 19:37:31 -04:00 |
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KillzXGaming
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ef1cfadb98
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Update course muunt viewport better to reflect hding and selection
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2019-04-07 18:28:29 -04:00 |
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KillzXGaming
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9f1a4d4d12
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Change color for item paths
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2019-04-07 17:56:41 -04:00 |
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KillzXGaming
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aecd4a0d7b
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Add proper null checks
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2019-04-07 17:54:37 -04:00 |
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KillzXGaming
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08b4f3296e
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Fix some bugs
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2019-04-07 17:14:55 -04:00 |
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KillzXGaming
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2e5e32be6a
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Fix byaml editor erroring out
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2019-04-07 13:35:52 -04:00 |
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KillzXGaming
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2c73c6dde6
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Fix local coordinates not updating when vertex buffer is updated
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2019-04-07 13:27:38 -04:00 |
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KillzXGaming
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db9edd0746
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Apply default texture for unmapped materials
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2019-04-07 12:56:03 -04:00 |
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KillzXGaming
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19852762c6
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Fix incorrect skeleton scaling and rotations from applying in editor
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2019-04-07 12:52:06 -04:00 |
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KillzXGaming
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be829619a2
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Some fixes.
Fixed bone editor not showing properly.
Fixed viewport not updating properly.
Removed bad tile mode for GX2 and fix altering them.
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2019-04-07 12:26:43 -04:00 |
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KillzXGaming
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732811119e
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Set muunt editor as viewport container
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2019-04-06 21:48:09 -04:00 |
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KillzXGaming
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8d9c78cdc9
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Fix path getting for proper hiding
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2019-04-06 21:45:25 -04:00 |
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KillzXGaming
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5d35c62e56
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Don't limt swizzle value atm till i fix a few things
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2019-04-06 21:34:44 -04:00 |
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KillzXGaming
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dd4f352082
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Add more paths
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2019-04-06 21:30:25 -04:00 |
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KillzXGaming
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a0b28dc7ae
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More improvements
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2019-04-06 20:34:12 -04:00 |
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KillzXGaming
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47dee0ea3d
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More course muunt stuff
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2019-04-06 20:16:41 -04:00 |
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KillzXGaming
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f4189a9e39
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Cleanup muunt editor
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2019-04-06 19:11:59 -04:00 |
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KillzXGaming
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5e6fb187d5
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Fix naming
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2019-04-06 18:51:00 -04:00 |
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KillzXGaming
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c6798a95ba
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Fix errors
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2019-04-06 18:35:03 -04:00 |
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KillzXGaming
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7f3eabde46
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2019-04-06 18:31:12 -04:00 |
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KillzXGaming
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c8eeec72cc
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Merge pull request #44 from aboood40091/master
Fix a few bugs with GX2 tiling
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2019-04-06 18:31:03 -04:00 |
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KillzXGaming
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c173edd611
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Fix sub files issues
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2019-04-06 18:30:22 -04:00 |
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AboodXD
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5f2b3b67a3
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Fix a few bugs with GX2 tiling
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2019-04-07 02:17:10 +04:00 |
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KillzXGaming
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4865ca1a8f
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Rename GTX class to GX2
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2019-04-06 15:58:20 -04:00 |
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KillzXGaming
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fba66217d1
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Some encoding fixes to GTX
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2019-04-06 15:52:09 -04:00 |
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KillzXGaming
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3bccc3ca5e
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Add enemy paths to muunt editor
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2019-04-06 15:13:55 -04:00 |
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KillzXGaming
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9c28afdfe2
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Apply path moving to node data so it saves back
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2019-04-06 13:46:35 -04:00 |
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KillzXGaming
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c7851c8d16
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Load lap path properties on select
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2019-04-06 13:29:42 -04:00 |
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KillzXGaming
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37a34b8ef5
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Fix renderable object in course muunt editor to be movable
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2019-04-06 13:07:23 -04:00 |
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KillzXGaming
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6dc208631e
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Disable unused extensions for now
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2019-04-06 12:38:19 -04:00 |
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KillzXGaming
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5a75f0889a
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Fix Tex2 replacing
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2019-04-06 12:24:21 -04:00 |
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KillzXGaming
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04eee5913c
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Add mip swizzle value from tex2 to deswizzle
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2019-04-06 11:58:21 -04:00 |
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KillzXGaming
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2f4b03a454
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Fix tex2 files from loading mips in image editor
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2019-04-06 11:53:39 -04:00 |
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KillzXGaming
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ea099ee2dd
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More fixes and try to load depth data
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2019-04-06 11:37:50 -04:00 |
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KillzXGaming
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5837fbe5d6
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Update tiling for gx2 swizzling
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2019-04-06 10:22:02 -04:00 |
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KillzXGaming
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7680baa375
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More accurate gtx tiling for mips
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2019-04-05 21:29:34 -04:00 |
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KillzXGaming
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62cbad92dd
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Add actor file renamer for SZS files in odyssey
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2019-04-05 21:10:57 -04:00 |
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KillzXGaming
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f8a754058a
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Set model matrix to fix some transform issues
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2019-04-05 19:52:59 -04:00 |
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