Commit graph

1269 commits

Author SHA1 Message Date
KillzXGaming
3bf760a445 Avoid automatically binding framecount to prevent some issues 2019-07-09 19:03:09 -04:00
KillzXGaming
6704829c32 Select the first frame when a texture animation is switched 2019-07-09 18:56:50 -04:00
KillzXGaming
73c18fd5d7 Fix depend index values for importing params from xml 2019-07-09 18:38:22 -04:00
KillzXGaming
8defebe175 Add additional bytes for RSTB entries to prevent issues 2019-07-09 17:59:58 -04:00
KillzXGaming
bb22dc8483 Texture pattern editor overhaul. Not functional yet! 2019-07-09 17:50:50 -04:00
KillzXGaming
ad10e3b5bf Another sharc adjustment 2019-07-08 15:57:31 -04:00
KillzXGaming
0bf6830c40 Fix sharc loading issues on certain formats 2019-07-08 15:49:27 -04:00
KillzXGaming
7cb5af263c A few more sampler fixes 2019-07-07 15:43:35 -04:00
KillzXGaming
1747e5976d Fix samplers for Tokyo Mirage Sessions 2019-07-07 15:27:31 -04:00
KillzXGaming
3b571a0319 Ops don't disable that 2019-07-07 15:22:32 -04:00
KillzXGaming
8f15b9fab0 Add fix for rare case of textures only using mipdata for ftex 2019-07-07 15:21:44 -04:00
KillzXGaming
e1bb711bdb Don't load array levels by default 2019-07-07 15:02:20 -04:00
KillzXGaming
f69697c4c7 Only update the texture import list for gx2 if one item is selected 2019-07-07 10:48:39 -04:00
KillzXGaming
5b5f7306ae Add batch format editing for gx2 texture importer 2019-07-07 10:46:40 -04:00
KillzXGaming
f0f0f02979 Fix replace all to display all textures in one list for ftex 2019-07-07 10:44:44 -04:00
KillzXGaming
b2a63aedea Make sure to set the swizzle pattern automatically in gtx importer 2019-07-07 10:26:21 -04:00
KillzXGaming
7bbd06701f Avoid unloading nodes if dialog is set to no 2019-07-07 10:04:53 -04:00
KillzXGaming
500cb7b9a5 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-07-06 17:58:16 -04:00
KillzXGaming
0c6d12c1c2 Fix some batch exporting issues 2019-07-06 17:57:56 -04:00
KillzXGaming
ecab139b04
Update README.md 2019-07-06 12:26:55 -04:00
KillzXGaming
61ef67ea29 Don't check for string table magic due to some bfres not having it 2019-07-06 11:44:19 -04:00
KillzXGaming
32b80c0b9e Fix extension lookup for archive infos 2019-07-06 11:31:39 -04:00
KillzXGaming
f1898bcbc8 Add archive overhaul update to BEA 2019-07-06 11:29:29 -04:00
KillzXGaming
5682def8b7 Another bone fix 2019-07-05 20:41:55 -04:00
KillzXGaming
f5e7996bd3 Another importing fix from my stupid mistakes 2019-07-05 19:28:49 -04:00
KillzXGaming
b10aaed86e Some more fixes with importing 2019-07-05 19:24:56 -04:00
KillzXGaming
82201ffd4c Compress files with zstd in archives 2019-07-05 19:06:24 -04:00
KillzXGaming
cfec92db18 Fix compressing files in archives 2019-07-05 19:02:18 -04:00
KillzXGaming
5e024c9040 Make sure to check bfres types for archive batching 2019-07-05 18:56:49 -04:00
KillzXGaming
5a195e11af Get specific "Root" bones for botw 2019-07-05 18:47:14 -04:00
KillzXGaming
d6e67ac6e6 Automatically search for a proper skl root bone if possible 2019-07-05 18:21:47 -04:00
KillzXGaming
f6a21ee01f Root bone name adjustments and adjust csv settings 2019-07-05 17:56:09 -04:00
KillzXGaming
eab5c3ee55 Make batch exporting for all supported wii u texture types 2019-07-05 16:55:50 -04:00
KillzXGaming
e124d446e8 Fix GMX faces 2019-07-05 15:33:42 -04:00
KillzXGaming
ab80051646 More additions and fixes.
Added GMX rendering (note explodes atm)
Fixed mario tennis aces/ultra compression (now uses external dll from Simon)
Fixed a bug where file sizes for IArchives (TMPK and ME01) would not adjust on save. casuing corrupted file data.
2019-07-05 14:45:16 -04:00
KillzXGaming
d157fa4c84 More GMX save fixes 2019-07-04 21:47:50 -04:00
KillzXGaming
85fad3ff71 GMX saving fixes 2019-07-04 21:25:13 -04:00
KillzXGaming
4cef869688 Save GMX files back 2019-07-04 21:17:09 -04:00
KillzXGaming
c73816048b Parse GMX files 2019-07-04 21:00:59 -04:00
KillzXGaming
a448eae546 Mistake fix 2019-07-04 20:04:15 -04:00
KillzXGaming
0668d83a65 Fix vertex color format list 2019-07-04 20:03:27 -04:00
KillzXGaming
b0d2b5fc33 Add support for SA01 archives. 2019-07-04 18:12:58 -04:00
KillzXGaming
e08efde0ed Refresh model settings when a bfmdl is exported 2019-07-04 18:04:48 -04:00
KillzXGaming
fa84e46bba Skip unsupported msbt sections with section size. 2019-07-04 18:00:55 -04:00
KillzXGaming
9d203da716 Add option to automatically compress on save with no notification 2019-07-03 12:56:28 -04:00
KillzXGaming
52d42358b2 Create empty meshes for filling it meshes that have no vertices 2019-07-03 12:39:23 -04:00
KillzXGaming
2a99dd3308 Decompress zlib files that start after 4 bytes 2019-07-02 21:39:19 -04:00
KillzXGaming
131a7b940a Do sub folder creation for batch exporting bflim too 2019-07-02 21:25:11 -04:00
KillzXGaming
ab5e4d7562 Fix bffnt not batch extracting for bntx 2019-07-02 21:16:54 -04:00
KillzXGaming
5d6048f019 Create a folder for each sub archive within an archive when batch exporting 2019-07-02 20:30:24 -04:00