KillzXGaming
90e632326c
Rebuild the appveyor build
2021-09-29 18:55:31 -04:00
KillzXGaming
2efd7adf6e
MSBT : Support TXTW
2021-09-08 20:03:14 -04:00
KillzXGaming
c20435aa45
Fix XTX replacing having incorrect block height
2021-07-25 16:51:51 -04:00
KillzXGaming
efdce27d4e
BFRES : Fix mesh importing placement being wrong from rigid indices.
2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc
Quick xtx saving fix
2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
2acb2389c6
Update nutexb settings and fix unswizzled file detection.
2021-06-15 20:02:20 -04:00
KillzXGaming
a425bd6a6e
Revert GetActiveSkeleton() as it causes animation export issues.
...
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d
Handle skinned boundings better (may improve shadows and culling performance)
2021-06-05 18:06:24 -04:00
KillzXGaming
65732387fc
Improve bounding radius calculation.
2021-06-03 21:19:34 -04:00
KillzXGaming
bf43d65daf
NUTEXB : Support BC6 SFloat
2021-05-02 20:07:51 -04:00
KillzXGaming
15594e967b
NUTEXB: Support BC4
2021-05-02 18:52:03 -04:00
KillzXGaming
f17b4280a4
NUTEXB : Improve nutexb texture format support, keep file version on resave.
2021-04-30 17:53:02 -04:00
KillzXGaming
f1da5060d0
BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
2021-04-26 20:35:44 -04:00
KillzXGaming
7c9d8cfd98
BFRES : Add a quick fix for swapping skeletons with regenerated indices
2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b
BFRES : Finally add support for proper skin index generation fixing all the index errors.
2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf
BFRES : Display scaling rule for non animated skeletons.
2021-04-17 19:21:42 -04:00
KillzXGaming
8a9390cb6c
BFRES : Fix bone matching for models with multiple skeletons.
2021-04-12 19:49:45 -04:00
KillzXGaming
e1e6a3941f
BFRES : Quick work around for skinning indices to fix index out of range error.
...
Quick work around based on VelouriasMoon's fix.
2021-03-29 20:41:44 -04:00
KillzXGaming
dcba003aba
BFFNT : Fix bntx sheet generating and default mip maps to 1.
2021-03-21 14:51:59 -04:00
KillzXGaming
0db9434041
SHARCFB : Fixes to variation value parsing.
2021-02-21 13:04:57 -05:00
KillzXGaming
3ccd38ea66
Quick error fix
2021-02-01 18:29:49 -05:00
HelloOO7
4720db57b9
GFPAK disk hash cache.
2021-02-01 17:20:42 -05:00
HelloOO7
3708fd4945
GFPAK anime hash duplicates fix
2021-02-01 17:20:42 -05:00
HelloOO7
1340c1a55f
GFPAK procedural anime config hashes
2021-02-01 17:20:42 -05:00
KillzXGaming
2c43ccfc3f
Quick KCL material preset path fix.
2021-02-01 17:16:11 -05:00
KillzXGaming
394fad02c5
RARC : Add batch renaming for galaxy actors like odyssey has
2020-12-26 12:59:08 -05:00
KillzXGaming
df06604d2a
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2020-12-26 12:54:15 -05:00
KillzXGaming
df281e645f
NUTEXB : Fix different non swizzled surface levels
2020-12-26 12:54:07 -05:00
Shuken Mondin
f2601229d3
Import User data
...
Import userdata when importing a WiiU animation to a Switch bfres
2020-12-25 11:14:16 +08:00
KillzXGaming
2fd88ce7eb
RARC : Support renaming.
2020-12-24 20:05:44 -05:00
KillzXGaming
5a55eb189f
NUTEXB : Fix BC2 SRGB textures loading
2020-12-13 11:44:15 -05:00
KillzXGaming
66749710ce
BYAML : Support upper case boolean values when converting yaml back
2020-12-12 12:35:36 -05:00
KillzXGaming
ad98ec7db9
XCI : fix loading files.
2020-12-12 12:28:04 -05:00
KillzXGaming
f7e982dd6d
BFLYT : Allow groups to have their pane list edited.
2020-12-12 12:20:50 -05:00
KillzXGaming
cc4d1c7933
Revert "Enable proper BFRES saving in PTCL"
...
This reverts commit 15dacaca2a
.
2020-10-29 21:15:32 -04:00
KillzXGaming
15dacaca2a
Enable proper BFRES saving in PTCL
2020-10-29 19:44:42 -04:00
KillzXGaming
a3bfa61275
Add LOD counter option for dummy LODs
2020-10-23 19:34:00 -04:00
KillzXGaming
8686dcf3f0
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2020-10-21 17:42:03 -04:00
KillzXGaming
cf752a265d
BFRES : Add vertex color menus to FSHP
2020-10-21 17:40:51 -04:00
HelloOO7
5d9981e6dc
Fix GFBANM rotation interpolation
2020-10-19 17:09:25 +02:00
KillzXGaming
079ad7e724
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2020-10-10 13:08:10 -04:00
KillzXGaming
5f9493839e
BRLYT : Fix removing texture maps.
2020-10-10 13:07:48 -04:00
KillzXGaming
edb3b986cd
BFRES : Improve Switch sampler handling.
2020-10-08 18:55:13 -04:00
McSpazzy
62d26303fa
Add bcsv header hash resolving
2020-10-02 17:11:24 +10:00
KillzXGaming
846cbb8eea
Some adjustments
2020-09-25 19:14:47 -04:00
KillzXGaming
f8d63441a7
Fix some erorrs
2020-09-25 19:12:56 -04:00
KillzXGaming
d5133d8344
BFLYT : Some fixes with tex gen on newer versions
2020-09-20 15:15:23 -04:00
KillzXGaming
b7a7f871dc
BXLYT : Auto generate tex gens if none created.
2020-09-20 14:43:11 -04:00
KillzXGaming
e39e6f7d03
BXLYT : Recalculate material indices automatically on save.
2020-09-20 14:05:28 -04:00