Commit graph

40 commits

Author SHA1 Message Date
MediaMoots
fe52c1cbc6
Fix extra frame added to smd animation export (#659) 2023-09-04 20:41:58 -04:00
KillzXGaming
13af269adb Fix animations with zero frame count saving with no animation data 2023-06-19 17:52:55 -04:00
KillzXGaming
2c75de1f1c Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more. 2023-05-27 19:33:14 -04:00
KillzXGaming
ae515217b5 Remove some unused old code in seanim 2021-06-15 18:20:01 -04:00
KillzXGaming
a4bc25a0de Adjust seamim exporting 2021-06-15 18:19:13 -04:00
KillzXGaming
e93ace1f0d Quick error fix 2021-03-06 11:15:24 -05:00
KillzXGaming
f3705d563a Attempt to fix SMD culture issue on export. 2021-03-06 11:12:39 -05:00
KillzXGaming
4071849d9e KCL : Also split collision IDs by meshes 2020-10-23 20:54:22 -04:00
KillzXGaming
f4369456ae SMD : Quick culture fix 2020-10-23 19:36:18 -04:00
KillzXGaming
6fe6b606ce Quick culture fix for smd 2020-07-18 17:11:37 -04:00
KillzXGaming
0aaf6b97a3 Revert culture info for now to prevent updater issues. 2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252 Force en-US culture to fix decimal seperator. 2020-06-14 12:11:07 -04:00
KillzXGaming
8ae794259c Allow seanim to be exportable with gfbanim 2020-05-26 16:05:03 -04:00
KillzXGaming
d971b03a17 Add gfbanm exporting as smd 2020-05-10 11:44:52 -04:00
KillzXGaming
ba43fa5633 Fix periods for SMD again, this time on the right save method 2020-02-13 18:55:57 -05:00
KillzXGaming
9918b811a8 Fix SMD exporting for different culture decimal seperators 2020-02-11 17:55:57 -05:00
KillzXGaming
d991a23980 Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
KillzXGaming
bb7302e36c Anim : Set output to angular for rotation types. 2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af Quick .anim fix to properly work in maya 2020-01-19 12:31:36 -05:00
KillzXGaming
386f9f6991 Quick fix for .anim 2020-01-07 19:13:11 -05:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
KillzXGaming
a5da5c8609 Always use linear types for anim rotation because angular breaks for some reason 2019-08-23 19:58:31 -04:00
KillzXGaming
ef9db11f03 Fix .anim exporting 2019-08-23 19:54:16 -04:00
KillzXGaming
693fc7f934 Some anim exporting fixes 2019-08-12 16:34:57 -04:00
KillzXGaming
419a76a508 Fix btye order for image decoding gc images 2019-07-19 17:24:54 -04:00
KillzXGaming
0699a50408 Another fix for .anim with keyed frames 2019-07-19 16:45:19 -04:00
KillzXGaming
c4279e6404 Fix some anim exporting issues 2019-07-19 16:05:53 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
d743d39efc Some adjustments and fixes 2019-05-27 18:00:03 -04:00
KillzXGaming
c92988e909 Update filters 2019-05-26 11:56:42 -04:00
KillzXGaming
7bad5175ef Now seanim animation imports should work 2019-05-26 11:48:30 -04:00
KillzXGaming
3ffc7d7f6d More seanim fixes 2019-05-26 11:39:34 -04:00
KillzXGaming
9b0883150a More progress on seanim importing 2019-05-26 11:32:12 -04:00
KillzXGaming
8fc4ae525e Cleanup smd a bit 2019-05-26 11:02:07 -04:00
KillzXGaming
6afb66932b Fixup smd exporting and add importing smd back 2019-05-26 10:56:23 -04:00
KillzXGaming
ffdb042c3f Improve zlib support. Add NXARC 2019-05-18 10:06:09 -04:00
KillzXGaming
b759a293fe Some adjustments for animations 2019-05-17 21:09:24 -04:00
KillzXGaming
cd57a856fc Add improvements from yesterday.
PBR shader slghtly improved.
Skyobx toggle now works while viewport is active,
Cubemaps now have a check wether or not the file given is a valid cube map dds.
Update column sizing so forms load much faster
Option to right click and clear paths in settings if set
2019-05-15 15:35:05 -04:00
KillzXGaming
a9e7e03455 More fixes 2019-05-05 15:34:29 -04:00
KillzXGaming
3d63151626 Port temporary SMD animation export code from forge for testing 2019-03-29 21:57:31 -04:00