Commit graph

1782 commits

Author SHA1 Message Date
KillzXGaming
655cdff142 Add some useful shortcuts. Add Text editor fixes. 2019-08-16 17:06:34 -04:00
KillzXGaming
e4aa9272be Fix PACx files with more than 1 split 2019-08-15 17:58:18 -04:00
KillzXGaming
4233401c4c Fix file names for PACx 2019-08-15 17:32:24 -04:00
KillzXGaming
2264c8117b Add support for v4 PACx files 2019-08-15 17:20:14 -04:00
KillzXGaming
c48c9d57d0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-08-15 17:09:16 -04:00
KillzXGaming
50b76223b8 Fix updater 2019-08-15 17:09:07 -04:00
KillzXGaming
aa47741688
Update README.md 2019-08-15 11:15:34 -04:00
KillzXGaming
751c1dc550 Batch create bntx with New From File - BNTX From Image 2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f A few fixes and additions
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
a251892b1f Fix command line loading exe to opened files list 2019-08-13 18:15:44 -04:00
KillzXGaming
9ad828bbca Lots more uv editor fixes 2019-08-12 20:09:35 -04:00
KillzXGaming
89ce65908c Load all containers to uv editor if drawables is set to preview al 2019-08-12 19:37:57 -04:00
KillzXGaming
9e61c677ed Add option to create screenshots 2019-08-12 19:27:48 -04:00
KillzXGaming
77d05f47cb Reduce ram usage a bit 2019-08-12 19:00:47 -04:00
KillzXGaming
693fc7f934 Some anim exporting fixes 2019-08-12 16:34:57 -04:00
KillzXGaming
d0fe3b62b9 and a few more BTI adjustments 2019-08-12 15:59:45 -04:00
KillzXGaming
c9997842a0 Fix BTI files without palette data 2019-08-12 15:53:37 -04:00
KillzXGaming
6d3827cd71 Fix 3ds ptcl byte order 2019-08-12 15:41:02 -04:00
KillzXGaming
cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
78c7ecff71 Fix CTPK swizzling 2019-08-11 12:29:28 -04:00
KillzXGaming
e15e00c2c0 Adjust program to use one instance for loading files (can be disabled in config) 2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924 Msbt editor fixes 2019-08-11 10:16:32 -04:00
KillzXGaming
a49315e029 Some UI for actor editor 2019-08-10 21:14:06 -04:00
KillzXGaming
9f829b714b Link botw actors to msbt for defining and organsing. Load msbt labels. 2019-08-10 20:52:58 -04:00
KillzXGaming
3fd07bd46b A few more framework fixes 2019-08-10 19:29:51 -04:00
KillzXGaming
30b0b51bad override the bmd preview scale so it controls and views much better 2019-08-10 19:25:54 -04:00
KillzXGaming
aed38de591 Finally fix the dpi scaling issues when opengl gets loaded 2019-08-10 19:20:39 -04:00
KillzXGaming
bd8a5af254 Fix bntx library issues 2019-08-10 11:03:54 -04:00
KillzXGaming
84f9811f93 Fix some tool menu extensions from the plguin 2019-08-09 21:33:26 -04:00
KillzXGaming
9e3556a5f9 More additions that seem ready for use,
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
488bbe58f7 Adjust batch exporting directoires 2019-08-09 17:51:10 -04:00
KillzXGaming
3a4e3efec5 Adjust bntx batch exporting 2019-08-09 17:40:15 -04:00
KillzXGaming
e5de8616d8 Some fixes 2019-08-08 20:09:58 -04:00
KillzXGaming
e0dc6bd12d KCL cleanup 2019-08-08 19:58:14 -04:00
KillzXGaming
9df93a02af KCL library fixes 2019-08-08 18:04:15 -04:00
KillzXGaming
855037d21c Fix TXE decoding with bad image sizes 2019-08-08 17:12:11 -04:00
KillzXGaming
79d78f64ad Textue importer improvements and some gui fixes 2019-08-08 15:26:08 -04:00
KillzXGaming
b5f50c824c Fix bffnt with bntx that changes the sheet size 2019-08-07 21:53:59 -04:00
KillzXGaming
46d729e2d8 Bars library adjustments/fixes 2019-08-07 21:19:03 -04:00
KillzXGaming
feecbeef55 Image editor fixes for bffnt 2019-08-07 21:14:18 -04:00
KillzXGaming
fb2648205b Parse CTPK 2019-08-07 21:04:44 -04:00
KillzXGaming
9db860f0b8 Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
KillzXGaming
c11389fb4f Fix IArchive propery file counter 2019-08-06 19:02:09 -04:00
KillzXGaming
91e5ce78dc U8 fixes and cleanup 2019-08-06 18:52:48 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
23324a2233 Reset the camera when the movement mode is changed 2019-08-06 16:22:24 -04:00
KillzXGaming
a80f6c31b5 Fix BMD issues converting wrap and filter modes 2019-08-06 15:57:36 -04:00
KillzXGaming
c559b2c674 limit dds format support properly 2019-08-05 21:35:25 -04:00
KillzXGaming
de0382a08e Adjust DDS header properly when edited 2019-08-05 21:33:42 -04:00
KillzXGaming
3ee6cd887a Support DDS editing 2019-08-05 21:30:47 -04:00