Commit graph

408 commits

Author SHA1 Message Date
KillzXGaming
9afacd835c Also check if it's disposed 2019-04-30 18:10:54 -04:00
KillzXGaming
f91006a1dc Only allow one control instance 2019-04-30 18:04:10 -04:00
KillzXGaming
8e68cc5606 Now have the console as a seperate window instead of a tabbed control 2019-04-30 18:00:08 -04:00
KillzXGaming
8fbd734096 Add errors if a bone does not exist from an imported model. 2019-04-30 17:42:35 -04:00
KillzXGaming
02b4c1682c Add properties for XTX 2019-04-30 17:11:52 -04:00
KillzXGaming
46ab6e64fa Fill the image blocks on XTX save 2019-04-30 17:07:25 -04:00
KillzXGaming
57d19b432d Add collade schematic 2019-04-30 16:51:43 -04:00
KillzXGaming
e19100d6fa Show exceptions for assimp errors 2019-04-30 16:39:10 -04:00
KillzXGaming
e8e40b8296 Save XTX files. 2019-04-30 16:16:19 -04:00
KillzXGaming
f2c50f7dd7 Simpify BNTX deswizzling and start to do XTX saving. 2019-04-30 15:25:42 -04:00
KillzXGaming
3e9802fd05 Add some padding to buffer areas in bfres to fix potential crash issues. 2019-04-29 20:20:37 -04:00
KillzXGaming
f4cd0a9098 Only decode again if the format changes to speed up edits. 2019-04-29 20:09:15 -04:00
KillzXGaming
f2befb966b More image editor fixes 2019-04-29 20:04:25 -04:00
KillzXGaming
dfbdc96362 Try to fix memory issues when exporting as dae 2019-04-29 19:50:12 -04:00
KillzXGaming
69ca5647f8 Another change 2019-04-29 19:43:17 -04:00
KillzXGaming
c3546e04c8 Add continuous bar for texture edits 2019-04-29 19:41:28 -04:00
KillzXGaming
f9ebaffe19 More nul checks 2019-04-29 19:38:11 -04:00
KillzXGaming
0bbab95db6 Keep the same BNTX size if possible 2019-04-29 19:30:39 -04:00
KillzXGaming
64623a0223 Add image program settings for editing with other programs. 2019-04-29 19:15:09 -04:00
KillzXGaming
68d244e9f7 Fix KCL importing issues 2019-04-29 18:53:18 -04:00
KillzXGaming
de43529cca Use the current array and mip level for editing textures 2019-04-29 15:16:59 -04:00
KillzXGaming
008a6de6c1 And one more fix for generating 2019-04-29 14:58:24 -04:00
KillzXGaming
9aed684e16 Update after applying 2019-04-29 14:54:47 -04:00
KillzXGaming
c50b57d5dc Add option to generate mip maps in editor 2019-04-29 14:53:28 -04:00
KillzXGaming
da67e15bbe Generate mip count for nutexb only if the size bypass is used. 2019-04-29 14:48:38 -04:00
KillzXGaming
25681de95c Some fixes for applying in nutexb 2019-04-29 14:46:48 -04:00
KillzXGaming
c03e90d331 Add option to edit textures in default program and save back. 2019-04-29 14:42:52 -04:00
KillzXGaming
725e2f5681 Do the same for bfres 2019-04-28 20:11:20 -04:00
KillzXGaming
5a12bcc049 Fix updating far/near settings 2019-04-28 20:03:54 -04:00
KillzXGaming
1a730f66b7 Use abstract drawable for collision atm to fix lag and drawing issues 2019-04-28 19:57:18 -04:00
KillzXGaming
184e01ad01 Compile fixes 2019-04-28 19:42:22 -04:00
KillzXGaming
cde34e30c9 Fix KCL library issues 2019-04-28 19:39:14 -04:00
KillzXGaming
5a9c098a6a Add progress bar for KCL 2019-04-28 18:02:42 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
f353042a5c More fixes to image editor 2019-04-27 12:31:38 -04:00
KillzXGaming
5c2e09f849 Load all necessary controsl before altering the image editor orientation. 2019-04-27 12:01:36 -04:00
KillzXGaming
fa4ada84bd Fix for image editor causing crashes 2019-04-27 11:59:57 -04:00
KillzXGaming
bfacab21da Add sharpyaml and latest bfres wii u lib 2019-04-27 11:30:30 -04:00
KillzXGaming
432e639081 Fix boe importing not changing the parent index 2019-04-27 10:55:31 -04:00
KillzXGaming
7ada057843 Apply some settings and move config settings to the library to save changes easier. 2019-04-26 17:08:21 -04:00
KillzXGaming
a41737031f Fix bone visibily anims for wii u and fix the editor a bit 2019-04-26 15:43:32 -04:00
KillzXGaming
46c962ff0a Fix byaml nodes not adding dictionaries properly in arrays 2019-04-25 21:59:44 -04:00
KillzXGaming
38e4cbad6a Another viewport fix 2019-04-25 21:25:55 -04:00
KillzXGaming
7f272c37b9 Some property fixes 2019-04-25 20:49:29 -04:00
KillzXGaming
9f7e2edef5 Fix properties missig for wii u bfres 2019-04-25 20:45:11 -04:00
KillzXGaming
3ab5e02d5b Update v2 aamp editor 2019-04-25 20:08:41 -04:00
KillzXGaming
9b5e558543 Some material param improvments 2019-04-25 19:38:02 -04:00
KillzXGaming
e3497c76b2 Fix color display on list for AAMP 2019-04-25 19:27:51 -04:00
KillzXGaming
b7d5a3ffb6 Fix aamp values not updating list 2019-04-25 19:18:42 -04:00
KillzXGaming
35b7a5fcca Quick change to help fix tex2 2019-04-25 18:09:25 -04:00
KillzXGaming
468179ca02 Remove any deleted drawables if viewport is disabled. 2019-04-25 17:45:04 -04:00
KillzXGaming
208fffa7f9 More viewport fixes 2019-04-25 17:25:40 -04:00
KillzXGaming
812fe2e6b5 More fixes to viewport toggle. 2019-04-25 17:13:59 -04:00
KillzXGaming
91694c2fcb Fix crash from model edits while viewport is disabled 2019-04-25 16:55:30 -04:00
KillzXGaming
705837ab0c Set the bone index for single binded meshes to what they're binded to 2019-04-25 16:52:12 -04:00
KillzXGaming
cbf2f7da90 Generate better empty meshes 2019-04-25 16:44:00 -04:00
KillzXGaming
e79f266651 Fix bone hiding 2019-04-25 16:31:59 -04:00
KillzXGaming
b8c8ef8395 Viewport toggle, and many more fixes
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
dd15ef59c5 Many more improvements and additions
Added NUT support (viewing GX2 and DDS texture data)
Fixed importing uncompressed dds using the mask data.
Add EFE support from smash 4 wii u and 3ds.
Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
2019-04-24 21:17:29 -04:00
KillzXGaming
05f4d57ef6 Add option to export all bones. Fix some filter issues, 2019-04-23 18:38:04 -04:00
KillzXGaming
67e96d966a Also reset the bones in the rendered skeleton 2019-04-23 18:24:45 -04:00
KillzXGaming
5688e16416 Reset bones when reading back the skeleton data 2019-04-23 18:22:30 -04:00
KillzXGaming
5d67af4301 Quick fix for skeleton match replacing 2019-04-23 18:20:10 -04:00
KillzXGaming
8c48f3514f Fix alignment from saving animations on wii u 2019-04-23 18:12:13 -04:00
KillzXGaming
cd8204f26b Oops fix it for real this time, and for both platforms 2019-04-23 17:36:39 -04:00
KillzXGaming
c092244612 Fix base values saving even if not used 2019-04-23 17:29:25 -04:00
KillzXGaming
e17eb54e91 Add option to replace by matching bones 2019-04-23 16:49:25 -04:00
KillzXGaming
8ebef660c6 Adjust some enums 2019-04-23 15:41:42 -04:00
KillzXGaming
73441e1b99 Enable advanced editor by default 2019-04-23 15:32:13 -04:00
KillzXGaming
ef689c290a Update UI a bit 2019-04-23 15:27:20 -04:00
KillzXGaming
c5ad630eaa More fixes to bfres proeprties and editor 2019-04-23 15:23:51 -04:00
KillzXGaming
d4da6db3df One more adjustment to the bone property 2019-04-22 20:43:58 -04:00
KillzXGaming
c91bb6f823 Add latest math library 2019-04-22 20:42:32 -04:00
KillzXGaming
d8deb1ac03 Hide some version specifici properties 2019-04-22 20:40:34 -04:00
KillzXGaming
8f7f859cf6 Add type converters for more property types 2019-04-22 20:19:05 -04:00
KillzXGaming
da8d56be47 More fixes to viewport/opengl disabling 2019-04-22 19:44:12 -04:00
KillzXGaming
c7ee9ed16b Allow viewport to be completely disabled for potato PCs. 2019-04-22 19:36:53 -04:00
KillzXGaming
021b34afba Load more properties 2019-04-22 18:38:11 -04:00
KillzXGaming
ea9110bed4 Add more properties for simple mode in bfres editor 2019-04-22 18:28:24 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
dff727ff0f Start to add MSBT support 2019-04-21 22:00:38 -04:00
KillzXGaming
690028328f Correct the extension. 2019-04-21 20:27:31 -04:00
KillzXGaming
e5d98dbf67 More fixes to bone exporting. 2019-04-21 20:26:12 -04:00
KillzXGaming
46f069adb8 Fix bone export/importing on wii u 2019-04-21 20:21:21 -04:00
KillzXGaming
c000dca5e2 More ptcl texture replace fixes 2019-04-21 19:13:06 -04:00
KillzXGaming
7144b70039 Fix mip map issues 2019-04-21 18:11:40 -04:00
KillzXGaming
1e3595dae6 Add size check 2019-04-21 17:53:54 -04:00
KillzXGaming
8d13bef743 More fixes to supported formats 2019-04-21 17:49:28 -04:00
KillzXGaming
21577ba522 More fixes to ptcl texture replacing 2019-04-21 17:46:28 -04:00
KillzXGaming
2dd98141f0 Set format option to readonly and default to original type 2019-04-21 17:18:55 -04:00
KillzXGaming
b73d392a63 Add basic PTCL texture replacing 2019-04-21 17:14:49 -04:00
KillzXGaming
a3b9d1363c Fix null types when clicked on in byaml editor 2019-04-21 15:55:21 -04:00
KillzXGaming
589198eb3a Check formats on method to load proper menus 2019-04-21 14:54:48 -04:00
KillzXGaming
65b34e1e89 Add proper mdi container method which checks duped names 2019-04-21 14:50:57 -04:00
KillzXGaming
fad58c99e5 Another fix 2019-04-21 14:37:02 -04:00
KillzXGaming
23465c5e5b Remove all resource data from ftex clearing to prevent key issues 2019-04-21 14:35:26 -04:00
KillzXGaming
d93fe604be Fix multiple bftex importing 2019-04-21 14:31:52 -04:00
KillzXGaming
524194a288 Fix DDS exports with BC4 format 2019-04-21 14:24:48 -04:00
KillzXGaming
78efb8884c Fix camera flag error for Splatoon 1 and other wii u games 2019-04-21 14:19:28 -04:00
KillzXGaming
87e231a94c Fix vertex skin count output causing static models 2019-04-21 13:31:43 -04:00