Commit graph

560 commits

Author SHA1 Message Date
KillzXGaming
6aa22316e2 Fix missing dlls not created by nuget package (fix texture loading) 2020-05-04 10:48:50 -04:00
KillzXGaming
aaeff82038 Fix some missing libs 2020-05-03 19:16:35 -04:00
KillzXGaming
0f05011435 Fix for csv parsing 2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43 Cleanup some packages 2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362 Fix build problem
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
9a0d92ec42
Fix typo 2020-04-29 23:32:58 -04:00
KillzXGaming
b2ef362954
Fix batch error messages showing file names. 2020-04-29 23:07:59 -04:00
KillzXGaming
45805b6272 Improve batch exporting to catch files inside archives to skip errors. 2020-04-22 17:57:32 -04:00
KillzXGaming
d5f2d60bfa BYAML : Some yaml tag fixes 2020-04-16 17:19:23 -04:00
KillzXGaming
a6951ec000 Add a way to search for byaml hashes in the Hashes folder 2020-04-16 16:28:36 -04:00
KillzXGaming
e9321b9dc8 Copy zelda lib from library path 2020-04-14 18:40:35 -04:00
KillzXGaming
c41a682bff Update libraries 2020-04-14 18:39:16 -04:00
KillzXGaming
ddf24a63fb Adjust a few things 2020-04-11 17:00:50 -04:00
KillzXGaming
029269a24a Auto rename texture duplicates for batch renaming if diretories and file names match 2020-04-11 16:57:09 -04:00
KillzXGaming
9c138bd590 Some fixes 2020-04-11 10:20:56 -04:00
KillzXGaming
65532046c0 Quick implimentation so bfres models can be batched exported 2020-04-10 17:22:45 -04:00
KillzXGaming
5a86fe16de BNTX : Fix R16_UINT textures 2020-03-22 13:13:53 -04:00
KillzXGaming
507c400502 Test 2020-03-21 20:48:35 -04:00
KillzXGaming
006c9c80a2 Some quick byaml fixes for path types 2020-03-21 13:19:27 -04:00
KillzXGaming
687e524d3e Add option to swap hex endianness for hash calculator 2020-03-21 11:46:31 -04:00
KillzXGaming
b0edf476e9 Byaml : fix path index types with no paths 2020-03-18 20:36:08 -04:00
KillzXGaming
360f063d95 Some adjustments 2020-03-18 12:07:34 -04:00
KillzXGaming
9df4bf6068 One more path fix so directory is always created if textures are present 2020-03-18 12:00:49 -04:00
KillzXGaming
025590f54b Fix archive folder paths 2020-03-18 11:58:08 -04:00
KillzXGaming
1099da76a3 Add more hash types to hash calculator 2020-03-18 11:45:31 -04:00
KillzXGaming
fa65123521 Fix erorrs 2020-03-18 11:44:41 -04:00
KillzXGaming
be11a08a65 Some fixes to batch exporting. Add batch compression 2020-03-18 11:42:17 -04:00
KillzXGaming
101b0aaa8e Fix Wii U bfres visibility animation curves 2020-03-15 17:30:22 -04:00
KillzXGaming
6747035109 Fix saving bfres with visibily animations (would be invisible) 2020-03-15 16:48:20 -04:00
KillzXGaming
bfdc4000fa
Quick error fix 2020-03-09 20:54:20 -04:00
KillzXGaming
979b39d374 Try to fix errors 2020-03-08 18:57:18 -04:00
KillzXGaming
574590e869 Start to add batch export option (only works on g1m and cmb atm) 2020-03-08 18:48:18 -04:00
KillzXGaming
7714fbecac Fix bug saving v1 aamp strings 2020-03-03 21:25:26 -05:00
KillzXGaming
0b0a42a870 Some AAMP v1 fixes from yaml 2020-03-03 21:17:03 -05:00
KillzXGaming
37b49d131e Add more aamp hashes 2020-03-03 17:25:26 -05:00
KillzXGaming
00a48d4b4a Some adjustments 2020-02-28 16:52:24 -05:00
KillzXGaming
284f727e9a Revert assimp to previous version 2020-02-28 16:49:18 -05:00
KillzXGaming
fada66dbe9 Fix some DPI scaling glitches 2020-02-24 19:07:14 -05:00
KillzXGaming
9d0dd3cb94 Use texture name instead of file name for batch exporting single file textures 2020-02-19 18:52:58 -05:00
KillzXGaming
cc81f88c9a Update assimp to the latest.
This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
d32f8bfb24 Make sure to disable 32 bit option for release so libraries don't break 2020-02-13 16:00:23 -05:00
KillzXGaming
c17b7c85ef Fix a crash when saving wii u bfres with params using no constants. 2020-02-12 20:08:58 -05:00
KillzXGaming
e5f0745818 Improve gfbmdl UV transformation for diffuse textures 2020-02-12 19:15:31 -05:00
KillzXGaming
6129ab2b4e Many more bug fixes and layout rendering improvements.
Add support for BCLAN.  (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
6931350fac Fix RGBA Snorm textures. Remove file extension from batch export folders. 2020-02-12 15:54:16 -05:00
KillzXGaming
946fa08518 BFRES : Fix some more importing bugs
Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
bfc02c117d Add ETC1 compressor 2020-02-08 14:06:01 -05:00
KillzXGaming
868ce95cd0 Remove extension for batch export 2020-02-07 15:54:59 -05:00
KillzXGaming
ede5c62031 More fixes.
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00