KillzXGaming
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52cddcac75
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Disable property change even on load to speed up image loading
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2019-05-04 16:48:45 -04:00 |
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KillzXGaming
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4fe9860945
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Check magic for checking 3ds ptcl
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2019-05-04 16:03:49 -04:00 |
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KillzXGaming
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7cec448cd0
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Fix duplicate meshes
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2019-05-04 15:53:05 -04:00 |
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KillzXGaming
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50b8697432
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And one more last fix, i promise this is the last one for renaming dupes.
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2019-05-04 15:30:16 -04:00 |
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KillzXGaming
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025703f33e
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Another fix
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2019-05-04 15:28:38 -04:00 |
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KillzXGaming
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afdc56f0d4
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Fix wring the string variable
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2019-05-04 15:21:31 -04:00 |
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KillzXGaming
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e2e054f623
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And another fix
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2019-05-04 15:20:31 -04:00 |
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KillzXGaming
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686d6f809e
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Fix duplicate name check causing infinite loop
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2019-05-04 15:15:44 -04:00 |
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KillzXGaming
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7668f9ad4c
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Update the channels properly when another image gets changed.
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2019-05-04 14:32:45 -04:00 |
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KillzXGaming
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ae7dadf5b1
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Few more fixes and use icon for alpha display
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2019-05-04 14:22:21 -04:00 |
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KillzXGaming
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3af14bbc0f
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More image editor fixes
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2019-05-04 14:06:36 -04:00 |
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KillzXGaming
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f4a43827a2
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Cleanup some settings
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2019-05-04 13:47:55 -04:00 |
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KillzXGaming
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6a7fe523e3
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Load channel ocmponents for some formats
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2019-05-04 13:38:18 -04:00 |
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KillzXGaming
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f351f30eb7
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Disable by default until it's finished
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2019-05-04 13:08:09 -04:00 |
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KillzXGaming
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9cb712cf12
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Start to impliment component selectors for textures
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2019-05-04 13:03:42 -04:00 |
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KillzXGaming
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489d47243b
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Support R4G4 decoding
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2019-05-04 12:48:23 -04:00 |
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KillzXGaming
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017c1ab1e3
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More fixes to 3ds formats. Fix gzip decompressing giving wrong size.
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2019-05-04 12:03:07 -04:00 |
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KillzXGaming
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dbf0cf24f6
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Add support for older PTCL versions
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2019-05-03 21:33:36 -04:00 |
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KillzXGaming
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d3bea4cba6
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Fix assimp issues
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2019-05-03 21:19:19 -04:00 |
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KillzXGaming
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4bc037e681
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Fix files not compressing even if the dialog is okayed.
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2019-05-03 21:08:29 -04:00 |
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KillzXGaming
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ed33ef65f9
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Start to support 3DS ptcl
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2019-05-03 20:53:48 -04:00 |
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KillzXGaming
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357fe7c12e
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Add more hashes
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2019-05-03 16:49:37 -04:00 |
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KillzXGaming
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6303769adb
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More AAMP stuff. Add more import settings for dae/fbx.
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2019-05-03 15:36:04 -04:00 |
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KillzXGaming
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f28295363d
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More AAMP v2 save fixes. Should be mostly complete now.
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2019-05-02 20:49:43 -04:00 |
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KillzXGaming
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a8957c0a0d
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Check viewport is null for adding drawables. Fixes some crashes.
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2019-05-02 19:59:20 -04:00 |
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KillzXGaming
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fc7f208af6
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More exporting fixes
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2019-05-02 19:45:55 -04:00 |
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KillzXGaming
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074256feb5
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Editor fixes for aamp
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2019-05-02 19:05:03 -04:00 |
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KillzXGaming
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db2f7e70bd
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Fix creating new instances of files breaking tree
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2019-05-02 18:56:08 -04:00 |
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KillzXGaming
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8674b462b8
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Fix assimp issues and emitter saving
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2019-05-02 14:31:09 -04:00 |
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KillzXGaming
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1900ad5d73
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Finish PTCL rebuilding for switch. Save some emitter data
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2019-05-01 21:36:24 -04:00 |
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KillzXGaming
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6d13637654
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Save GRTF section properly for switch ptcl
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2019-05-01 19:45:50 -04:00 |
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KillzXGaming
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9178564b57
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Seperate Wii U PTCL class
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2019-05-01 19:09:39 -04:00 |
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KillzXGaming
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79c2d3b384
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Load and save the decompressed file size table.
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2019-05-01 18:49:44 -04:00 |
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KillzXGaming
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84c643d667
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Store the compressed and decompressed sizes
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2019-05-01 18:08:09 -04:00 |
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KillzXGaming
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c6cee62073
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Ops use the right events
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2019-05-01 17:18:29 -04:00 |
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KillzXGaming
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577466dcdd
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Add additional game paths for later file size calculating
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2019-05-01 17:16:11 -04:00 |
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KillzXGaming
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fd4e3f4853
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Add GTX editing/saving back.
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2019-05-01 15:38:14 -04:00 |
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KillzXGaming
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54cc1d4d92
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Regenerate bounding data for lod clearing
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2019-04-30 21:20:07 -04:00 |
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KillzXGaming
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9b1d36666b
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Add option to clear LOD meshes
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2019-04-30 21:15:56 -04:00 |
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KillzXGaming
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18d891e1a0
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Add support for .z zlibbed files
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2019-04-30 19:38:39 -04:00 |
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KillzXGaming
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819568b636
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Don't use datasource for some comboxes due to some bugs
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2019-04-30 18:26:15 -04:00 |
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KillzXGaming
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8e68cc5606
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Now have the console as a seperate window instead of a tabbed control
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2019-04-30 18:00:08 -04:00 |
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KillzXGaming
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8fbd734096
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Add errors if a bone does not exist from an imported model.
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2019-04-30 17:42:35 -04:00 |
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KillzXGaming
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02b4c1682c
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Add properties for XTX
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2019-04-30 17:11:52 -04:00 |
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KillzXGaming
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46ab6e64fa
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Fill the image blocks on XTX save
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2019-04-30 17:07:25 -04:00 |
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KillzXGaming
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e19100d6fa
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Show exceptions for assimp errors
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2019-04-30 16:39:10 -04:00 |
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KillzXGaming
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e8e40b8296
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Save XTX files.
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2019-04-30 16:16:19 -04:00 |
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KillzXGaming
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f2c50f7dd7
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Simpify BNTX deswizzling and start to do XTX saving.
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2019-04-30 15:25:42 -04:00 |
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KillzXGaming
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3e9802fd05
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Add some padding to buffer areas in bfres to fix potential crash issues.
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2019-04-29 20:20:37 -04:00 |
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KillzXGaming
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f4cd0a9098
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Only decode again if the format changes to speed up edits.
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2019-04-29 20:09:15 -04:00 |
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