KillzXGaming
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8a9390cb6c
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BFRES : Fix bone matching for models with multiple skeletons.
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2021-04-12 19:49:45 -04:00 |
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Migush
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d7eea27e63
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Add separate exit argument to skip booting
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2021-04-12 19:03:58 -04:00 |
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KillzXGaming
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1fd81feb22
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Small adjustment
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2021-04-10 16:57:23 -04:00 |
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KillzXGaming
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163a348465
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Image Editor: Add HDR setting for 2D cubemap viewer
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2021-04-10 16:56:26 -04:00 |
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KillzXGaming
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b8915393ea
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Fix cubemap view direction
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2021-04-09 21:05:47 -04:00 |
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KillzXGaming
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f98cb66feb
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Image Editor : Add gamma control and addtional UI to cubemap viewer
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2021-04-09 21:02:20 -04:00 |
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KillzXGaming
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c9aef08482
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Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
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2021-04-09 20:34:39 -04:00 |
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KillzXGaming
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d923705c3c
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BNTX : Quick fix for dims when importing cubemaps as DDS
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2021-04-04 17:08:54 -04:00 |
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KillzXGaming
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12dfbaadaf
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2021-03-29 20:41:55 -04:00 |
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KillzXGaming
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e1e6a3941f
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BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
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2021-03-29 20:41:44 -04:00 |
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KillzXGaming
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2056fd1fa0
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BFRES : Fix shader variables being switched in UI.
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2021-03-22 18:00:33 -04:00 |
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KillzXGaming
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dcba003aba
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BFFNT : Fix bntx sheet generating and default mip maps to 1.
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2021-03-21 14:51:59 -04:00 |
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KillzXGaming
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7b973d2b66
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KCL : Fix import UI parsing COL_ collision with non numerical values.
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2021-03-06 14:04:42 -05:00 |
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KillzXGaming
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e93ace1f0d
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Quick error fix
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2021-03-06 11:15:24 -05:00 |
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KillzXGaming
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f3705d563a
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Attempt to fix SMD culture issue on export.
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2021-03-06 11:12:39 -05:00 |
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KillzXGaming
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0dd3ab072c
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KCL : Fix culture conversion when loading .obj files.
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2021-03-06 11:06:37 -05:00 |
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KillzXGaming
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0db9434041
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SHARCFB : Fixes to variation value parsing.
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2021-02-21 13:04:57 -05:00 |
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KillzXGaming
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d8da7f0e3f
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KCL : Fix exporting with invalid values causing reimport to break.
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2021-02-20 14:59:52 -05:00 |
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KillzXGaming
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dc6bb5a367
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Fix kcl obj import issue with hash checking.
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2021-02-20 14:34:55 -05:00 |
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KillzXGaming
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b88b28ab20
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Fix V2 AAMP yaml conversion not keeping header flags (resulting in a crash)
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2021-02-20 12:21:45 -05:00 |
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KillzXGaming
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80bdcda1d4
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2021-02-13 10:38:19 -05:00 |
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KillzXGaming
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ac385352d9
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Prevent invalid camera z near values.
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2021-02-13 10:38:11 -05:00 |
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KillzXGaming
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3ccd38ea66
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Quick error fix
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2021-02-01 18:29:49 -05:00 |
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HelloOO7
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4720db57b9
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GFPAK disk hash cache.
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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3708fd4945
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GFPAK anime hash duplicates fix
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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1340c1a55f
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GFPAK procedural anime config hashes
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2021-02-01 17:20:42 -05:00 |
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KillzXGaming
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2c43ccfc3f
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Quick KCL material preset path fix.
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2021-02-01 17:16:11 -05:00 |
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KillzXGaming
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394fad02c5
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RARC : Add batch renaming for galaxy actors like odyssey has
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2020-12-26 12:59:08 -05:00 |
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KillzXGaming
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df06604d2a
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-12-26 12:54:15 -05:00 |
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KillzXGaming
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df281e645f
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NUTEXB : Fix different non swizzled surface levels
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2020-12-26 12:54:07 -05:00 |
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KillzXGaming
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746648e479
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Merge pull request #317 from shukenmg/userdata
Import User data
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2020-12-26 12:47:23 -05:00 |
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Shuken Mondin
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f2601229d3
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Import User data
Import userdata when importing a WiiU animation to a Switch bfres
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2020-12-25 11:14:16 +08:00 |
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KillzXGaming
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2fd88ce7eb
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RARC : Support renaming.
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2020-12-24 20:05:44 -05:00 |
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KillzXGaming
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6837bc30d1
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BXLYT : Cleanup shaders.
Some cleanup and adjust floating point values to have decimals.
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2020-12-22 20:40:36 -05:00 |
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KillzXGaming
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5a55eb189f
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NUTEXB : Fix BC2 SRGB textures loading
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2020-12-13 11:44:15 -05:00 |
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KillzXGaming
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66749710ce
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BYAML : Support upper case boolean values when converting yaml back
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2020-12-12 12:35:36 -05:00 |
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KillzXGaming
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ad98ec7db9
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XCI : fix loading files.
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2020-12-12 12:28:04 -05:00 |
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KillzXGaming
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f7e982dd6d
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BFLYT : Allow groups to have their pane list edited.
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2020-12-12 12:20:50 -05:00 |
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KillzXGaming
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b8ad3d9734
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BFRES : Param cleanup and support NSMBU SRT params
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2020-11-08 20:51:57 -05:00 |
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KillzXGaming
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4fed7876e4
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Add notifcation on application close to prevent accidental loss of progress.
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2020-11-06 18:54:10 -05:00 |
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KillzXGaming
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cc4d1c7933
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Revert "Enable proper BFRES saving in PTCL"
This reverts commit 15dacaca2a .
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2020-10-29 21:15:32 -04:00 |
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KillzXGaming
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15dacaca2a
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Enable proper BFRES saving in PTCL
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2020-10-29 19:44:42 -04:00 |
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KillzXGaming
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ea93693c81
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KCL : Some more adjustments with exporting
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2020-10-23 21:00:43 -04:00 |
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KillzXGaming
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4071849d9e
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KCL : Also split collision IDs by meshes
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2020-10-23 20:54:22 -04:00 |
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KillzXGaming
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f4369456ae
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SMD : Quick culture fix
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2020-10-23 19:36:18 -04:00 |
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KillzXGaming
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a3bfa61275
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Add LOD counter option for dummy LODs
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2020-10-23 19:34:00 -04:00 |
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KillzXGaming
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2c754d3009
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Update KCL lib with improved optimizations.
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2020-10-22 17:09:37 -04:00 |
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KillzXGaming
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8686dcf3f0
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-10-21 17:42:03 -04:00 |
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KillzXGaming
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cf752a265d
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BFRES : Add vertex color menus to FSHP
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2020-10-21 17:40:51 -04:00 |
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KillzXGaming
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eb805a6169
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Merge pull request #291 from HelloOO7/gfbanm-fix
Fix for GFBANM rotation interpolation
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2020-10-19 21:29:06 -04:00 |
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