Commit graph

21 commits

Author SHA1 Message Date
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
d991a23980 Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
KillzXGaming
9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
f5605f6878 LM3 fixes. and improvements.
Fixed UV issues which would show up broken.
Improved the tree loading. Havok files are loaded, and additional string data.
2019-10-31 18:13:42 -04:00
KillzXGaming
aed38de591 Finally fix the dpi scaling issues when opengl gets loaded 2019-08-10 19:20:39 -04:00
KillzXGaming
9db860f0b8 Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
KillzXGaming
9e5e8d72b5 ZSI progress 2019-08-02 20:08:51 -04:00
KillzXGaming
95a50d03ec Fix skeleton not hiding when drawables switched 2019-08-02 17:39:00 -04:00
KillzXGaming
f06cfbd053 CMB model previewing and parsing 2019-08-02 17:27:44 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
KillzXGaming
1b72ac47f1 Some fixes for renderable textures 2019-06-27 20:58:54 -04:00
KillzXGaming
921b267b44 Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
2019-05-31 15:08:14 -04:00
KillzXGaming
0e72164823 Load bones the same way 2019-05-20 16:10:57 -04:00
KillzXGaming
bccb8f3af4 Optmize model/shader loading for bfres. Save block setting to 1MB for KSA to not crash 2019-05-20 16:01:43 -04:00
KillzXGaming
b759a293fe Some adjustments for animations 2019-05-17 21:09:24 -04:00
KillzXGaming
304b00fe49 More PBR improvements. Fix skybox to be a proper skybox 2019-05-16 16:01:22 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
e79f266651 Fix bone hiding 2019-04-25 16:31:59 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
7bea95b199 Update to the latest opengl framework and more bug fixes 2019-04-05 19:47:21 -04:00
KillzXGaming
a1606187b4 Add option to hide specific bones 2019-03-28 20:19:13 -04:00
Renamed from Switch_Toolbox_Library/Generics/Skeleton.cs (Browse further)