Commit graph

1198 commits

Author SHA1 Message Date
KillzXGaming
03f104fbe7 Remove the bone clearing option as that would cause issues 2019-03-27 17:46:16 -04:00
KillzXGaming
aa42b5396f Fix nodes not clearing when model is replaced 2019-03-27 17:45:05 -04:00
KillzXGaming
0b139da8b9 Fix params from not applying right 2019-03-27 15:25:29 -04:00
KillzXGaming
c7eba775b9 Fix param colors not workig properly 2019-03-27 14:59:43 -04:00
KillzXGaming
01fda68f93 Fix bone issues and skeleton importing 2019-03-27 14:50:33 -04:00
KillzXGaming
d28a032b24 Fix Wii U model imports crashing 2019-03-26 21:08:52 -04:00
KillzXGaming
1e0ea5660e Fix user data not removing entries 2019-03-26 18:24:31 -04:00
KillzXGaming
e58e456c1a Update texture maps properly if edited 2019-03-26 18:15:19 -04:00
KillzXGaming
b4c297f572 Fix materials not mapping to objects 2019-03-26 18:01:57 -04:00
KillzXGaming
110d589086 Fix older binaries from crashing 2019-03-26 17:32:53 -04:00
KillzXGaming
cc1f05c1f0 Fix duplicate skeleton folders 2019-03-26 17:14:20 -04:00
KillzXGaming
f4370ab63a Improve binary file exporting greatly.
Fixed version issues between swapping binarys from bfres sections.
Fixed FMDL exports from crashing.
Fixed FSCN and FBNV from not having a replace option
2019-03-26 17:04:45 -04:00
KillzXGaming
6464f9f5f8 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-03-26 15:25:39 -04:00
KillzXGaming
ddcd0285b3 More fixes
Fixed samplers for switch not mapping properly.
Fixed DDS files exporting mip maps wrong. Would cause them to not import back with size errors.
Fixed bntx alignment causing corrupted textures.
Fixed bfres not opening from null bone indices/unrigged meshes.
2019-03-26 15:24:20 -04:00
KillzXGaming
aae6f0e2c1
Update README.md 2019-03-25 21:51:48 -04:00
KillzXGaming
356c2eb93f Fix LZ4F typo which gave to too many crashes :( 2019-03-25 21:45:25 -04:00
KillzXGaming
3d56a863e0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-03-25 21:29:27 -04:00
KillzXGaming
a7183147b0 Add replace textures from folder function for BNTX 2019-03-25 21:29:13 -04:00
KillzXGaming
3ce251fd7c
Update README.md 2019-03-25 19:29:48 -04:00
KillzXGaming
0fef2f07e4 Cleanup 2019-03-25 19:11:02 -04:00
KillzXGaming
b00a3805f1 Fix index out of range issue for importing models 2019-03-25 19:07:22 -04:00
KillzXGaming
c41ac2f752 Fix csv imports 2019-03-25 17:13:01 -04:00
KillzXGaming
040de2bcd0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-03-25 16:50:25 -04:00
KillzXGaming
211326d253 More bug fixes
Fix bymls with path nodes from saving.
Fix material list not loading when another object is selected.
Fix skeletons not exporting
Fix materials missing a name and not updating in the editor properly
- Fix dds and bftex not showing on the filter for bntx/nutexb properly
2019-03-25 16:50:05 -04:00
KillzXGaming
5edb6d4174 Fix mip map number displaying in properties for bntx textures 2019-03-25 10:17:10 -04:00
KillzXGaming
b17459797e
Update README.md 2019-03-25 10:11:43 -04:00
KillzXGaming
e37b2d1337 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-03-25 10:06:47 -04:00
KillzXGaming
5264ec4f5d Fix bone indices not saving and bounding radius. 2019-03-25 10:06:12 -04:00
KillzXGaming
74e5a52e20
Update README.md 2019-03-24 21:05:26 -04:00
KillzXGaming
d52adcd865
Update README.md 2019-03-24 20:30:18 -04:00
KillzXGaming
ba760057dd Fix LZ4F decompression in menu 2019-03-24 20:19:40 -04:00
KillzXGaming
cba330d41d Fix LZ4F compression for KSA 2019-03-24 19:45:00 -04:00
KillzXGaming
a43e00ff5d Fix local transformation issues with imports or editing eixsting meshes with local transforms 2019-03-24 18:56:32 -04:00
KillzXGaming
05dcf8e12d Apply transforming properly when transform tool is saved 2019-03-24 17:49:32 -04:00
KillzXGaming
a47b77bc7c Load all bone anims properly when an animation is loaded so it can save properly 2019-03-24 17:02:19 -04:00
KillzXGaming
c75c171792 Fix sarc's with folders saving wrong 2019-03-24 16:44:12 -04:00
KillzXGaming
5e4313c54f Attempt to fix UV scale issue with a flag in the shader options 2019-03-24 14:40:29 -04:00
KillzXGaming
f9d33324ce More bug fixes
Load drawables on constructor for viewport for scene to be loaded properly.
Detect XML formatting for text documents loaded from an archive.
2019-03-24 14:23:11 -04:00
KillzXGaming
c0328e3b82 Fix bntx corrupting textures on save and round params for displaying. 2019-03-24 13:56:09 -04:00
KillzXGaming
b30072d100 Prevent animations from playing while switching tabs 2019-03-24 13:14:53 -04:00
KillzXGaming
8a352111de Reset channel display when another image is clicked on 2019-03-24 12:57:49 -04:00
KillzXGaming
470b0ead75 Update the channel view properly on another thread after process is finished 2019-03-24 12:51:26 -04:00
KillzXGaming
c8b77411fa Switch to viewport only if models are present. Fix tex2 swizzle value not loading 2019-03-24 12:12:51 -04:00
KillzXGaming
0c37b03bb7 Add new bone children to the bone list for rendering 2019-03-24 11:35:43 -04:00
KillzXGaming
ab44950984 Fix preview scale 2019-03-24 11:31:19 -04:00
KillzXGaming
fbbbbd51bf Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-03-24 11:24:53 -04:00
KillzXGaming
233b11a022 Fix bugs related to bones.
Fixed bones not displaying when creating new skeletons.
Fixed importing dae bones not displaying properly in the tree.
Fixed bones not clearing when a model is removed
2019-03-24 11:24:40 -04:00
KillzXGaming
a39224c43d
Fix the spacing one more time! 2019-03-23 20:03:15 -04:00
KillzXGaming
89e8980cdb Test3 2019-03-23 20:00:43 -04:00
KillzXGaming
a421bdf518 Test2 2019-03-23 20:00:20 -04:00