Commit graph

1055 commits

Author SHA1 Message Date
KillzXGaming
06a26c586f Fix label scaling in settings 2019-06-11 15:50:27 -04:00
KillzXGaming
e2502f65b0 Check endainness for RSTB detecting wii u 2019-06-11 15:46:53 -04:00
KillzXGaming
01344bdf68 Adjust save notification to be what it was before until newer one is more polished 2019-06-11 15:43:45 -04:00
KillzXGaming
41adcfffc1 Tons more RSTB progress (Note file in archives don't work yet) 2019-06-11 15:39:23 -04:00
KillzXGaming
7aa040aebf Some fixes to slider 2019-06-10 20:58:12 -04:00
KillzXGaming
e22005bbea Start to impliment RSTB table. 2019-06-10 20:54:23 -04:00
KillzXGaming
d1adbc5547 Fix scaling when mdi window is maximized 2019-06-10 20:04:58 -04:00
KillzXGaming
d39ca57044 Fix windows scaling for tool 2019-06-10 20:03:27 -04:00
KillzXGaming
06af62fe39 Fix maxamizing title bar by doube clicking it 2019-06-10 18:28:42 -04:00
KillzXGaming
b2f48fa8e9 Add support for channel components for bfres shaders, 2019-06-10 18:06:31 -04:00
KillzXGaming
cce69d12e2 Some more fixes and optmizations. 2019-06-10 16:30:06 -04:00
KillzXGaming
ea626cac07 Try to fix windows scaling again on 4k monitors 2019-06-09 21:21:03 -04:00
KillzXGaming
3b7e02f399 Add proper render pass check and sort transparent shapes properly 2019-06-09 21:06:50 -04:00
KillzXGaming
056a13d03a Also add R8G8_SNORM to supported formats list 2019-06-09 20:53:33 -04:00
KillzXGaming
2e9632277b Add ftex support for R8G8_SNORM 2019-06-09 20:51:50 -04:00
KillzXGaming
afe0fc2e3f Update editor properly. 2019-06-09 20:16:11 -04:00
KillzXGaming
bb691dcd0b Start to add multiple editor switching for archive files 2019-06-09 20:03:56 -04:00
KillzXGaming
7176063af3 Fix Texture SRT/shader param animation playing in viewport. 2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4 Fix font scaling on title bar 2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb Fix last frame display in param animation viewer 2019-06-09 14:43:51 -04:00
KillzXGaming
7bd1abf12a More cleanup 2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1 Some fixes and cleanup for textures 2019-06-09 14:17:10 -04:00
KillzXGaming
a832b56cb4 Sort images in the editor aswell 2019-06-09 13:56:52 -04:00
KillzXGaming
5546d0da24 Add preview archive option to sarc 2019-06-09 13:51:04 -04:00
KillzXGaming
b79da4ff95 Make sure to resize image when reloading generic textures 2019-06-09 12:20:45 -04:00
KillzXGaming
e36173ce1e Improve updating the image list 2019-06-09 12:19:23 -04:00
KillzXGaming
80f0c765aa Add event for replacing textures after edits are applied. 2019-06-09 11:59:41 -04:00
KillzXGaming
978299f9ca One more fix for gtx texture replacing which should fix corrupted swizzling 2019-06-09 10:48:48 -04:00
KillzXGaming
33e886e546 More GTX file texture replacing fixes 2019-06-08 21:48:30 -04:00
KillzXGaming
62f35684ed More preview archive fixes and additions 2019-06-08 21:41:09 -04:00
KillzXGaming
e724fdc66b Update images in preview editor 2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6 A few fixes to archives 2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c Some exporting improvements. 2019-06-08 14:50:10 -04:00
KillzXGaming
9b9a44b9a4 A few more assimp adjustments 2019-06-08 14:32:03 -04:00
KillzXGaming
5ffcdcabf6 Downgrade assimp to prevent bugs like bone names being wrong. 2019-06-08 14:26:13 -04:00
KillzXGaming
6d951b5906 Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence) 2019-06-08 13:58:19 -04:00
KillzXGaming
81c5cc588c Only frame camera if bfres has meshes 2019-06-07 20:36:45 -04:00
KillzXGaming
7a02a36a2d Prevent viewport changing models if there are none in bfres. 2019-06-07 20:13:34 -04:00
KillzXGaming
3ecb714df1 Fix typos 2019-06-07 17:31:39 -04:00
KillzXGaming
7348419be4 Add better notification for adding/removing shader linked material data. 2019-06-07 17:28:06 -04:00
KillzXGaming
890f5afcf7 Check audio amount before adding entries for bars. 2019-06-07 17:01:24 -04:00
KillzXGaming
375d054522 Add support for BARS with only meta entries 2019-06-07 16:56:54 -04:00
KillzXGaming
d29373173b Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-06-07 16:31:22 -04:00
KillzXGaming
e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
df17aab65d
Try to fix empty mesh list issue. 2019-06-06 22:16:41 -04:00
KillzXGaming
419164c855 Make sure to clear the attriubte list after usage is complete. 2019-06-06 21:15:13 -04:00
KillzXGaming
05474688be Add an "Inject" tab for maintaining original model data when replaced. 2019-06-06 21:13:25 -04:00
KillzXGaming
9c44e14597 Always try to map materials even if use materials is unchecked 2019-06-06 19:35:45 -04:00
KillzXGaming
5a17b71d8f Option to limit material mapping to original way. More fixes to skim limiter 2019-06-06 19:27:10 -04:00
KillzXGaming
a520ff1dd9 Add basic probe bounding box converter 2019-06-06 17:57:55 -04:00