Commit graph

745 commits

Author SHA1 Message Date
KillzXGaming
2576399711 Add color selector/dialog to properties editor 2019-09-01 14:09:02 -04:00
KillzXGaming
e793719189 More adjustments for saving layouts 2019-09-01 13:29:24 -04:00
KillzXGaming
f92195e8e1 Add wip bflyt saving.
Todo prts,usd, and bnd1 section is needed however
2019-09-01 13:02:48 -04:00
KillzXGaming
bb7d9d88b1 A few fixes and additions.
Adjust drag and drop support a bit from archives so it doesn't have any issues.
Added BRLYT viewing (very basic)
Fix U8 not adding all the directories. Hopefully any U8 will work correctly now
2019-08-31 17:24:05 -04:00
KillzXGaming
ca1b62e45e Support reading WTB textures. 2019-08-30 21:53:00 -04:00
KillzXGaming
4b330c475b Swap R and B manually decoded textures for opengl rendering 2019-08-30 19:23:39 -04:00
KillzXGaming
e4cb00c237 Add BCLYT support. Some ram usage optmization for bflyt editor 2019-08-30 18:53:45 -04:00
KillzXGaming
0f587d2624 Fix botw switch sesetlist/ptcl saving 2019-08-29 20:51:41 -04:00
KillzXGaming
668265dd13 Adjust the editor a bit to later add bclyt 2019-08-29 16:33:23 -04:00
KillzXGaming
47fc8b39cb Add latest bflyt progress and add some animation fixes 2019-08-29 15:45:32 -04:00
KillzXGaming
a3f76e99d0 Add additional root node and adjust method for root obtaining 2019-08-28 16:32:58 -04:00
KillzXGaming
d426bb490e Properly batch edit mip maps if multiple textures are selected in the importer 2019-08-27 19:03:01 -04:00
KillzXGaming
bb77a80ad3 Add alot of bflyt progress 2019-08-27 16:38:06 -04:00
KillzXGaming
56d7287b54 Some file explorer adjustments 2019-08-26 16:52:32 -04:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
KillzXGaming
677de2c525 More fixes
Update 3ds ptcl.
Update 3ds ptcl for the new UI
Sharc supports SHIFT JIS encoding
Fix build errors
2019-08-25 21:11:10 -04:00
KillzXGaming
27abdb52fb One last swizzle fix for the image editor and bflim 2019-08-25 21:01:47 -04:00
KillzXGaming
71a7d06ad0 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-08-25 20:49:24 -04:00
KillzXGaming
cea6f264cd Some swizzle pattern fixes (Also fixes bflim issues) 2019-08-25 20:46:19 -04:00
LockeExile
a8b96185ca resolve a few warnings 2019-08-25 13:08:32 -07:00
LockeExile
549a83604b remove some more unused files 2019-08-24 23:09:04 -07:00
LockeExile
29e2b104c1 change debug output directory 2019-08-24 22:20:05 -07:00
LockeExile
a245dac9a8 clean STB Library debug build outputs 2019-08-24 22:01:16 -07:00
KillzXGaming
a5da5c8609 Always use linear types for anim rotation because angular breaks for some reason 2019-08-23 19:58:31 -04:00
KillzXGaming
ef9db11f03 Fix .anim exporting 2019-08-23 19:54:16 -04:00
KillzXGaming
a6c691bd82 Some shader and sampler fixes 2019-08-21 17:08:24 -04:00
KillzXGaming
4a137d34cc Make alpha seperate from colors in the hue selector for ptcl 2019-08-20 19:56:47 -04:00
KillzXGaming
1815168479 Shader fixes 2019-08-20 19:46:06 -04:00
KillzXGaming
2bed8a49a6 Fix UV editor if no textures are present 2019-08-20 17:22:01 -04:00
KillzXGaming
957639f80d Adjust PTCL UI a bit for switch. Slowly add some stream stuff to archives. 2019-08-20 16:52:48 -04:00
KillzXGaming
8b68c749d3 Adjust combobox control 2019-08-19 18:43:39 -04:00
KillzXGaming
2f8041bc93 Improve PTCL color editing and add texture icon previewing. 2019-08-19 18:28:59 -04:00
KillzXGaming
33456d0295 More fixes
Limit the texture renderer to prevent memory issues.
Prevent textures to be loaded and bound if gl textures cannot load.
Fix gen bntx types (PC) from having inaccuate target set.
2019-08-18 20:10:29 -04:00
KillzXGaming
3769cc12c2 EFFN ptcl fixes and add saving back 2019-08-17 09:58:17 -04:00
KillzXGaming
de84563377 Improve nutexb context menus 2019-08-16 17:18:44 -04:00
KillzXGaming
655cdff142 Add some useful shortcuts. Add Text editor fixes. 2019-08-16 17:06:34 -04:00
KillzXGaming
2264c8117b Add support for v4 PACx files 2019-08-15 17:20:14 -04:00
KillzXGaming
751c1dc550 Batch create bntx with New From File - BNTX From Image 2019-08-14 16:36:19 -04:00
KillzXGaming
00e9c6506f A few fixes and additions
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
9ad828bbca Lots more uv editor fixes 2019-08-12 20:09:35 -04:00
KillzXGaming
89ce65908c Load all containers to uv editor if drawables is set to preview al 2019-08-12 19:37:57 -04:00
KillzXGaming
9e61c677ed Add option to create screenshots 2019-08-12 19:27:48 -04:00
KillzXGaming
693fc7f934 Some anim exporting fixes 2019-08-12 16:34:57 -04:00
KillzXGaming
cb13c0a00a Some fixes
Fixed loading files from clicked on when a single instance of the tool is used.
Fixed the UV editor, which loads materails and texture maps properly.
Adjusted loading archives which produced some duplicate file issues when the archive loads the file, and a tree node is clicked on. Ie bntx clearing, but another one would stay in memory.
Fixed bntx replacing.
2019-08-12 15:19:30 -04:00
KillzXGaming
e15e00c2c0 Adjust program to use one instance for loading files (can be disabled in config) 2019-08-11 11:10:32 -04:00
KillzXGaming
9a70890924 Msbt editor fixes 2019-08-11 10:16:32 -04:00
KillzXGaming
9f829b714b Link botw actors to msbt for defining and organsing. Load msbt labels. 2019-08-10 20:52:58 -04:00
KillzXGaming
3fd07bd46b A few more framework fixes 2019-08-10 19:29:51 -04:00
KillzXGaming
aed38de591 Finally fix the dpi scaling issues when opengl gets loaded 2019-08-10 19:20:39 -04:00
KillzXGaming
84f9811f93 Fix some tool menu extensions from the plguin 2019-08-09 21:33:26 -04:00