KillzXGaming
1bee479cfc
More KCL improvements with how materials are mapped to meshes/materials.
2021-10-08 19:17:23 -04:00
KillzXGaming
f9f209190d
Add latest KCL library with some crash fixes
2021-10-08 17:48:21 -04:00
KillzXGaming
fa6f03694e
Minor fix for layout viewer
2021-10-08 16:55:07 -04:00
KillzXGaming
e333014dce
Update project files
2021-10-08 16:51:37 -04:00
KillzXGaming
5d0bb0830d
Some error fixes
2021-10-08 16:49:07 -04:00
KillzXGaming
1db4f12a04
Push pkg stuff
2021-10-08 16:38:49 -04:00
KillzXGaming
6aead7e0f7
Add basic MTXT and PKG support
2021-10-08 16:35:36 -04:00
KillzXGaming
edd47188fe
Quick sub array fix.
2021-10-06 18:26:03 -04:00
KillzXGaming
90e632326c
Rebuild the appveyor build
2021-09-29 18:55:31 -04:00
ScanMountGoat
700cfa845e
avoid using LINQ for array slicing
2021-09-28 19:00:01 -04:00
KillzXGaming
2efd7adf6e
MSBT : Support TXTW
2021-09-08 20:03:14 -04:00
KillzXGaming
58adee48b7
Many byaml fixes. Should fix crash issues with mk8.
2021-09-07 19:50:23 -04:00
KillzXGaming
43dc09c39c
SARC : Fix GraphicsPreset.szs failing to load/save from signed characters.
2021-08-30 20:55:11 -04:00
KillzXGaming
09c6c159fa
BFRES : Remove some unused UI.
2021-08-22 13:22:58 -04:00
KillzXGaming
c20435aa45
Fix XTX replacing having incorrect block height
2021-07-25 16:51:51 -04:00
KillzXGaming
aeaafb732e
Update token
2021-07-25 16:05:28 -04:00
KillzXGaming
eb58a00a84
Update appveyor
2021-07-25 15:55:24 -04:00
KillzXGaming
efdce27d4e
BFRES : Fix mesh importing placement being wrong from rigid indices.
2021-07-25 15:40:21 -04:00
KillzXGaming
3c2526bedc
Quick xtx saving fix
2021-07-18 16:04:53 -04:00
KillzXGaming
137c086699
Fix bfres disappearing (bounding radius calculation) and fixes to xtx and astc support.
2021-07-18 15:17:07 -04:00
KillzXGaming
1a80f9207a
Make sure to update the kcl gui
2021-06-15 20:19:36 -04:00
KillzXGaming
272d5b76fc
Update to latest KCL library
2021-06-15 20:18:55 -04:00
KillzXGaming
2acb2389c6
Update nutexb settings and fix unswizzled file detection.
2021-06-15 20:02:20 -04:00
KillzXGaming
ae515217b5
Remove some unused old code in seanim
2021-06-15 18:20:01 -04:00
KillzXGaming
a4bc25a0de
Adjust seamim exporting
2021-06-15 18:19:13 -04:00
KillzXGaming
b945205ae9
Reset the brawlbox helper lib to fix some errors
2021-06-15 17:50:27 -04:00
KillzXGaming
a425bd6a6e
Revert GetActiveSkeleton() as it causes animation export issues.
...
Since bfres has no real way to actively tell what animation uses which skeleton, I will need to do a UI in another update to select which model to export with.
2021-06-12 11:12:16 -04:00
KillzXGaming
06e835fd3d
Handle skinned boundings better (may improve shadows and culling performance)
2021-06-05 18:06:24 -04:00
KillzXGaming
15dca5a055
Fix audio player device switching
2021-06-04 18:23:54 -04:00
KillzXGaming
65732387fc
Improve bounding radius calculation.
2021-06-03 21:19:34 -04:00
KillzXGaming
00883d617b
Push byaml saving fix for certain node types thanks to MonsterDruide1.
2021-05-13 17:58:02 -04:00
KillzXGaming
bf43d65daf
NUTEXB : Support BC6 SFloat
2021-05-02 20:07:51 -04:00
KillzXGaming
15594e967b
NUTEXB: Support BC4
2021-05-02 18:52:03 -04:00
KillzXGaming
f17b4280a4
NUTEXB : Improve nutexb texture format support, keep file version on resave.
2021-04-30 17:53:02 -04:00
KillzXGaming
68c4c0c991
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2021-04-26 20:35:50 -04:00
KillzXGaming
f1da5060d0
BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
2021-04-26 20:35:44 -04:00
KillzXGaming
016dca5d0b
Fix errors
2021-04-19 19:03:50 -04:00
KillzXGaming
ce06922fd7
Add some face checks to check for valid triangles.
...
Should fix common errors from tangent/bitangents and normals calculation.
2021-04-19 18:59:45 -04:00
KillzXGaming
7c9d8cfd98
BFRES : Add a quick fix for swapping skeletons with regenerated indices
2021-04-18 20:16:27 -04:00
KillzXGaming
2f2bee744b
BFRES : Finally add support for proper skin index generation fixing all the index errors.
2021-04-18 14:38:12 -04:00
KillzXGaming
7331a268bf
BFRES : Display scaling rule for non animated skeletons.
2021-04-17 19:21:42 -04:00
KillzXGaming
ec79648626
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2021-04-12 19:49:58 -04:00
KillzXGaming
8a9390cb6c
BFRES : Fix bone matching for models with multiple skeletons.
2021-04-12 19:49:45 -04:00
Migush
d7eea27e63
Add separate exit argument to skip booting
2021-04-12 19:03:58 -04:00
KillzXGaming
1fd81feb22
Small adjustment
2021-04-10 16:57:23 -04:00
KillzXGaming
163a348465
Image Editor: Add HDR setting for 2D cubemap viewer
2021-04-10 16:56:26 -04:00
KillzXGaming
b8915393ea
Fix cubemap view direction
2021-04-09 21:05:47 -04:00
KillzXGaming
f98cb66feb
Image Editor : Add gamma control and addtional UI to cubemap viewer
2021-04-09 21:02:20 -04:00
KillzXGaming
c9aef08482
Image Editor : Add option to preview 3D HDR alpha encoded cubemaps
2021-04-09 20:34:39 -04:00
KillzXGaming
d923705c3c
BNTX : Quick fix for dims when importing cubemaps as DDS
2021-04-04 17:08:54 -04:00