KillzXGaming
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06e835fd3d
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Handle skinned boundings better (may improve shadows and culling performance)
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2021-06-05 18:06:24 -04:00 |
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KillzXGaming
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65732387fc
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Improve bounding radius calculation.
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2021-06-03 21:19:34 -04:00 |
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KillzXGaming
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bf43d65daf
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NUTEXB : Support BC6 SFloat
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2021-05-02 20:07:51 -04:00 |
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KillzXGaming
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15594e967b
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NUTEXB: Support BC4
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2021-05-02 18:52:03 -04:00 |
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KillzXGaming
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f17b4280a4
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NUTEXB : Improve nutexb texture format support, keep file version on resave.
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2021-04-30 17:53:02 -04:00 |
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KillzXGaming
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f1da5060d0
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BFRES : Cleanup how indices are checked and updated fixing some skinning bugs on import.
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2021-04-26 20:35:44 -04:00 |
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KillzXGaming
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7c9d8cfd98
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BFRES : Add a quick fix for swapping skeletons with regenerated indices
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2021-04-18 20:16:27 -04:00 |
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KillzXGaming
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2f2bee744b
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BFRES : Finally add support for proper skin index generation fixing all the index errors.
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2021-04-18 14:38:12 -04:00 |
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KillzXGaming
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7331a268bf
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BFRES : Display scaling rule for non animated skeletons.
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2021-04-17 19:21:42 -04:00 |
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KillzXGaming
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8a9390cb6c
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BFRES : Fix bone matching for models with multiple skeletons.
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2021-04-12 19:49:45 -04:00 |
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KillzXGaming
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d923705c3c
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BNTX : Quick fix for dims when importing cubemaps as DDS
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2021-04-04 17:08:54 -04:00 |
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KillzXGaming
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12dfbaadaf
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2021-03-29 20:41:55 -04:00 |
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KillzXGaming
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e1e6a3941f
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BFRES : Quick work around for skinning indices to fix index out of range error.
Quick work around based on VelouriasMoon's fix.
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2021-03-29 20:41:44 -04:00 |
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KillzXGaming
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2056fd1fa0
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BFRES : Fix shader variables being switched in UI.
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2021-03-22 18:00:33 -04:00 |
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KillzXGaming
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dcba003aba
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BFFNT : Fix bntx sheet generating and default mip maps to 1.
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2021-03-21 14:51:59 -04:00 |
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KillzXGaming
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0db9434041
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SHARCFB : Fixes to variation value parsing.
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2021-02-21 13:04:57 -05:00 |
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KillzXGaming
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3ccd38ea66
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Quick error fix
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2021-02-01 18:29:49 -05:00 |
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HelloOO7
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4720db57b9
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GFPAK disk hash cache.
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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3708fd4945
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GFPAK anime hash duplicates fix
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2021-02-01 17:20:42 -05:00 |
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HelloOO7
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1340c1a55f
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GFPAK procedural anime config hashes
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2021-02-01 17:20:42 -05:00 |
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KillzXGaming
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2c43ccfc3f
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Quick KCL material preset path fix.
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2021-02-01 17:16:11 -05:00 |
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KillzXGaming
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394fad02c5
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RARC : Add batch renaming for galaxy actors like odyssey has
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2020-12-26 12:59:08 -05:00 |
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KillzXGaming
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df06604d2a
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-12-26 12:54:15 -05:00 |
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KillzXGaming
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df281e645f
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NUTEXB : Fix different non swizzled surface levels
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2020-12-26 12:54:07 -05:00 |
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Shuken Mondin
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f2601229d3
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Import User data
Import userdata when importing a WiiU animation to a Switch bfres
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2020-12-25 11:14:16 +08:00 |
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KillzXGaming
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2fd88ce7eb
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RARC : Support renaming.
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2020-12-24 20:05:44 -05:00 |
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KillzXGaming
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5a55eb189f
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NUTEXB : Fix BC2 SRGB textures loading
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2020-12-13 11:44:15 -05:00 |
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KillzXGaming
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66749710ce
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BYAML : Support upper case boolean values when converting yaml back
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2020-12-12 12:35:36 -05:00 |
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KillzXGaming
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ad98ec7db9
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XCI : fix loading files.
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2020-12-12 12:28:04 -05:00 |
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KillzXGaming
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f7e982dd6d
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BFLYT : Allow groups to have their pane list edited.
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2020-12-12 12:20:50 -05:00 |
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KillzXGaming
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b8ad3d9734
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BFRES : Param cleanup and support NSMBU SRT params
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2020-11-08 20:51:57 -05:00 |
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KillzXGaming
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cc4d1c7933
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Revert "Enable proper BFRES saving in PTCL"
This reverts commit 15dacaca2a .
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2020-10-29 21:15:32 -04:00 |
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KillzXGaming
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15dacaca2a
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Enable proper BFRES saving in PTCL
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2020-10-29 19:44:42 -04:00 |
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KillzXGaming
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a3bfa61275
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Add LOD counter option for dummy LODs
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2020-10-23 19:34:00 -04:00 |
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KillzXGaming
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8686dcf3f0
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-10-21 17:42:03 -04:00 |
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KillzXGaming
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cf752a265d
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BFRES : Add vertex color menus to FSHP
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2020-10-21 17:40:51 -04:00 |
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HelloOO7
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5d9981e6dc
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Fix GFBANM rotation interpolation
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2020-10-19 17:09:25 +02:00 |
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KillzXGaming
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079ad7e724
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2020-10-10 13:08:10 -04:00 |
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KillzXGaming
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5f9493839e
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BRLYT : Fix removing texture maps.
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2020-10-10 13:07:48 -04:00 |
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KillzXGaming
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edb3b986cd
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BFRES : Improve Switch sampler handling.
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2020-10-08 18:55:13 -04:00 |
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McSpazzy
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62d26303fa
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Add bcsv header hash resolving
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2020-10-02 17:11:24 +10:00 |
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KillzXGaming
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846cbb8eea
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Some adjustments
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2020-09-25 19:14:47 -04:00 |
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KillzXGaming
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f8d63441a7
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Fix some erorrs
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2020-09-25 19:12:56 -04:00 |
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KillzXGaming
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d5133d8344
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BFLYT : Some fixes with tex gen on newer versions
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2020-09-20 15:15:23 -04:00 |
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KillzXGaming
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b7a7f871dc
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BXLYT : Auto generate tex gens if none created.
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2020-09-20 14:43:11 -04:00 |
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KillzXGaming
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e39e6f7d03
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BXLYT : Recalculate material indices automatically on save.
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2020-09-20 14:05:28 -04:00 |
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KillzXGaming
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3126bef310
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BMD : Add little endian support.
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2020-09-20 10:36:51 -04:00 |
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KillzXGaming
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303aa55215
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NSP/XCI : Use title IDs in place for multiple NCA file names.
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2020-09-19 10:12:49 -04:00 |
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KillzXGaming
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4f28c0747f
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BXLYT : Fix updating layout instance on new panes (fixes pane name list in bxlan editor)
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2020-09-18 18:13:31 -04:00 |
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KillzXGaming
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91f4909b1f
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BXLYT : Support loading textures with different name cases.
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2020-09-18 17:59:55 -04:00 |
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