mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Add better audio check for bars
This commit is contained in:
parent
e1adbeee01
commit
fbec00de01
16 changed files with 468 additions and 10 deletions
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@ -10,6 +10,26 @@ using BrawlLib.Wii.Animations;
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namespace BrawlboxHelper
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namespace BrawlboxHelper
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{
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{
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public class KeyGroupData
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{
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public float Value;
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}
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public class BoneAnimKeyData
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{
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public Dictionary<int, KeyGroupData> XPOS = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> YPOS = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> ZPOS = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> XROT = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> YROT = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> ZROT = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> XSCA = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> YSCA = new Dictionary<int, KeyGroupData>();
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public Dictionary<int, KeyGroupData> ZSCA = new Dictionary<int, KeyGroupData>();
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}
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public class FSHUConverter
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public class FSHUConverter
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{
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{
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public static ResU.ShaderParamAnim Clr02Fshu(string FileName)
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public static ResU.ShaderParamAnim Clr02Fshu(string FileName)
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@ -241,6 +261,8 @@ namespace BrawlboxHelper
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public class FSKAConverter
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public class FSKAConverter
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{
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{
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public static List<BoneAnimKeyData> BoneAnimKeys = new List<BoneAnimKeyData>();
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static float Deg2Rad = (float)(Math.PI / 180f);
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static float Deg2Rad = (float)(Math.PI / 180f);
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static float Rad2Deg = (float)(180f / Math.PI);
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static float Rad2Deg = (float)(180f / Math.PI);
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@ -72,7 +72,7 @@ namespace FirstPlugin
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public class AudioEntry : TreeNodeCustom
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public class AudioEntry : TreeNodeCustom
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{
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{
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public AudioType Type;
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public string Magic;
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public byte[] Data;
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public byte[] Data;
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public AudioEntry()
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public AudioEntry()
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@ -88,12 +88,12 @@ namespace FirstPlugin
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}
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}
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public void SetupMusic()
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public void SetupMusic()
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{
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{
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if (Type == AudioType.Bfwav)
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if (Magic == "FWAV" || Magic == "BWAV")
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{
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{
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ImageKey = "bfwav";
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ImageKey = "bfwav";
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SelectedImageKey = "bfwav";
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SelectedImageKey = "bfwav";
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}
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}
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else if (Type == AudioType.Bfstp)
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else if (Magic == "FSTP")
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{
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{
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ImageKey = "bfstp";
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ImageKey = "bfstp";
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SelectedImageKey = "bfstp";
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SelectedImageKey = "bfstp";
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@ -148,9 +148,9 @@ namespace FirstPlugin
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}
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}
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public void UpdateEditor()
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public void UpdateEditor()
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{
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{
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switch (Type)
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switch (Magic)
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{
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{
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case AudioType.Bfwav:
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case "FWAV":
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// ShowHexView();
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// ShowHexView();
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ShowBfwavPlayer();
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ShowBfwavPlayer();
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break;
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break;
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@ -245,16 +245,18 @@ namespace FirstPlugin
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BARSAudioFile audio = bars.AudioEntries[i].AudioFile;
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BARSAudioFile audio = bars.AudioEntries[i].AudioFile;
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AudioEntry node = new AudioEntry();
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AudioEntry node = new AudioEntry();
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node.Type = audio.AudioType;
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node.Magic = audio.Magic;
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node.Data = audio.data;
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node.Data = audio.data;
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node.SetupMusic();
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node.SetupMusic();
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if (audio.AudioType == AudioType.Bfwav)
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if (audio.Magic == "FWAV")
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node.Text = audioName + ".bfwav";
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node.Text = audioName + ".bfwav";
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else if (audio.AudioType == AudioType.Bfstp)
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else if (audio.Magic == "FSTP")
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node.Text = audioName + ".bfstp";
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node.Text = audioName + ".bfstp";
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else if (audio.Magic == "BWAV")
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node.Text = audioName + ".bwav";
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else
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else
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node.Text = audioName + ".UNKOWN";
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node.Text = $"{audioName}.{audio.Magic}";
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Nodes[1].Nodes.Add(node);
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Nodes[1].Nodes.Add(node);
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}
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}
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@ -82,6 +82,11 @@ namespace Bfres.Structs
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Items.Add(new STToolStipMenuItem("Show All Models", null, ShowAllModelsAction, Keys.Control | Keys.A));
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Items.Add(new STToolStipMenuItem("Show All Models", null, ShowAllModelsAction, Keys.Control | Keys.A));
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Items.Add(new STToolStipMenuItem("Hide All Models", null, HideAllModelsAction, Keys.Control | Keys.H));
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Items.Add(new STToolStipMenuItem("Hide All Models", null, HideAllModelsAction, Keys.Control | Keys.H));
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}
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}
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if (Type == BRESGroupType.SkeletalAnim)
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{
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Items.Add(new STToolStripSeparator());
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Items.Add(new STToolStipMenuItem("Batch Edit Base Data", null, BatchEditBaseAnimDataAction, Keys.Control | Keys.A));
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}
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return Items.ToArray();
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return Items.ToArray();
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}
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}
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@ -95,6 +100,66 @@ namespace Bfres.Structs
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protected void HideAllModelsAction(object sender, EventArgs e) { HideAllModels(); }
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protected void HideAllModelsAction(object sender, EventArgs e) { HideAllModels(); }
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protected void ShowAllModelsAction(object sender, EventArgs e) { ShowAllModels(); }
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protected void ShowAllModelsAction(object sender, EventArgs e) { ShowAllModels(); }
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protected void BatchEditBaseAnimDataAction(object sender, EventArgs e) { BatchEditBaseAnimData(); }
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private void BatchEditBaseAnimData()
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{
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if (Nodes.Count <= 0)
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return;
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return;
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BatchEditBaseAnimDataForm form = new BatchEditBaseAnimDataForm();
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form.LoadAnim((Animation)Nodes[0]);
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if (form.ShowDialog()== DialogResult.OK)
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{
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foreach (FSKA animation in Nodes)
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{
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if (animation.SkeletalAnimU != null)
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{
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foreach (var boneAnim in animation.SkeletalAnimU.BoneAnims)
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{
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if (boneAnim.Name == form.TargetBone)
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{
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var baseData = boneAnim.BaseData;
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if (form.HasCustomScale)
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{
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boneAnim.FlagsBase |= ResU.BoneAnimFlagsBase.Scale;
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boneAnim.ApplyScaleOne = false;
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boneAnim.ApplyScaleUniform = false;
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baseData.Scale = new Syroot.Maths.Vector3F(form.ScaleX, form.ScaleY, form.ScaleZ);
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}
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boneAnim.BaseData = baseData;
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}
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}
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}
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else
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{
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foreach (var boneAnim in animation.SkeletalAnim.BoneAnims)
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{
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if (boneAnim.Name == form.TargetBone)
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{
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var baseData = boneAnim.BaseData;
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if (form.HasCustomScale)
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{
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boneAnim.FlagsBase |= ResNX.BoneAnimFlagsBase.Scale;
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boneAnim.ApplyScaleOne = false;
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boneAnim.ApplyScaleUniform = false;
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baseData.Scale = new Syroot.Maths.Vector3F(form.ScaleX, form.ScaleY, form.ScaleZ);
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}
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boneAnim.BaseData = baseData;
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}
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}
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}
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animation.OpenAnimationData();
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}
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}
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}
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public override void ReplaceAll()
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public override void ReplaceAll()
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{
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{
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FolderSelectDialog sfd = new FolderSelectDialog();
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FolderSelectDialog sfd = new FolderSelectDialog();
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@ -58,7 +58,6 @@ namespace Bfres.Structs
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}
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}
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protected void NewAction(object sender, EventArgs e) { NewBoneAnim(); }
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protected void NewAction(object sender, EventArgs e) { NewBoneAnim(); }
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public void NewBoneAnim()
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public void NewBoneAnim()
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{
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{
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var boneAnim = new BoneAnimNode("NewBoneTarget", true);
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var boneAnim = new BoneAnimNode("NewBoneTarget", true);
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@ -134,6 +133,11 @@ namespace Bfres.Structs
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{
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{
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STSkeleton skeleton = GetActiveSkeleton();
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STSkeleton skeleton = GetActiveSkeleton();
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for (int i = 0; i <= FrameCount; i++)
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{
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}
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if (SkeletalAnimU != null)
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if (SkeletalAnimU != null)
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BrawlboxHelper.FSKAConverter.Fska2Chr0(BfresPlatformConverter.FSKAConvertWiiUToSwitch(SkeletalAnimU), FileName);
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BrawlboxHelper.FSKAConverter.Fska2Chr0(BfresPlatformConverter.FSKAConvertWiiUToSwitch(SkeletalAnimU), FileName);
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else
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else
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191
Switch_FileFormatsMain/GUI/BFRES/BatchEditBaseAnimDataForm.Designer.cs
generated
Normal file
191
Switch_FileFormatsMain/GUI/BFRES/BatchEditBaseAnimDataForm.Designer.cs
generated
Normal file
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@ -0,0 +1,191 @@
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namespace FirstPlugin
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{
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partial class BatchEditBaseAnimDataForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
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this.boneListCB = new Switch_Toolbox.Library.Forms.STComboBox();
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this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
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this.stLabel3 = new Switch_Toolbox.Library.Forms.STLabel();
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this.stLabel4 = new Switch_Toolbox.Library.Forms.STLabel();
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this.scaleXUD = new Switch_Toolbox.Library.Forms.STNumbericUpDown();
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this.scaleYUD = new Switch_Toolbox.Library.Forms.STNumbericUpDown();
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this.scaleZUD = new Switch_Toolbox.Library.Forms.STNumbericUpDown();
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this.stButton1 = new Switch_Toolbox.Library.Forms.STButton();
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this.contentContainer.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.scaleXUD)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.scaleYUD)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.scaleZUD)).BeginInit();
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this.SuspendLayout();
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//
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// contentContainer
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//
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this.contentContainer.Controls.Add(this.stButton1);
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this.contentContainer.Controls.Add(this.scaleZUD);
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this.contentContainer.Controls.Add(this.scaleYUD);
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this.contentContainer.Controls.Add(this.scaleXUD);
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this.contentContainer.Controls.Add(this.stLabel4);
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this.contentContainer.Controls.Add(this.stLabel3);
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this.contentContainer.Controls.Add(this.stLabel2);
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this.contentContainer.Controls.Add(this.boneListCB);
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this.contentContainer.Controls.Add(this.stLabel1);
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this.contentContainer.Size = new System.Drawing.Size(409, 259);
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this.contentContainer.Controls.SetChildIndex(this.stLabel1, 0);
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this.contentContainer.Controls.SetChildIndex(this.boneListCB, 0);
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this.contentContainer.Controls.SetChildIndex(this.stLabel2, 0);
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this.contentContainer.Controls.SetChildIndex(this.stLabel3, 0);
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this.contentContainer.Controls.SetChildIndex(this.stLabel4, 0);
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this.contentContainer.Controls.SetChildIndex(this.scaleXUD, 0);
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this.contentContainer.Controls.SetChildIndex(this.scaleYUD, 0);
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this.contentContainer.Controls.SetChildIndex(this.scaleZUD, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
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//
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// stLabel1
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//
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this.stLabel1.AutoSize = true;
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this.stLabel1.Location = new System.Drawing.Point(9, 40);
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this.stLabel1.Name = "stLabel1";
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this.stLabel1.Size = new System.Drawing.Size(66, 13);
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this.stLabel1.TabIndex = 12;
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this.stLabel1.Text = "Bone Target";
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//
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// boneListCB
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//
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this.boneListCB.BorderColor = System.Drawing.Color.Empty;
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this.boneListCB.BorderStyle = System.Windows.Forms.ButtonBorderStyle.Solid;
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this.boneListCB.ButtonColor = System.Drawing.Color.Empty;
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this.boneListCB.FormattingEnabled = true;
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this.boneListCB.Location = new System.Drawing.Point(12, 56);
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this.boneListCB.Name = "boneListCB";
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this.boneListCB.ReadOnly = true;
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this.boneListCB.Size = new System.Drawing.Size(132, 21);
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this.boneListCB.TabIndex = 13;
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//
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// stLabel2
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//
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this.stLabel2.AutoSize = true;
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this.stLabel2.Location = new System.Drawing.Point(9, 106);
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this.stLabel2.Name = "stLabel2";
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this.stLabel2.Size = new System.Drawing.Size(44, 13);
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this.stLabel2.TabIndex = 14;
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this.stLabel2.Text = "Scale X";
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//
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// stLabel3
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|
//
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this.stLabel3.AutoSize = true;
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this.stLabel3.Location = new System.Drawing.Point(121, 106);
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this.stLabel3.Name = "stLabel3";
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this.stLabel3.Size = new System.Drawing.Size(44, 13);
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this.stLabel3.TabIndex = 15;
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this.stLabel3.Text = "Scale Y";
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|
//
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|
// stLabel4
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|
//
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this.stLabel4.AutoSize = true;
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|
this.stLabel4.Location = new System.Drawing.Point(224, 106);
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this.stLabel4.Name = "stLabel4";
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|
this.stLabel4.Size = new System.Drawing.Size(44, 13);
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|
this.stLabel4.TabIndex = 16;
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this.stLabel4.Text = "Scale Z";
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|
//
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// scaleXUD
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|
//
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|
this.scaleXUD.Location = new System.Drawing.Point(12, 132);
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this.scaleXUD.Name = "scaleXUD";
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this.scaleXUD.Size = new System.Drawing.Size(106, 20);
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|
this.scaleXUD.TabIndex = 17;
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this.scaleXUD.Value = new decimal(new int[] {
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|
1,
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|
0,
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|
0,
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|
0});
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//
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// scaleYUD
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|
//
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|
this.scaleYUD.Location = new System.Drawing.Point(124, 132);
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this.scaleYUD.Name = "scaleYUD";
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this.scaleYUD.Size = new System.Drawing.Size(106, 20);
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this.scaleYUD.TabIndex = 18;
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this.scaleYUD.Value = new decimal(new int[] {
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|
1,
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0,
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|
0,
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|
0});
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//
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// scaleZUD
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|
//
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|
this.scaleZUD.Location = new System.Drawing.Point(227, 132);
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this.scaleZUD.Name = "scaleZUD";
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this.scaleZUD.Size = new System.Drawing.Size(106, 20);
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|
this.scaleZUD.TabIndex = 19;
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this.scaleZUD.Value = new decimal(new int[] {
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|
1,
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|
0,
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|
0,
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|
0});
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//
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// stButton1
|
||||||
|
//
|
||||||
|
this.stButton1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||||
|
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.OK;
|
||||||
|
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
|
||||||
|
this.stButton1.Location = new System.Drawing.Point(326, 229);
|
||||||
|
this.stButton1.Name = "stButton1";
|
||||||
|
this.stButton1.Size = new System.Drawing.Size(75, 23);
|
||||||
|
this.stButton1.TabIndex = 20;
|
||||||
|
this.stButton1.Text = "Ok";
|
||||||
|
this.stButton1.UseVisualStyleBackColor = false;
|
||||||
|
//
|
||||||
|
// BatchEditBaseAnimDataForm
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(415, 264);
|
||||||
|
this.Name = "BatchEditBaseAnimDataForm";
|
||||||
|
this.Text = "BatchEditBaseAnimDataForm";
|
||||||
|
this.contentContainer.ResumeLayout(false);
|
||||||
|
this.contentContainer.PerformLayout();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.scaleXUD)).EndInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.scaleYUD)).EndInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.scaleZUD)).EndInit();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
private Switch_Toolbox.Library.Forms.STLabel stLabel1;
|
||||||
|
private Switch_Toolbox.Library.Forms.STNumbericUpDown scaleYUD;
|
||||||
|
private Switch_Toolbox.Library.Forms.STNumbericUpDown scaleXUD;
|
||||||
|
private Switch_Toolbox.Library.Forms.STLabel stLabel4;
|
||||||
|
private Switch_Toolbox.Library.Forms.STLabel stLabel3;
|
||||||
|
private Switch_Toolbox.Library.Forms.STLabel stLabel2;
|
||||||
|
private Switch_Toolbox.Library.Forms.STComboBox boneListCB;
|
||||||
|
private Switch_Toolbox.Library.Forms.STButton stButton1;
|
||||||
|
private Switch_Toolbox.Library.Forms.STNumbericUpDown scaleZUD;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,44 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using Switch_Toolbox.Library.Forms;
|
||||||
|
using Switch_Toolbox.Library.Animations;
|
||||||
|
|
||||||
|
namespace FirstPlugin
|
||||||
|
{
|
||||||
|
public partial class BatchEditBaseAnimDataForm : STForm
|
||||||
|
{
|
||||||
|
public float ScaleX => (float)scaleXUD.Value;
|
||||||
|
public float ScaleY => (float)scaleXUD.Value;
|
||||||
|
public float ScaleZ => (float)scaleXUD.Value;
|
||||||
|
|
||||||
|
public string TargetBone => boneListCB.GetSelectedText();
|
||||||
|
|
||||||
|
public BatchEditBaseAnimDataForm()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasCustomScale
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return ScaleX != 1 || ScaleY != 1 || ScaleZ != 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadAnim(Animation anim)
|
||||||
|
{
|
||||||
|
foreach (var bone in anim.Bones)
|
||||||
|
boneListCB.Items.Add(bone.Text);
|
||||||
|
|
||||||
|
boneListCB.SelectedIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
Switch_FileFormatsMain/GUI/BFRES/BatchEditBaseAnimDataForm.resx
Normal file
120
Switch_FileFormatsMain/GUI/BFRES/BatchEditBaseAnimDataForm.resx
Normal file
|
@ -0,0 +1,120 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
|
@ -257,6 +257,12 @@
|
||||||
<Compile Include="FileFormats\Rom\GCDisk.cs" />
|
<Compile Include="FileFormats\Rom\GCDisk.cs" />
|
||||||
<Compile Include="GL\BMD_Renderer.cs" />
|
<Compile Include="GL\BMD_Renderer.cs" />
|
||||||
<Compile Include="GL\GXToOpenGL.cs" />
|
<Compile Include="GL\GXToOpenGL.cs" />
|
||||||
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
|
||||||
|
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
|
||||||
<SubType>Form</SubType>
|
<SubType>Form</SubType>
|
||||||
</Compile>
|
</Compile>
|
||||||
|
@ -969,6 +975,9 @@
|
||||||
<EmbeddedResource Include="GUI\BCRES\Material\SamplerEditorSimple.resx">
|
<EmbeddedResource Include="GUI\BCRES\Material\SamplerEditorSimple.resx">
|
||||||
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="GUI\BFRES\BatchEditBaseAnimDataForm.resx">
|
||||||
|
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
<EmbeddedResource Include="GUI\BFRES\BfresEditor.resx">
|
<EmbeddedResource Include="GUI\BFRES\BfresEditor.resx">
|
||||||
<DependentUpon>BfresEditor.cs</DependentUpon>
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
||||||
</EmbeddedResource>
|
</EmbeddedResource>
|
||||||
|
|
Binary file not shown.
|
@ -333,3 +333,4 @@ C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Rele
|
||||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.ParamPatternMaterialEditor.resources
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.Forms.ParamPatternMaterialEditor.resources
|
||||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.SmoothNormalsMultiMeshForm.resources
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.SmoothNormalsMultiMeshForm.resources
|
||||||
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.BMDModelImportSettings.resources
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.BMDModelImportSettings.resources
|
||||||
|
C:\Users\Nathan\Documents\GitHub\SwitchToolboxV1\Switch_FileFormatsMain\obj\Release\FirstPlugin.BatchEditBaseAnimDataForm.resources
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Loading…
Reference in a new issue