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Fix empty key frames for texture animations causing a possible crash
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@ -76,6 +76,7 @@ namespace Toolbox.Library.Animations
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public virtual string GetActiveTextureNameByFrame(float frame)
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{
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var keyFrame = GetKeyFrame(frame);
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if (keyFrame == null) return "";
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return MaterialAnimation.Textures[(int)keyFrame.Value];
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}
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