mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-25 14:00:21 +00:00
135 lines
4 KiB
C#
135 lines
4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library.NodeWrappers;
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namespace Toolbox.Library.Animations
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{
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public class MaterialAnimation : Animation
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{
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public virtual AnimationType AnimType { get; set; }
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public enum AnimationType
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{
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ShaderParam,
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Color,
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TextureSrt,
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TexturePattern,
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Visibilty,
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}
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public virtual void NextFrame(Viewport viewport)
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{
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if (Frame > FrameCount) return;
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}
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public List<string> Textures = new List<string>();
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public List<Material> Materials = new List<Material>();
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public class Material : STGenericWrapper
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{
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public List<ParamKeyGroup> Params = new List<ParamKeyGroup>();
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public List<SamplerKeyGroup> Samplers = new List<SamplerKeyGroup>();
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public Material()
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{
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ImageKey = "material";
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SelectedImageKey = "material";
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}
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public Material(string Name)
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{
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Text = Name;
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ImageKey = "material";
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SelectedImageKey = "material";
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}
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}
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public class ParamKeyGroup : TreeNodeCustom
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{
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public AnimationType Type;
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public string UniformName;
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//Params will have multiple curves for values
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public List<KeyGroup> Values = new List<KeyGroup>();
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}
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public class SamplerKeyGroup : KeyGroup
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{
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MaterialAnimation MaterialAnimation;
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public SamplerKeyGroup(MaterialAnimation materialAnimation)
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{
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ImageKey = "sampler";
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SelectedImageKey = "sampler";
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MaterialAnimation = materialAnimation;
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}
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public virtual string GetActiveTextureNameByIndex(int index)
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{
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return MaterialAnimation.Textures[(int)index];
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}
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public virtual string GetActiveTextureNameByFrame(float frame)
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{
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var keyFrame = GetKeyFrame(frame);
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if (keyFrame == null) return "";
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return MaterialAnimation.Textures[(int)keyFrame.Value];
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}
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public virtual void SetActiveTextureName(int Frame, string TextureName)
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{
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if (!MaterialAnimation.Textures.Contains(TextureName))
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MaterialAnimation.Textures.Add(TextureName);
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int index = MaterialAnimation.Textures.IndexOf(TextureName);
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SetValue(index, Frame);
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}
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public virtual void ShiftKeyUp(int Frame)
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{
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MaterialAnimation.IsEdited = true;
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}
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public virtual void ShiftKeyDown(int Frame)
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{
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MaterialAnimation.IsEdited = true;
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}
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public virtual void RemoveKeyFrame(int Frame)
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{
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MaterialAnimation.IsEdited = true;
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}
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public virtual void AddKeyFrame(string TextureName, float Frame = -1, bool IsConstant = false)
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{
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Constant = IsConstant;
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//Add the texture if it does not exist for both wrapper and bfres itself
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if (!MaterialAnimation.Textures.Contains(TextureName))
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MaterialAnimation.Textures.Add(TextureName);
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//Set our index
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int index = MaterialAnimation.Textures.IndexOf(TextureName);
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if (Frame == -1)
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{
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Frame = EndFrame + 1; //Add to the end of the list by default
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}
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//For non constants we load a curve
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if (!Constant)
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{
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}
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MaterialAnimation.IsEdited = true;
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}
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public virtual STGenericTexture GetActiveTexture(int Frame) { return null; }
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}
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}
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}
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