Quick fix for material animations not saving properly if invalid types detected

This commit is contained in:
KillzXGaming 2019-09-21 17:43:29 -04:00
parent 31be278a2f
commit eba9adaa4d
5 changed files with 1 additions and 0 deletions

View file

@ -1593,6 +1593,7 @@ namespace FirstPlugin
case BRESGroupType.ColorAnim:
case BRESGroupType.TexSrtAnim:
case BRESGroupType.MatVisAnim:
case BRESGroupType.MaterialAnim:
for (int i = 0; i < group.Nodes.Count; i++)
{
((FMAA)group.Nodes[i]).SaveAnimData();

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