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Fix bntx saving inside bffnt
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@ -852,7 +852,7 @@ namespace FirstPlugin
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writer.Align(8192);
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if (BinaryTextureFile != null)
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BinaryTextureFile.Save();
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SheetDataList[0] = BinaryTextureFile.Save();
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long DataPosition = writer.Position;
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using (writer.TemporarySeek(_ofsSheetBlocks, SeekOrigin.Begin))
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