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https://github.com/KillzXGaming/Switch-Toolbox
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Fixes for TRPAK implementation (#554)
Fix wrong detection of GFMDL files. wont be detected as Fileformat for finding File Extensions for unknown Hashes. Don't add the detected file extension to known file names. Added Quick Access folder for .tranm files for feature parity with GFPAK.
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1 changed files with 5 additions and 2 deletions
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@ -31,6 +31,7 @@ namespace FirstPlugin
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{ ".trmsh", "Models" },
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{ ".trmtr", "Models" },
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{ ".trskl", "Models" },
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{ ".tranm", "Animations" },
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};
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}
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}
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@ -142,6 +143,8 @@ namespace FirstPlugin
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folder = new TextureFolder(this, "Textures");
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if (folderName == "Models")
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folder = new GFPAK.QuickAccessFileFolder("Models");
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if (folderName == "Animations")
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folder = new GFPAK.QuickAccessFileFolder("Animations");
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node.Nodes.Add(folder);
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folders.Add(folderName, folder);
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@ -198,7 +201,7 @@ namespace FirstPlugin
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{
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fileFormat.FileName = FileName;
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if (fileFormat.Identify(new MemoryStream(f)))
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if (fileFormat.Identify(new MemoryStream(f)) && fileFormat.GetType() != typeof(GFBMDL))
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{
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return fileFormat.Extension[0].Replace("*", "");
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}
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@ -243,7 +246,7 @@ namespace FirstPlugin
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{
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if (fileHashName != "")
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{
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return $"{fileHashName}{ext}";
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return $"{fileHashName}";
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}
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else
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return $"{fileHash.ToString("X")}{ext}";
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