Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/Paths/LapPaths.cs

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.Threading.Tasks;
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using GL_EditorFramework.EditorDrawables;
using OpenTK;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
{
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public class LapPathGroup : PathGroup, IObject
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{
public const string N_LapPathGroup = "LapPathGroup";
public const string N_ReturnPointsError = "ReturnPointsError";
public const string N_UnitIdNum = "UnitIdNum";
public List<ReturnPoint> ReturnPoints = new List<ReturnPoint>();
public LapPathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["PathPt"])
{
PathPoints.Add(new LapPathPoint(point));
}
foreach (var point in this["ReturnPoints"])
{
ReturnPoints.Add(new ReturnPoint(point));
}
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int LapPathGroupId
{
get { return this[N_LapPathGroup]; }
set { this[N_LapPathGroup] = value; }
}
public int ReturnPointsError
{
get { return this[N_ReturnPointsError]; }
set { this[N_ReturnPointsError] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum]; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
public class LapPathPoint : PathPoint
{
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[Browsable(false)]
public override RenderablePathPoint RenderablePoint
{
get
{
var point = new RenderablePathPoint(new Vector4(0f, 0.25f, 1f, 0.1f), Translate, Rotate, Scale, this);
return point;
}
}
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[Category("Properties")]
public int CheckPoint
{
get { return this["CheckPoint"]; }
set { this["CheckPoint"] = value; }
}
[Category("Properties")]
public int ClipIdx
{
get { return this["ClipIdx"]; }
set { this["ClipIdx"] = value; }
}
[Category("Properties")]
public bool HeadLightSW
{
get { return this["HeadLightSW"]; }
set { this["HeadLightSW"] = value; }
}
[Category("Properties")]
public int LapCheck
{
get { return this["LapCheck"]; }
set { this["LapCheck"] = value; }
}
[Category("Properties")]
public int MapCameraFovy
{
get { return this["MapCameraFovy"]; }
set { this["MapCameraFovy"] = value; }
}
[Category("Properties")]
public int MapCameraY
{
get { return this["MapCameraY"]; }
set { this["MapCameraY"] = value; }
}
public LapPathPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["NextPt"])
{
NextPoints.Add(new PointID(point));
}
foreach (var point in this["PrevPt"])
{
PrevPoints.Add(new PointID(point));
}
}
}
}