mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-30 06:43:09 +00:00
131 lines
3.5 KiB
C#
131 lines
3.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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using System.Threading.Tasks;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class LapPathGroup : IObject
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{
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public const string N_LapPathGroup = "LapPathGroup";
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public const string N_ReturnPointsError = "ReturnPointsError";
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public const string N_UnitIdNum = "UnitIdNum";
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public List<PathPoint> PathPoints = new List<PathPoint>();
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public List<ReturnPoint> ReturnPoints = new List<ReturnPoint>();
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public LapPathGroup(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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foreach (var point in this["PathPt"])
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{
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PathPoints.Add(new LapPathPoint(point));
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}
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foreach (var point in this["ReturnPoints"])
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{
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ReturnPoints.Add(new ReturnPoint(point));
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}
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}
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[Browsable(false)]
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public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
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public int LapPathGroupId
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{
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get { return this[N_LapPathGroup]; }
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set { this[N_LapPathGroup] = value; }
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}
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public int ReturnPointsError
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{
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get { return this[N_ReturnPointsError]; }
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set { this[N_ReturnPointsError] = value; }
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}
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public int UnitIdNum
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{
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get { return this[N_UnitIdNum]; }
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set { this[N_UnitIdNum] = value; }
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}
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public dynamic this[string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name, value);
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}
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}
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}
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public class LapPathPoint : PathPoint
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{
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[Category("Properties")]
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public int CheckPoint
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{
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get { return this["CheckPoint"]; }
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set { this["CheckPoint"] = value; }
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}
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[Category("Properties")]
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public int ClipIdx
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{
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get { return this["ClipIdx"]; }
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set { this["ClipIdx"] = value; }
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}
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[Category("Properties")]
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public bool HeadLightSW
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{
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get { return this["HeadLightSW"]; }
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set { this["HeadLightSW"] = value; }
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}
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[Category("Properties")]
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public int LapCheck
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{
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get { return this["LapCheck"]; }
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set { this["LapCheck"] = value; }
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}
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[Category("Properties")]
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public int MapCameraFovy
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{
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get { return this["MapCameraFovy"]; }
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set { this["MapCameraFovy"] = value; }
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}
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[Category("Properties")]
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public int MapCameraY
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{
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get { return this["MapCameraY"]; }
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set { this["MapCameraY"] = value; }
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}
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public LapPathPoint(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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foreach (var point in this["NextPt"])
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{
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NextPoints.Add(new PointID(point));
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}
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foreach (var point in this["PrevPt"])
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{
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PrevPoints.Add(new PointID(point));
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}
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}
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}
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}
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