mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.IO;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin.Forms
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{
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public partial class OdysseyCostumeSelector : STForm
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{
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public string SelectedCostumeName = "";
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public List<string> ExcludeFileList = new List<string>(new string[] {
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"Eye","Face", "Head", "HeadTexture","Under","HandL","HandR","HandTexture", "BodyTexture","Hair","2D","Cap","Tail","Ruck",
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"aHakama","Skirt","Shell","PonchoPoncho","PonchoGuitar"
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});
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public OdysseyCostumeSelector(string GamePath)
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{
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InitializeComponent();
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foreach (string dir in Directory.GetFiles($"{GamePath}\\ObjectData", "Mario*"))
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{
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string filename = Path.GetFileNameWithoutExtension(dir);
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bool Exluded = ExcludeFileList.Any(filename.Contains);
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if (Exluded == false)
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{
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listViewCustom1.Items.Add(new ListViewItem(filename) { Tag = dir });
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}
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}
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}
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private void listViewCustom1_DoubleClick(object sender, EventArgs e)
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{
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if (listViewCustom1.SelectedIndices.Count <= 0)
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return;
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SelectedCostumeName = (string)listViewCustom1.SelectedItems[0].Tag;
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DialogResult = DialogResult.OK;
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}
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}
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}
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