Switch-Toolbox/File_Format_Library/FileFormats/Layout/Common.cs

442 lines
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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Syroot.Maths;
using Toolbox.Library.IO;
using Toolbox.Library;
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using WeifenLuo.WinFormsUI.Docking;
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using System.ComponentModel;
namespace LayoutBXLYT
{
public class BasePane : SectionCommon
{
public bool IsRoot = false;
public bool ParentIsRoot
{
get { return Parent != null && Parent.IsRoot; }
}
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[DisplayName("Alpha"), CategoryAttribute("Alpha")]
public byte Alpha { get; set; }
[DisplayName("Influence Alpha"), CategoryAttribute("Alpha")]
public virtual bool InfluenceAlpha { get; set; }
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[Browsable(false)]
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public virtual bool DisplayInEditor { get; set; } = true;
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[DisplayName("Name"), CategoryAttribute("Pane")]
public string Name { get; set; }
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[DisplayName("Translate"), CategoryAttribute("Pane")]
public Vector3F Translate { get; set; }
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[DisplayName("Rotate"), CategoryAttribute("Pane")]
public Vector3F Rotate { get; set; }
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[DisplayName("Scale"), CategoryAttribute("Pane")]
public Vector2F Scale { get; set; }
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[DisplayName("Width"), CategoryAttribute("Pane")]
public float Width { get; set; }
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[DisplayName("Height"), CategoryAttribute("Pane")]
public float Height { get; set; }
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[DisplayName("Origin X"), CategoryAttribute("Origin")]
public virtual OriginX originX { get; set; }
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[DisplayName("Origin X"), CategoryAttribute("Origin")]
public virtual OriginY originY { get; set; }
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[DisplayName("Parent Origin X"), CategoryAttribute("Origin")]
public virtual OriginX ParentOriginX { get; set; }
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[DisplayName("Parent Origin Y"), CategoryAttribute("Origin")]
public virtual OriginY ParentOriginY { get; set; }
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[Browsable(false)]
public BasePane Parent { get; set; }
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[Browsable(false)]
public List<BasePane> Childern { get; set; } = new List<BasePane>();
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[Browsable(false)]
public bool HasChildern
{
get { return Childern.Count > 0; }
}
public BasePane()
{
originX = OriginX.Center;
originY = OriginY.Center;
ParentOriginX = OriginX.Center;
ParentOriginY = OriginY.Center;
}
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private CustomRectangle rectangle;
[Browsable(false)]
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public CustomRectangle Rectangle
{
get
{
UpdateRectangle();
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return rectangle;
}
}
private void UpdateRectangle() {
rectangle = CreateRectangle();
}
public CustomRectangle CreateRectangle()
{
//Do origin transforms
var transformed = TransformOrientation((int)Width, (int)Height, originX, originY);
var parentTransform = ParentOriginTransform(transformed);
return new CustomRectangle(
parentTransform.X,
parentTransform.Y,
parentTransform.Z,
parentTransform.W);
}
//Get the previous transform from the parent origin
private Vector4 ParentOriginTransform(Vector4 points)
{
//Dont shift the root or the first child of the root
//The parent setting shouldn't be set, but it doesn't hurt to do this
if (IsRoot || ParentIsRoot || Parent == null)
return points;
var transformedPosition = TransformOrientationPosition((int)Parent.Width, (int)Parent.Height, ParentOriginX, ParentOriginY);
var transformed = ShiftRectangle(transformedPosition, points);
if (Parent != null)
return Parent.ParentOriginTransform(transformed);
return transformed;
}
private static Vector4 ShiftRectangle(Vector2 position, Vector4 points)
{
int left = points[0] + position.X;
int right = points[1] + position.X;
int top = points[2] + position.Y;
int bottom = points[3] + position.Y;
return new Vector4(left, right, top, bottom);
}
private static Vector2 TransformOrientationPosition(int Width, int Height, OriginX originX, OriginY originY)
{
int x = 0;
int y = 0;
if (originX == OriginX.Left)
x = -(Width / 2);
else if (originX == OriginX.Right)
x = (Width / 2);
if (originY == OriginY.Top)
y = Height / 2;
else if (originY == OriginY.Bottom)
y = -(Height / 2);
return new Vector2(x,y);
}
private static Vector4 TransformOrientation(int Width, int Height, OriginX originX, OriginY originY)
{
int left = 0;
int right = 0;
int top = 0;
int bottom = 0;
if (originX == OriginX.Left)
right = Width;
else if (originX == OriginX.Right)
left = -Width;
else //To center
{
left = -Width / 2;
right = Width / 2;
}
if (originY == OriginY.Top)
bottom = -Height;
else if (originY == OriginY.Bottom)
top = Height;
else //To center
{
top = -Height / 2;
bottom = Height / 2;
}
return new Vector4(left, right, top, bottom);
}
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public bool IsHit(int X, int Y)
{
if ((X > Translate.X) && (X < Translate.X + Width) &&
(Y > Translate.Y) && (Y < Translate.Y + Height))
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return true;
else
return false;
}
}
public enum FilterMode
{
Near = 0,
Linear = 1
}
public enum WrapMode
{
Clamp = 0,
Repeat = 1,
Mirror = 2
}
public enum OriginX : byte
{
Center = 0,
Left = 1,
Right = 2
};
public enum OriginY : byte
{
Center = 0,
Top = 1,
Bottom = 2
};
public interface IUserDataContainer
{
UserData UserData { get; set; }
}
public class BxlytTextureRef
{
public string Name { get; set; }
public virtual WrapMode WrapModeU { get; set; }
public virtual WrapMode WrapModeV { get; set; }
public virtual FilterMode MinFilterMode { get; set; }
public virtual FilterMode MaxFilterMode { get; set; }
}
public class UserData : SectionCommon
{
public List<UserDataEntry> Entries { get; set; }
public UserData()
{
Entries = new List<UserDataEntry>();
}
public override void Write(FileWriter writer, BxlytHeader header)
{
}
}
public class UserDataEntry
{
public string Name { get; set; }
public UserDataType Type { get; set; }
public byte Unknown { get; set; }
public object data;
public string GetString()
{
return (string)data;
}
public float[] GetFloats()
{
return (float[])data;
}
public int[] GetInts()
{
return (int[])data;
}
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public void SetValue(string value)
{
data = value;
Type = UserDataType.String;
}
public void SetValue(float[] value)
{
data = value;
Type = UserDataType.Float;
}
public void SetValue(int[] value)
{
data = value;
Type = UserDataType.Int;
}
internal long _pos;
}
public enum UserDataType : byte
{
String,
Int,
Float,
}
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public class BxlytHeader : IDisposable
{
[Browsable(false)]
public string FileName
{
get { return FileInfo.FileName; }
}
[DisplayName("Use Big Endian"), CategoryAttribute("File Settings")]
public bool IsBigEndian { get; set; }
[Browsable(false)]
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internal IFileFormat FileInfo;
[Browsable(false)]
public BasePane RootPane { get; set; }
[Browsable(false)]
public BasePane RootGroup { get; set; }
[Browsable(false)]
public virtual Dictionary<string, STGenericTexture> GetTextures { get; }
[Browsable(false)]
public virtual List<string> Textures { get; }
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[Browsable(false)]
public virtual List<string> Fonts { get; }
[Browsable(false)]
internal uint Version;
[DisplayName("Version"), CategoryAttribute("File Settings")]
public string VersionFull
{
get
{
return $"{VersionMajor},{VersionMinor},{VersionMicro},{VersionMicro2}";
}
}
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[Browsable(false)]
public virtual List<BxlytMaterial> GetMaterials()
{
return new List<BxlytMaterial>();
}
[RefreshProperties(RefreshProperties.All)]
public uint VersionMajor { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMinor { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMicro { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMicro2 { get; set; }
internal void SetVersionInfo()
{
VersionMajor = Version >> 24;
VersionMinor = Version >> 16 & 0xFF;
VersionMicro = Version >> 8 & 0xFF;
VersionMicro2 = Version & 0xFF;
}
internal uint SaveVersion()
{
return VersionMajor << 24 | VersionMinor << 16 | VersionMicro << 8 | VersionMicro2;
}
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public void Dispose()
{
FileInfo.Unload();
}
}
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public class BxlytMaterial
{
[DisplayName("Name"), CategoryAttribute("General")]
public virtual string Name { get; set; }
[Browsable(false)]
public virtual BxlytShader Shader { get; set; }
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}
public class SectionCommon
{
[Browsable(false)]
public virtual string Signature { get; }
internal uint SectionSize { get; set; }
internal long StartPosition { get; set; }
internal byte[] Data { get; set; }
public SectionCommon()
{
}
public SectionCommon(string signature)
{
Signature = signature;
}
public virtual void Write(FileWriter writer, BxlytHeader header)
{
if (Data != null)
writer.Write(Data);
}
}
public class CustomRectangle
{
public int LeftPoint;
public int RightPoint;
public int TopPoint;
public int BottomPoint;
public CustomRectangle(int left, int right, int top, int bottom)
{
LeftPoint = left;
RightPoint = right;
TopPoint = top;
BottomPoint = bottom;
}
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public float Width
{
get { return LeftPoint - RightPoint; }
}
public float Height
{
get { return TopPoint - BottomPoint; }
}
}
public class LayoutDocked : DockContent
{
}
}