2019-09-12 22:52:47 +00:00
|
|
|
|
#version 330
|
|
|
|
|
|
|
|
|
|
uniform vec4 blackColor;
|
2019-09-08 21:03:00 +00:00
|
|
|
|
uniform vec4 whiteColor;
|
2019-09-28 21:27:48 +00:00
|
|
|
|
|
2019-09-08 21:03:00 +00:00
|
|
|
|
uniform int debugShading;
|
|
|
|
|
uniform int numTextureMaps;
|
2019-09-10 22:42:48 +00:00
|
|
|
|
|
2019-09-08 21:03:00 +00:00
|
|
|
|
uniform sampler2D textures0;
|
2019-09-28 21:27:48 +00:00
|
|
|
|
uniform sampler2D textures1;
|
|
|
|
|
uniform sampler2D textures2;
|
|
|
|
|
|
|
|
|
|
uniform int hasTexture0;
|
|
|
|
|
uniform int hasTexture1;
|
|
|
|
|
uniform int hasTexture2;
|
|
|
|
|
|
|
|
|
|
uniform int tevStage0RGB;
|
|
|
|
|
uniform int tevStage1RGB;
|
|
|
|
|
uniform int tevStage2RGB;
|
|
|
|
|
uniform int tevStage3RGB;
|
|
|
|
|
uniform int tevStage4RGB;
|
|
|
|
|
uniform int tevStage5RGB;
|
|
|
|
|
|
|
|
|
|
uniform int tevStage0A;
|
|
|
|
|
uniform int tevStage1A;
|
|
|
|
|
uniform int tevStage2A;
|
|
|
|
|
uniform int tevStage3A;
|
|
|
|
|
uniform int tevStage4A;
|
|
|
|
|
uniform int tevStage5A;
|
|
|
|
|
|
|
|
|
|
uniform int tevTexMode;
|
|
|
|
|
|
|
|
|
|
uniform int ThresholdingAlphaInterpolation;
|
|
|
|
|
uniform int numTevStages;
|
|
|
|
|
|
|
|
|
|
uniform vec4 IndirectMat0;
|
|
|
|
|
uniform vec4 IndirectMat1;
|
|
|
|
|
|
2019-09-08 21:03:00 +00:00
|
|
|
|
uniform sampler2D uvTestPattern;
|
|
|
|
|
|
2019-09-28 21:27:48 +00:00
|
|
|
|
in vec4 VertexColor;
|
|
|
|
|
in vec2 TexCoord0;
|
|
|
|
|
in vec2 TexCoord1;
|
|
|
|
|
in vec2 TexCoord2;
|
|
|
|
|
|
|
|
|
|
// Channel Toggles
|
|
|
|
|
uniform int RedChannel;
|
|
|
|
|
uniform int GreenChannel;
|
|
|
|
|
uniform int BlueChannel;
|
|
|
|
|
uniform int AlphaChannel;
|
2019-09-12 22:52:47 +00:00
|
|
|
|
|
|
|
|
|
out vec4 fragColor;
|
|
|
|
|
|
2019-09-28 21:27:48 +00:00
|
|
|
|
const int CombineModeMask = (1 << 5) - 1;
|
|
|
|
|
|
|
|
|
|
#define gamma 2.2
|
|
|
|
|
|
|
|
|
|
vec3 ColorOP(int type, vec4 color)
|
|
|
|
|
{
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case 0: return color.rgb;
|
|
|
|
|
case 1: return vec3(1) - color.rgb;
|
|
|
|
|
case 2: return color.aaa;
|
|
|
|
|
case 3: return vec3(1) - color.aaa;
|
|
|
|
|
case 4: return color.rrr;
|
|
|
|
|
case 5: return vec3(1) - color.rrr;
|
|
|
|
|
case 6: return color.ggg;
|
|
|
|
|
case 7: return vec3(1) - color.ggg;
|
|
|
|
|
case 8: return color.bbb;
|
|
|
|
|
case 9: return vec3(1) - color.bbb;
|
|
|
|
|
default: return color.rgb;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float AlphaOP(int type, vec4 color)
|
|
|
|
|
{
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case 0: return color.a;
|
|
|
|
|
case 1: return 1.0 - color.a;
|
|
|
|
|
case 2: return color.r;
|
|
|
|
|
case 3: return 1.0 - color.r;
|
|
|
|
|
case 4: return color.g;
|
|
|
|
|
case 5: return 1.0 - color.g;
|
|
|
|
|
case 6: return color.b;
|
|
|
|
|
case 7: return 1.0 - color.b;
|
|
|
|
|
default: return color.a;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
float GetComponent(int Type, vec4 Texture)
|
|
|
|
|
{
|
|
|
|
|
switch (Type)
|
|
|
|
|
{
|
|
|
|
|
case 0: return Texture.r;
|
|
|
|
|
case 1: return Texture.g;
|
|
|
|
|
case 2: return Texture.b;
|
|
|
|
|
case 3: return Texture.a;
|
|
|
|
|
case 4: return 1;
|
|
|
|
|
case 5: return 0;
|
|
|
|
|
default: return 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vec3 Interpolate(vec4 j1, vec4 j2, vec4 j3)
|
|
|
|
|
{
|
|
|
|
|
return j1.rgb * j3.rgb + j2.rgb * (vec3(1.0) - j3.rgb);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vec4 IndTexSingle(vec4 color, sampler2D tex, vec2 texCoord)
|
|
|
|
|
{
|
|
|
|
|
float a = color.a;
|
|
|
|
|
vec2 indirect;
|
|
|
|
|
indirect.x = dot(vec4(color.xyz,1.0), IndirectMat0);
|
|
|
|
|
indirect.y = dot(vec4(color.xyz,1.0), IndirectMat1);
|
|
|
|
|
|
|
|
|
|
vec4 outColor = texture2D(tex, texCoord + indirect);
|
|
|
|
|
outColor.a = min(outColor.a, color.a);
|
|
|
|
|
return outColor;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vec3 ColorCombiner(int type, vec4 j1, vec4 j2, bool maxA)
|
|
|
|
|
{
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case 0: return j1.rgb * j1.a + j2.rgb * (1.0 - j1.a); //Replace
|
|
|
|
|
case 1: return j1.rgb * j2.rgb; //Modulate
|
|
|
|
|
case 2: return j1.rgb + j2.rgb * j1.a; //Add
|
|
|
|
|
case 3: return j1.rgb + j2.rgb - vec3(0.5); //AddSigned
|
|
|
|
|
case 4: return j1.rgb * j2.rgb; //Interpolate
|
|
|
|
|
case 5: return j1.rgb - j2.rgb * j1.a; //Subtract
|
|
|
|
|
case 6: return clamp(j2.rgb / (1.00001 - j1.rgb * j1.a), 0.0, 1.0); //AddMultiplicate
|
|
|
|
|
case 7: return clamp(vec3(1.0) - (vec3(1.00001 - j2.rgb) / j1.rgb), 0.0, 1.0); //MultiplcateAdd
|
|
|
|
|
case 8: return j1.rgb; //Overlay
|
|
|
|
|
case 9: return j1.rgb; //Indirect
|
|
|
|
|
case 10: return j1.rgb; //BlendIndirect
|
|
|
|
|
case 11: return j1.rgb; //EachIndirect
|
|
|
|
|
default: return j1.rgb;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2019-09-08 21:03:00 +00:00
|
|
|
|
void main()
|
|
|
|
|
{
|
2019-09-28 21:27:48 +00:00
|
|
|
|
fragColor = vec4(1);
|
|
|
|
|
|
2019-09-08 21:03:00 +00:00
|
|
|
|
vec4 textureMap0 = vec4(1);
|
2019-09-10 22:42:48 +00:00
|
|
|
|
vec4 textureMap1 = vec4(1);
|
|
|
|
|
vec4 textureMap2 = vec4(1);
|
|
|
|
|
|
2019-09-08 21:03:00 +00:00
|
|
|
|
if (numTextureMaps > 0)
|
|
|
|
|
{
|
|
|
|
|
if (hasTexture0 == 1)
|
2019-09-28 21:27:48 +00:00
|
|
|
|
textureMap0 = texture2D(textures0, TexCoord0.st);
|
|
|
|
|
if (hasTexture1 == 1)
|
|
|
|
|
textureMap1 = texture2D(textures1, TexCoord0.st);
|
|
|
|
|
if (hasTexture2 == 1)
|
|
|
|
|
textureMap2 = texture2D(textures1, TexCoord0.st);
|
2019-09-08 21:03:00 +00:00
|
|
|
|
}
|
|
|
|
|
if (debugShading == 0)
|
|
|
|
|
{
|
2019-09-28 21:27:48 +00:00
|
|
|
|
// Convert to sRGB.
|
|
|
|
|
vec3 whiteColorSRGB = pow(whiteColor.rgb, vec3(1.0 / gamma));
|
|
|
|
|
|
|
|
|
|
vec3 whiteInterpolation = whiteColorSRGB.rgb * textureMap0.rgb;
|
|
|
|
|
vec3 blackInterpolation = (vec3(1) - textureMap0.rgb) * blackColor.rgb;
|
|
|
|
|
|
|
|
|
|
//vec3 colorBlend = whiteInterpolation + blackInterpolation;
|
|
|
|
|
vec3 colorBlend = Interpolate(vec4(whiteColorSRGB.rgb, 1), blackColor, textureMap0);
|
|
|
|
|
|
|
|
|
|
float alpha = textureMap0.a * whiteColor.a;
|
|
|
|
|
|
|
|
|
|
//More that 1 texture uses texture combiners
|
|
|
|
|
vec4 j1;
|
|
|
|
|
vec4 j2;
|
|
|
|
|
vec4 j3;
|
|
|
|
|
vec4 fragOutput;
|
|
|
|
|
vec4 previousStage = vec4(1);
|
|
|
|
|
if (numTextureMaps > 1 && numTevStages > 1)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < numTevStages; i++)
|
|
|
|
|
{
|
|
|
|
|
//Todo what determines the tev sources???
|
|
|
|
|
if (i == 0)
|
|
|
|
|
{
|
|
|
|
|
j1 = textureMap0;
|
|
|
|
|
j2 = textureMap1;
|
|
|
|
|
j3 = vec4(1);
|
|
|
|
|
}
|
|
|
|
|
if (i == 1)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
if (numTextureMaps > 2 && tevStage0RGB == 9)
|
|
|
|
|
{
|
|
|
|
|
j3 = textureMap2;
|
|
|
|
|
}
|
|
|
|
|
vec4 comb1 = vec4(ColorCombiner(tevStage0RGB, j1, j2, false), 1);
|
|
|
|
|
previousStage = comb1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fragOutput = previousStage;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (ThresholdingAlphaInterpolation != 0)
|
|
|
|
|
{
|
|
|
|
|
//Todo these need to interpolate and be smoother
|
|
|
|
|
if (textureMap0.a >= whiteColor.a) alpha = 1.0;
|
|
|
|
|
if (textureMap0.a <= blackColor.a) alpha = 0.0;
|
|
|
|
|
// if (blackColor.a < alpha && alpha < whiteColor.a)
|
|
|
|
|
// alpha = mix(0.0, 1.0, textureMap0.a);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fragOutput = vec4(colorBlend,alpha);;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fragOutput *= VertexColor;
|
|
|
|
|
fragColor = fragOutput;
|
2019-09-08 21:03:00 +00:00
|
|
|
|
}
|
2019-09-10 22:42:48 +00:00
|
|
|
|
else if (debugShading == 5)
|
2019-09-12 22:52:47 +00:00
|
|
|
|
fragColor = vec4(textureMap0.rgb, 1);
|
2019-09-10 22:42:48 +00:00
|
|
|
|
else if (debugShading == 1)
|
2019-09-28 21:27:48 +00:00
|
|
|
|
fragColor = VertexColor;
|
2019-09-10 22:42:48 +00:00
|
|
|
|
else if (debugShading == 2)
|
2019-09-12 22:52:47 +00:00
|
|
|
|
fragColor = whiteColor;
|
2019-09-10 22:42:48 +00:00
|
|
|
|
else if (debugShading == 3)
|
2019-09-12 22:52:47 +00:00
|
|
|
|
fragColor = blackColor;
|
2019-09-10 22:42:48 +00:00
|
|
|
|
else if (debugShading == 4)
|
2019-09-28 21:27:48 +00:00
|
|
|
|
fragColor = texture2D(uvTestPattern, TexCoord0.st);
|
2019-09-08 21:03:00 +00:00
|
|
|
|
}
|