mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 20:13:02 +00:00
86 lines
2.4 KiB
Markdown
86 lines
2.4 KiB
Markdown
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## TODO
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- Weapons - see [weapons.md](weapons.md)
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- **Rigid body character**
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- Load map in editor ?
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- **Async geometry loading** - currently, geometry is loaded synchronously, which seems like the main performance bottleneck
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- Multiplayer - see [Multiplayer.md](Multiplayer.md)
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- Map - better info area ; input mouse position is not always correct ; see [Map.md](Map.md) ;
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- Teleport : when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed ; when position is too low, player gets constantly respawned ; adapt all other teleport code ;
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- Gravity setting failed to load on windows - instead of 9.81, it's loaded as 981 - maybe it happens when float.ToString() gives e
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- Does 'O' button changes quality level ?
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- Optimize Console.Update()
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- Check how much RAM textures use
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- Map window: add shortcut for teleport (key 'T') ; draw vehicles ;
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- Script execution order: HUD before pause menu and windows ; fps counter after all ;
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- Add option to change fixed delta time ?
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- Crouching: adjust camera aim offset ? ;
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- don't fade high LOD meshes
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- Validate path to GTA ?
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- Split code into separate assemblies (using asmdef files)
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- Vehicles window: it's too slow - use pages ; display additional info ;
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- Non-working ped model ids: WMYST, 0, special peds at the end,
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- Create custom inspector for ped - it will display info from ped definition
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- Pin windows - pinned windows are visible even when pause menu is not
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- Remove unneeded assets: files from Resources,
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- Bug when ped gets down to low heights (trying to move him back to starting location, and causing shaking)
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- Minimap size should depend on screen resolution
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- Import Vice City
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- Navigation: build navmesh from static geometry at runtime
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- Import: AI paths, ped spawn info, item pickups,
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- Implement other vehicles: airplanes, helicopters, bikes, boats
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- In-game input settings
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- Update audio library ; Don't use separate file for weapon sound timings ;
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#### Vehicles
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- Adapt to damage system (so that they can be damaged and destroyed)
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- Wheels should be excluded from damage effects
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- Remove car blinkers and associated shaders
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- Some cars have its suspension too low to allow them to move
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- Car lights can't be turned off
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- Blinkers are not working correctly
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- In some cases damage to vehicles isn't performed at first collision
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- Repair cars with key
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