/// /// GTA audio sharp namespace /// namespace GTAAudioSharp { /// /// GTA audio audio clip data structure /// public struct GTAAudioAudioClipData { /// /// Sound buffer offset /// public readonly uint SoundBufferOffset; /// /// Loop offset /// public readonly uint LoopOffset; /// /// Sample rate /// public readonly ushort SampleRate; /// /// Sound headroom /// public readonly ushort SoundHeadroom; /// /// Length /// public readonly uint Length; /// /// Constructor /// /// Sound buffer offset /// Loop offset /// Sample rate /// Sound headroom /// Length internal GTAAudioAudioClipData(uint soundBufferOffset, uint loopOffset, ushort sampleRate, ushort soundHeadroom, uint length) { SoundBufferOffset = soundBufferOffset; LoopOffset = loopOffset; SampleRate = sampleRate; SoundHeadroom = soundHeadroom; Length = length; } } }