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BaseAimMovementState.cs
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smooth out switching from aim to non-aim states
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2021-12-18 17:16:40 +01:00 |
BaseAimMovementState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseFireMovementState.cs
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exit aim & fire states if ped is not holding a weapon
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2021-02-23 00:10:11 +01:00 |
BaseFireMovementState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseMovementState.cs
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add logic for waiting before switching to aim states
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2021-12-18 16:00:02 +01:00 |
BaseMovementState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseScriptState.cs
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smooth out switching from aim to non-aim states
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2021-12-18 17:16:40 +01:00 |
BaseScriptState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
BaseVehicleState.cs
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don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded
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2021-02-06 21:12:41 +01:00 |
BaseVehicleState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchAimState.cs
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fix crouch state aswell
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2021-12-18 17:46:58 +01:00 |
CrouchAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CrouchFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchMoveState.cs
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Send crouch button event
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2020-05-31 19:09:39 +02:00 |
CrouchMoveState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
CrouchState.cs
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add logic for waiting before switching to aim states
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2021-12-18 16:00:02 +01:00 |
CrouchState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
DriveByFireState.cs
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drive-by firing WIP
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2020-05-31 19:09:53 +02:00 |
DriveByFireState.cs.meta
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change SEO of some scripts
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2020-05-31 19:09:56 +02:00 |
DriveByState.cs
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smooth out drive-by anim changing
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2021-10-17 21:00:35 +02:00 |
DriveByState.cs.meta
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change SEO of some scripts
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2020-05-31 19:09:56 +02:00 |
FlyState.cs
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Fix sending submit button event
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2020-05-31 19:09:39 +02:00 |
FlyState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
IAimState.cs
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extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ;
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2020-05-31 19:09:53 +02:00 |
IAimState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IFireState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IPedState.cs
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add Ped.onDamaged event
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2021-02-19 02:55:09 +01:00 |
IPedState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IVehicleState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
IVehicleState.cs.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
JumpState.cs
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Improvement
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2020-05-31 19:09:39 +02:00 |
JumpState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RollState.cs
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some improvements for roll state
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2020-05-31 19:09:46 +02:00 |
RollState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RunAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RunFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
RunFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
RunState.cs
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fix only the broken anim
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2020-05-31 19:09:46 +02:00 |
RunState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
SprintState.cs
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proper switching to/from sprint state
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2020-05-31 19:09:52 +02:00 |
SprintState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
StandAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
StandFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
StandState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
StandState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
VehicleEnteringState.cs
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...
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2021-05-02 23:02:04 +02:00 |
VehicleEnteringState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
VehicleExitingState.cs
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vehicle states now wait for vehicle to be assigned before starting their stuff
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2020-05-31 19:09:45 +02:00 |
VehicleExitingState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
VehicleSittingState.cs
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exit drive-by state if ped doesn't have gun weapon
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2021-02-22 23:20:01 +01:00 |
VehicleSittingState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WalkAimState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkAimState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WalkFireState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkFireState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WalkState.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
WalkState.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |