Commit graph

188 commits

Author SHA1 Message Date
in0finite
f4d1674744 fix crouch state aswell 2021-12-18 17:46:58 +01:00
in0finite
0214244ee3 smooth out switching from aim to non-aim states 2021-12-18 17:16:40 +01:00
in0finite
bef07417b3 add logic for waiting before switching to aim states 2021-12-18 16:00:02 +01:00
in0finite
944ef746bf cache aim states for ped 2021-12-18 15:56:48 +01:00
in0finite
59edc1b3c0 store LastTimeWhenActivated and LastTimeWhenDeactivated for each state 2021-11-21 21:36:55 +01:00
in0finite
277d8f47c8 smooth out drive-by anim changing 2021-10-17 21:00:35 +02:00
in0finite
beaf2d5484 fix 2021-10-17 20:53:34 +02:00
in0finite
972ee0a873 add ped damage multiplier 2021-10-17 20:30:23 +02:00
in0finite
197b0d58ff dont quickly switch between drive-by and sitting states 2021-10-17 19:36:15 +02:00
in0finite
47eb0553b8 fix error 2021-09-26 20:21:14 +02:00
in0finite
5e08419ac8 change namespace 2021-09-19 20:09:11 +02:00
in0finite
7cdf2def5c remove PedStalker script 2021-09-11 18:04:50 +02:00
in0finite
378a92794d ... 2021-05-02 23:02:04 +02:00
in0finite
0589ccb039 exit aim & fire states if ped is not holding a weapon 2021-02-23 00:10:11 +01:00
in0finite
9e7378d1ca exit drive-by state if ped doesn't have gun weapon 2021-02-22 23:20:01 +01:00
in0finite
7e97945021 add Ped.onDamaged event 2021-02-19 02:55:09 +01:00
in0finite
f9faff6c67 don't detach ragdoll when ped is killed in a vehicle, except if vehicle exploded 2021-02-06 21:12:41 +01:00
in0finite
3267daa543 state classes handle killing of ped 2021-02-06 21:11:14 +01:00
in0finite
17f6aaeeda peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed 2021-01-05 05:18:47 +01:00
in0finite
d6d5d660cf wip on ragdoll 2021-01-04 01:28:58 +01:00
in0finite
99c1cf8ecc ped can not be damaged by explosion while he is in vehicle 2020-06-29 17:50:33 +02:00
in0finite
e5c6144706 ped damage handling is done by State classes 2020-06-29 17:12:48 +02:00
in0finite
fe557282eb fix for recruiting peds 2020-06-05 23:49:50 +02:00
in0finite
03a0f5c35e extract method 2020-06-05 23:22:30 +02:00
in0finite
d37d601082 peds can not damage other peds in the same vehicle 2020-06-03 02:12:40 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
71d18bbe6d change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
in0finite
e9ef2f709d better specify which object should be ignored when raycasting 2020-05-31 19:09:58 +02:00
in0finite
756f7e8563 move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
in0finite
8f56469b28 camera can move through "PedBone" layer 2020-05-31 19:09:57 +02:00
in0finite
d29a1e1a4e refactor 2020-05-31 19:09:57 +02:00
in0finite
8134b8a1d9 properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
in0finite
f90732229d change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
c77f6c471d removed imGUI code 2020-05-31 19:09:54 +02:00
in0finite
2eb36c245f fix lower shooting rate 2020-05-31 19:09:53 +02:00
in0finite
9db8019d9a extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
in0finite
0c620cc228 refactor firing system to use additional parameters - this will make it possible to ignore current vehicle when firing in drive-by state 2020-05-31 19:09:53 +02:00
in0finite
ca40df585d cleanup 2020-05-31 19:09:53 +02:00
in0finite
886edc3084 adjust camera focus position and camera distance 2020-05-31 19:09:53 +02:00
in0finite
a2e9d3f971 camera offset is configurable 2020-05-31 19:09:53 +02:00
in0finite
a9f665bc33 camera handling works, but needs improvements 2020-05-31 19:09:53 +02:00
in0finite
42946f3a02 convert CheckCameraCollision() to static method 2020-05-31 19:09:53 +02:00
in0finite
0dffb495c6 aim anim max time is equal to half of the anim length 2020-05-31 19:09:53 +02:00
in0finite
bc05cb0b4c manually update aim anim ; don't play anim while firing, but pause it ; stop firing when weapon is ready to fire, not when anim reaches certain time ; 2020-05-31 19:09:53 +02:00
in0finite
212d1187ff drive-by firing WIP 2020-05-31 19:09:53 +02:00
in0finite
18136f279f convert other TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
3a9b07cf7b convert TryFire() to static function 2020-05-31 19:09:53 +02:00
in0finite
84b2d4209c update anims from the right place 2020-05-31 19:09:53 +02:00
in0finite
cbf874da6c anims are finally playing correctly 2020-05-31 19:09:53 +02:00
in0finite
c7db8963ff attempt to play driveby anims 2020-05-31 19:09:53 +02:00