SanAndreasUnity/Docs/weapons.md
2020-05-31 19:09:46 +02:00

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## Weapons/damage TODO
<br>
### Weapons
- play separate anim for tec9 ?
- implement reloading
- when lerping upper arm transform toward ped forward vector, arm is going on the opposite side - it seems that it depends on world rotation of ped
- anim for minigun and flame thrower can't be loaded
### Damage system
- particles on place of hit
- display inflicted damage as on-screen message
- die animation - detach ped model before destroying ped ; send rpc to players to ~~do the same~~ create ped model only (not ped), and play anim ;
- we need to raycast against ped mesh, not capsule collider ; also need to detect which part of body was hit
- adapt vehicles to damage system - need explosion and smoke effects first
- decals