mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
241 lines
No EOL
8.2 KiB
C#
241 lines
No EOL
8.2 KiB
C#
using SanAndreasUnity.Behaviours;
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using SanAndreasUnity.Importing.Animation;
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using SanAndreasUnity.Importing.Archive;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace SanAndreasUnity.Importing.Conversion
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{
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using BFrame = SanAndreasUnity.Behaviours.Frame;
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using UVector3 = UnityEngine.Vector3;
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using UVector4 = UnityEngine.Vector4;
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public class Animation
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{
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private const float TimeScale = 1f / 64f;
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private class Axis
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{
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public string Name { get; set; }
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public UVector3 Mask { get; set; }
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}
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private static Axis[] s_translateAxes = new Axis[] {
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new Axis (){ Name = "x", Mask = new UVector3(1f, 0f, 0f) },
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new Axis (){ Name = "y", Mask = new UVector3(0f, 1f, 0f) },
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new Axis (){ Name = "z", Mask = new UVector3(0f, 0f, 1f) },
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};
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//private static Dictionary<UnityEngine.AnimationClip, List<AnimationCurve>> s_curvesPerClip = new Dictionary<AnimationClip, List<AnimationCurve>> ();
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private static UnityEngine.AnimationClip Convert(Clip animation, FrameContainer frames,
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out UVector3 rootStart, out UVector3 rootEnd)
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{
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var clip = new UnityEngine.AnimationClip();
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clip.legacy = true;
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var rotateAxes = new[] {
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new { Name = "x", Mask = new UVector4(1f, 0f, 0f, 0f) },
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new { Name = "y", Mask = new UVector4(0f, 1f, 0f, 0f) },
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new { Name = "z", Mask = new UVector4(0f, 0f, 1f, 0f) },
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new { Name = "w", Mask = new UVector4(0f, 0f, 0f, 1f) }
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};
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var root = animation.Bones.FirstOrDefault(x => x.BoneId == 0);
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if (root != null && root.FrameCount > 0)
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{
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rootStart = Types.Convert(root.Frames.First().Translation);
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rootEnd = Types.Convert(root.Frames.Last().Translation);
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}
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else
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{
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rootStart = rootEnd = UVector3.zero;
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}
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foreach (var bone in animation.Bones)
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{
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if (!frames.HasBoneWithId(bone.BoneId)) // what are these used for ?
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{
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if (bone.BoneId != -1)
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Debug.LogWarning($"Bone with id {bone.BoneId} does not exist");
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continue;
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}
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var bFrames = bone.Frames;
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var frame = frames.GetByBoneId(bone.BoneId);
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string bonePath = frame.Path;
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AnimationCurve curve;
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var axisAngle = bFrames.ToDictionary(x => x, x =>
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{
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var q = Types.Convert(x.Rotation);
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float ang; UnityEngine.Vector3 axis;
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q.ToAngleAxis(out ang, out axis);
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return new UVector4(q.x, q.y, q.z, q.w);
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});
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foreach (var axis in rotateAxes)
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{
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var keys = bFrames
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.Select(x => new Keyframe(x.Time * TimeScale,
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UVector4.Dot(axisAngle[x], axis.Mask)))
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.ToArray();
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curve = new UnityEngine.AnimationCurve (keys);
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clip.SetCurve(bonePath, typeof(Transform), "localRotation." + axis.Name,
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curve);
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//OnCurveAddedToClip (clip, curve);
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}
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var converted = bFrames.Select(x => Types.Convert(x.Translation)).ToArray();
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if (!converted.Any(x => !x.Equals(UVector3.zero))) continue;
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var anyVelocities = false;
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var deltaVals = converted.Select((x, i) =>
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{
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var prev = Math.Max(0, i - 1);
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var next = Math.Min(i + 1, converted.Length - 1);
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var prevTime = bFrames[prev].Time * TimeScale;
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var nextTime = bFrames[next].Time * TimeScale;
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return prevTime == nextTime || !(anyVelocities = true) ? UVector3.zero
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: (converted[next] - converted[prev]) / (nextTime - prevTime);
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}).ToArray();
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foreach (var translateAxis in s_translateAxes)
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{
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var positions = bFrames
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.Select((x, i) => new Keyframe(x.Time * TimeScale,
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UVector3.Dot(frame.transform.localPosition + converted[i], translateAxis.Mask)))
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.ToArray();
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var deltas = bFrames.Select((x, i) => new Keyframe(x.Time * TimeScale,
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UVector3.Dot(deltaVals[i], translateAxis.Mask))).ToArray();
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clip.SetCurve(bonePath, typeof(Transform), "localPosition." + translateAxis.Name,
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new UnityEngine.AnimationCurve(positions));
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if (!anyVelocities) continue;
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clip.SetCurve(bonePath, typeof(BFrame), "LocalVelocity." + translateAxis.Name,
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new UnityEngine.AnimationCurve(deltas));
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}
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}
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clip.wrapMode = WrapMode.Loop;
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clip.EnsureQuaternionContinuity();
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return clip;
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}
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// public static AnimationCurve[] GetAllCurvesForClip (UnityEngine.AnimationClip clip)
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// {
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// if (s_curvesPerClip.ContainsKey (clip)) {
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// return s_curvesPerClip [clip].ToArray ();
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// } else {
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// return new AnimationCurve[0];
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// }
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// }
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public static void RemovePositionCurves (UnityEngine.AnimationClip clip, FrameContainer frames)
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{
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foreach (var frame in frames) {
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string bonePath = frame.Path;
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// foreach (var translateAxis in s_translateAxes) {
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// clip.SetCurve (bonePath, typeof(Transform), "localPosition." + translateAxis.Name, null);
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// }
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clip.SetCurve (bonePath, typeof(Transform), "m_LocalPosition", null);
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}
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}
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// private static void OnCurveAddedToClip (UnityEngine.AnimationClip clip, AnimationCurve curve)
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// {
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// if (s_curvesPerClip.ContainsKey (clip)) {
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// s_curvesPerClip [clip].Add (curve);
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// } else {
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// s_curvesPerClip.Add (clip, new List<AnimationCurve> (){ curve });
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// }
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// }
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public class Package
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{
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private readonly AnimationPackage _package;
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public AnimationPackage AnimPackage { get { return _package; } }
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private readonly Dictionary<string, Animation> _anims
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= new Dictionary<string, Animation>();
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public Package(string fileName)
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{
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using (var reader = new BinaryReader(ArchiveManager.ReadFile(fileName + ".ifp")))
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{
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_package = new AnimationPackage(reader);
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}
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}
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public Animation Load(string clipName, FrameContainer frames)
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{
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if (_anims.ContainsKey(clipName)) return _anims[clipName];
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var anim = new Animation(_package[clipName], frames);
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_anims.Add(clipName, anim);
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return anim;
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}
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}
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private static readonly Dictionary<string, Package> _sLoaded
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= new Dictionary<string, Package>();
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/// All loaded ifp packages. Each entry contains file name and corresponding ifp package.
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public static IReadOnlyDictionary<string, Package> Loaded { get { return _sLoaded; } }
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public static Package LoadPackageOnly(string fileName)
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{
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Package package;
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if (_sLoaded.TryGetValue(fileName, out package))
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return package;
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package = new Package(fileName);
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_sLoaded.Add(fileName, package);
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return package;
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}
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public static Animation Load(string fileName, string clipName, FrameContainer frames)
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{
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Package package = LoadPackageOnly(fileName);
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return package.Load(clipName, frames);
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}
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private readonly UnityEngine.AnimationClip _clip;
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private readonly UVector3 _rootStart;
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private readonly UVector3 _rootEnd;
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public UnityEngine.AnimationClip Clip { get { return _clip; } }
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public UVector3 RootStart { get { return _rootStart; } }
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public UVector3 RootEnd { get { return _rootEnd; } }
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private Animation(Clip anim, FrameContainer frames)
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{
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_clip = Convert(anim, frames, out _rootStart, out _rootEnd);
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}
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}
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} |