mirror of
https://github.com/GTA-ASM/SanAndreasUnity
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30 lines
571 B
C#
30 lines
571 B
C#
using System.Collections;
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using System.Linq;
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using UnityEngine;
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namespace SanAndreasUnity.Utilities
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{
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public class DestroyWhenParticleSystemsFinish : MonoBehaviour
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{
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IEnumerator Start()
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{
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var systems = this.GetComponentsInChildren<ParticleSystem>();
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while (true)
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{
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yield return null;
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if (systems.All(s => !s.isPlaying))
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{
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Object.Destroy(this.gameObject);
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break;
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}
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}
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}
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}
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}
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