mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-24 04:53:05 +00:00
81 lines
No EOL
1.9 KiB
C#
81 lines
No EOL
1.9 KiB
C#
using System;
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using System.Globalization;
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namespace SanAndreasUnity.Importing.Items.Definitions
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{
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public enum VehicleType
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{
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Trailer,
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Bmx,
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Bike,
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Train,
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Boat,
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Plane,
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Heli,
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Quad,
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MTruck,
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Car
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}
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[Section("cars")]
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public class VehicleDef : Definition, IObjectDefinition
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{
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public readonly int Id;
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int IObjectDefinition.Id
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{
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get { return Id; }
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}
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public readonly string ModelName;
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public readonly string TextureDictionaryName;
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public readonly VehicleType VehicleType;
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public readonly string HandlingName;
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public readonly string GameName;
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public readonly string AnimsName;
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public readonly string ClassName;
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public readonly int Frequency;
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public readonly int Flags;
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public readonly int CompRules;
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public readonly bool HasWheels;
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public readonly int WheelId;
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public readonly float WheelScaleFront;
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public readonly float WheelScaleRear;
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public readonly int UpgradeId;
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public VehicleDef(string line) : base(line)
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{
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Id = GetInt(0);
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ModelName = GetString(1);
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TextureDictionaryName = GetString(2);
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VehicleType = (VehicleType)Enum.Parse(typeof(VehicleType), GetString(3), true);
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HandlingName = GetString(4);
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GameName = GetString(5);
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AnimsName = GetString(6);
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ClassName = GetString(7);
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Frequency = GetInt(8);
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Flags = GetInt(9);
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CompRules = GetInt(10, NumberStyles.HexNumber);
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HasWheels = Parts >= 15;
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if (HasWheels)
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{
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WheelId = GetInt(11);
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WheelScaleFront = GetSingle(12);
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WheelScaleRear = GetSingle(13);
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UpgradeId = GetInt(14);
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}
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}
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}
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} |