using System; using System.Globalization; namespace SanAndreasUnity.Importing.Items.Definitions { public enum VehicleType { Trailer, Bmx, Bike, Train, Boat, Plane, Heli, Quad, MTruck, Car } [Section("cars")] public class VehicleDef : Definition, IObjectDefinition { public readonly int Id; int IObjectDefinition.Id { get { return Id; } } public readonly string ModelName; public readonly string TextureDictionaryName; public readonly VehicleType VehicleType; public readonly string HandlingName; public readonly string GameName; public readonly string AnimsName; public readonly string ClassName; public readonly int Frequency; public readonly int Flags; public readonly int CompRules; public readonly bool HasWheels; public readonly int WheelId; public readonly float WheelScaleFront; public readonly float WheelScaleRear; public readonly int UpgradeId; public VehicleDef(string line) : base(line) { Id = GetInt(0); ModelName = GetString(1); TextureDictionaryName = GetString(2); VehicleType = (VehicleType)Enum.Parse(typeof(VehicleType), GetString(3), true); HandlingName = GetString(4); GameName = GetString(5); AnimsName = GetString(6); ClassName = GetString(7); Frequency = GetInt(8); Flags = GetInt(9); CompRules = GetInt(10, NumberStyles.HexNumber); HasWheels = Parts >= 15; if (HasWheels) { WheelId = GetInt(11); WheelScaleFront = GetSingle(12); WheelScaleRear = GetSingle(13); UpgradeId = GetInt(14); } } } }