mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-26 14:00:17 +00:00
42 lines
961 B
C#
42 lines
961 B
C#
using UnityEngine;
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using SanAndreasUnity.UI;
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using SanAndreasUnity.Behaviours.Vehicles;
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using SanAndreasUnity.Utilities;
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namespace SanAndreasUnity.Behaviours
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{
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public class Vehicle2Minimap : MonoBehaviour
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{
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Vehicle m_vehicle;
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void Start()
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{
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// use Start(), because vehicle script is dynamically added to game object
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m_vehicle = this.GetComponentOrThrow<Vehicle>();
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}
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void OnEnable()
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{
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UI.MapWindow.Instance.onDrawMapItems += OnMinimapGUI;
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}
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void OnDisable()
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{
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UI.MapWindow.Instance.onDrawMapItems -= OnMinimapGUI;
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}
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void OnMinimapGUI()
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{
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if (null == m_vehicle)
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return;
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//MapWindow.Instance.DrawItemOnMap( MiniMap.Instance.VehicleTexture, m_vehicle.transform.position, 12 );
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}
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}
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}
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