mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
43 lines
1 KiB
C#
43 lines
1 KiB
C#
using UnityEngine;
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using SanAndreasUnity.Utilities;
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using SanAndreasUnity.Importing.Animation;
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namespace SanAndreasUnity.Behaviours.Peds.States
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{
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public class StandAimState : BaseAimMovementState
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{
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public override AnimId aimWithArm_LowerAnim { get { return m_ped.CurrentWeapon.IdleAnim; } }
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public override float TimeUntilStateCanBeSwitchedToOtherAimMovementState => 0f;
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public override void OnBecameActive ()
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{
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base.OnBecameActive ();
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// m_ped.PlayerModel.PlayAnim (AnimGroup.MyWalkCycle, AnimIndex.GUN_STAND);
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}
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protected override AnimationState UpdateAnimsNonAWA ()
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{
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return StandAimState.UpdateAnimsNonAWA (m_ped);
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}
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public static AnimationState UpdateAnimsNonAWA(Ped ped)
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{
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ped.PlayerModel.Play2Anims( ped.CurrentWeapon.AimAnim, ped.CurrentWeapon.AimAnimLowerPart );
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// some anims don't set root frame velocity, so we have to set it
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ped.PlayerModel.RootFrame.LocalVelocity = Vector3.zero;
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var state = ped.PlayerModel.LastAnimState;
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state.wrapMode = WrapMode.ClampForever;
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return state;
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}
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}
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}
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