SanAndreasUnity/Docs/Performance.md
2020-05-31 19:07:22 +02:00

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Rendering

with max draw distance 500, on Fastest quality setting, in the center of Las Venturas:

  • around 50K vertices and triangles
  • up to 600 setpass calls

When shadows are turned on (with decent quality), frame time is increased by 1.5x (somewhere in Las Venturas)

Loading

  • map loading speed can be increased by not using SetPixel()

Vehicles

  • vehicles take too much frame time - their physics should be disabled when they stand in place