mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 20:43:04 +00:00
374 lines
No EOL
11 KiB
C#
374 lines
No EOL
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
//using Facepunch.ConCommands;
|
|
//using Facepunch.Networking;
|
|
using UnityEngine;
|
|
using ThreadState = System.Threading.ThreadState;
|
|
|
|
namespace Facepunch.Utilities
|
|
{
|
|
public interface IGateKeeper : IDisposable
|
|
{
|
|
object Owner { get; }
|
|
String Name { get; }
|
|
int Counter { get; }
|
|
|
|
IDisposable Sample();
|
|
}
|
|
|
|
public class PerformanceSampler : SingletonComponent<PerformanceSampler>
|
|
{
|
|
#pragma warning disable 0618
|
|
|
|
/// <remarks>
|
|
/// http://stackoverflow.com/questions/285031/how-to-get-non-current-threads-stacktrace
|
|
/// </remarks>
|
|
private static StackTrace GetStackTrace(Thread targetThread, out Exception error)
|
|
{
|
|
var suspend = targetThread.ThreadState != ThreadState.Suspended;
|
|
error = null;
|
|
|
|
StackTrace stackTrace = null;
|
|
|
|
Exception ex = null;
|
|
|
|
if (suspend)
|
|
{
|
|
var ready = new ManualResetEvent(false);
|
|
|
|
new Thread(() =>
|
|
{
|
|
// Backstop to release thread in case of deadlock:
|
|
ready.Set();
|
|
Thread.Sleep(200);
|
|
try
|
|
{
|
|
targetThread.Resume();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
ex = e;
|
|
}
|
|
}).Start();
|
|
|
|
ready.WaitOne();
|
|
targetThread.Suspend();
|
|
}
|
|
|
|
try
|
|
{
|
|
stackTrace = new StackTrace(targetThread, true);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
error = e;
|
|
}
|
|
finally
|
|
{
|
|
if (suspend)
|
|
{
|
|
try
|
|
{
|
|
targetThread.Resume();
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
error = error ?? e;
|
|
}
|
|
}
|
|
}
|
|
|
|
error = error ?? ex;
|
|
|
|
return stackTrace;
|
|
}
|
|
|
|
#pragma warning restore 0618
|
|
|
|
/* [ConCommand(Domain.Shared, "system", "status")]
|
|
private static String SystemStatusCommand(ConCommandArgs args)
|
|
{
|
|
var writer = new StringWriter();
|
|
|
|
writer.WriteLine("Uptime: {0:F1} minutes", Instance.Uptime.TotalMinutes);
|
|
writer.WriteLine("Processor time: {0:F1}%", Instance.ProcessorTimePercent);
|
|
writer.WriteLine("Total memory: {0:F1} KB", Instance.TotalMemory / 1024d);
|
|
writer.WriteLine("Avg GC period: {0:F2} s", Instance.AverageGarbageCollectionPeriod);
|
|
writer.WriteLine("Network status: {0}", Server.Instance.NetStatus);
|
|
writer.WriteLine("Network thread status: {0}", Server.Instance.Net.NetThread.ThreadState);
|
|
writer.WriteLine("Main thread state: {0}", Instance.MainThreadState);
|
|
|
|
if (!(Instance.SinceLastUpdate.TotalSeconds > 2d * Instance.SamplePeriod)) return writer.ToString();
|
|
|
|
writer.WriteLine("Main thread has been hanging for {0:F1} minutes!", Instance.SinceLastUpdate.TotalMinutes);
|
|
|
|
return writer.ToString();
|
|
}
|
|
|
|
[ConCommand(Domain.Shared, "system", "gate-keepers")]
|
|
private static String SystemGateKeepersCommand(ConCommandArgs args)
|
|
{
|
|
var writer = new StringWriter();
|
|
|
|
foreach (var gateKeeper in GateKeepers) {
|
|
writer.WriteLine("Owner: {0}, Name: {1}, Count: {2}", gateKeeper.Owner, gateKeeper.Name, gateKeeper.Counter);
|
|
}
|
|
|
|
return writer.ToString();
|
|
}
|
|
*/
|
|
|
|
private class GateKeeper : IGateKeeper
|
|
{
|
|
private class Sampler : IDisposable
|
|
{
|
|
private readonly GateKeeper _keeper;
|
|
|
|
public Sampler(GateKeeper keeper)
|
|
{
|
|
_keeper = keeper;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
--_keeper.Counter;
|
|
}
|
|
}
|
|
|
|
private readonly Sampler _sampler;
|
|
|
|
public object Owner { get; private set; }
|
|
public string Name { get; private set; }
|
|
public int Counter { get; private set; }
|
|
|
|
public GateKeeper(object owner, String name)
|
|
{
|
|
_sampler = new Sampler(this);
|
|
|
|
Owner = owner;
|
|
Name = name;
|
|
Counter = 0;
|
|
}
|
|
|
|
public IDisposable Sample()
|
|
{
|
|
++Counter;
|
|
return _sampler;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_sGateKeepers.Remove(this);
|
|
}
|
|
}
|
|
|
|
private static readonly List<GateKeeper> _sGateKeepers = new List<GateKeeper>();
|
|
|
|
public static IEnumerable<IGateKeeper> GateKeepers { get { return _sGateKeepers.Cast<IGateKeeper>(); } }
|
|
|
|
public static IGateKeeper CreateGatekeeper(object owner, String name)
|
|
{
|
|
var keeper = new GateKeeper(owner, name);
|
|
_sGateKeepers.Add(keeper);
|
|
return keeper;
|
|
}
|
|
|
|
private readonly DateTime _startTime;
|
|
|
|
private DateTime _lastUpdate;
|
|
private TimeSpan _lastProcessorTime;
|
|
private DateTime _lastGcPass;
|
|
private int _lastGcPasses;
|
|
|
|
private Thread _mainThread;
|
|
private Thread _watcherThread;
|
|
|
|
private bool _stopWatching;
|
|
|
|
private readonly AutoResetEvent _sampleWait;
|
|
private readonly ManualResetEvent _stopWait;
|
|
|
|
private readonly Queue<double> _gcPeriods = new Queue<double>();
|
|
|
|
private readonly Stopwatch _timer = new Stopwatch();
|
|
|
|
public TimeSpan Uptime
|
|
{
|
|
get { return DateTime.UtcNow - _startTime; }
|
|
}
|
|
|
|
public ThreadState MainThreadState
|
|
{
|
|
get { return _mainThread == null ? ThreadState.Unstarted : _mainThread.ThreadState; }
|
|
}
|
|
|
|
public TimeSpan SinceLastUpdate
|
|
{
|
|
get { return DateTime.UtcNow - _lastUpdate; }
|
|
}
|
|
|
|
public double ProcessorTimePercent { get; private set; }
|
|
|
|
public double AverageGarbageCollectionPeriod
|
|
{
|
|
get
|
|
{
|
|
return _gcPeriods.Count == 0
|
|
? float.PositiveInfinity
|
|
: (_gcPeriods.Sum() + (DateTime.UtcNow - _lastGcPass).TotalSeconds)
|
|
/ (_gcPeriods.Count + 1);
|
|
}
|
|
}
|
|
|
|
public long TotalMemory { get; private set; }
|
|
|
|
[Range(1f, 60f)]
|
|
public float SamplePeriod = 2f;
|
|
|
|
[Range(1, 200)]
|
|
public int GarbageCollectionSamples = 10;
|
|
|
|
public PerformanceSampler()
|
|
{
|
|
_startTime = _lastGcPass = DateTime.UtcNow;
|
|
|
|
_sampleWait = new AutoResetEvent(false);
|
|
_stopWait = new ManualResetEvent(true);
|
|
|
|
Sample(false);
|
|
}
|
|
|
|
private static void SampleFailed()
|
|
{
|
|
UnityEngine.Debug.LogErrorFormat("!!! PerformanceSampler has failed to sample (time: {0}) !!!", DateTime.UtcNow);
|
|
// UnityEngine.Debug.LogFormat("HangNotifyUrl: {0}", NetConfig.HangNotifyUrl);
|
|
|
|
/*
|
|
if (String.IsNullOrEmpty(NetConfig.HangNotifyUrl)) return;
|
|
|
|
using (var client = new WebClient()) {
|
|
client.UploadString(NetConfig.HangNotifyUrl, "POST", new JObject {
|
|
{"status", "hanging"},
|
|
{"time", DateTime.UtcNow.ToBinary()},
|
|
{"last_state", SystemStatusCommand(null)},
|
|
{"port", NetConfig.Port}
|
|
}.ToString());
|
|
}
|
|
*/
|
|
}
|
|
|
|
private void WatcherEntry()
|
|
{
|
|
_stopWait.Reset();
|
|
|
|
while (!_stopWatching)
|
|
{
|
|
if (_sampleWait.WaitOne(TimeSpan.FromSeconds(SamplePeriod * 2d + 10d))) continue;
|
|
if (_stopWatching) return;
|
|
SampleFailed();
|
|
break;
|
|
}
|
|
|
|
_stopWait.Set();
|
|
}
|
|
|
|
private void Sample(bool watch)
|
|
{
|
|
if (watch && _watcherThread == null)
|
|
{
|
|
_watcherThread = new Thread(WatcherEntry);
|
|
_watcherThread.Start();
|
|
}
|
|
|
|
if (_mainThread == null) _mainThread = Thread.CurrentThread;
|
|
|
|
_lastUpdate = DateTime.UtcNow;
|
|
_sampleWait.Set();
|
|
|
|
var diff = _timer.Elapsed.TotalSeconds;
|
|
|
|
var proc = Process.GetCurrentProcess();
|
|
|
|
var processorTime = proc.TotalProcessorTime;
|
|
var gcPasses = GC.CollectionCount(0);
|
|
var gcPassDiff = gcPasses - _lastGcPasses;
|
|
|
|
_lastGcPasses = gcPasses;
|
|
|
|
if (gcPassDiff > 0)
|
|
{
|
|
var gcTimeDiff = _lastUpdate - _lastGcPass;
|
|
|
|
if (gcPassDiff == 1)
|
|
{
|
|
_gcPeriods.Enqueue(gcTimeDiff.TotalSeconds);
|
|
}
|
|
else
|
|
{
|
|
var avg = diff / (gcPassDiff - 1) + (gcTimeDiff.TotalSeconds - diff);
|
|
for (var i = 0; i < gcPassDiff; ++i)
|
|
{
|
|
_gcPeriods.Enqueue(avg);
|
|
}
|
|
}
|
|
|
|
_lastGcPass = _lastUpdate;
|
|
|
|
while (_gcPeriods.Count > GarbageCollectionSamples)
|
|
{
|
|
_gcPeriods.Dequeue();
|
|
}
|
|
}
|
|
|
|
TotalMemory = GC.GetTotalMemory(false);
|
|
|
|
var processorTimeDiff = processorTime.Subtract(_lastProcessorTime);
|
|
|
|
ProcessorTimePercent = (float)((processorTimeDiff.TotalSeconds * 100d / Environment.ProcessorCount) / diff);
|
|
|
|
_lastProcessorTime = processorTime;
|
|
|
|
_timer.Reset();
|
|
_timer.Start();
|
|
}
|
|
|
|
public StackTrace GetMainThreadStackTrace(out Exception ex)
|
|
{
|
|
if (_mainThread.ThreadState == ThreadState.Stopped)
|
|
{
|
|
ex = new Exception("Thread stopped");
|
|
return null;
|
|
}
|
|
|
|
return GetStackTrace(_mainThread, out ex);
|
|
}
|
|
|
|
// ReSharper disable once UnusedMember.Local
|
|
private void Update()
|
|
{
|
|
if (!(_timer.Elapsed.TotalSeconds > SamplePeriod)) return;
|
|
|
|
Sample(true);
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
UnityEngine.Debug.Log("Destroying PerformanceSampler");
|
|
|
|
_stopWatching = true;
|
|
_sampleWait.Set();
|
|
|
|
if (_watcherThread != null && !_stopWait.WaitOne(1000))
|
|
{
|
|
UnityEngine.Debug.LogWarning("Timeout while stopping watcher thread!");
|
|
_watcherThread.Abort();
|
|
}
|
|
|
|
_watcherThread = null;
|
|
}
|
|
}
|
|
} |