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add note about multiplayer
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2 changed files with 2 additions and 2 deletions
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@ -11,8 +11,6 @@
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- all button events' Cmds on server should be enclosed with F.RunExceptionSafe()
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- WhenOnClient.Matches() doesn't work - as a result, on some machines, vehicle's rigid body is disabled on all clients
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- when host is started on windows and android (maybe on linux too ?), and when host's ped starts aiming, the clients get spamming log message "Quaternion look vector zero"
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- update Mirror
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@ -41,6 +41,8 @@ Our official server:
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- Port number: 7777 for Main scene, 7778 for Demo scene
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Currently, there are a few sync issues, and game doesn't have client-side prediction.
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## Development setup
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