mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-23 12:33:02 +00:00
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace SanAndreasUnity.Utilities
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{
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public class OnScreenMessage : MonoBehaviour
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{
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public Text TextComponent { get; private set; }
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public string Text { get => this.TextComponent.text; set => this.TextComponent.text = value; }
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public Color TextColor { get => this.TextComponent.color; set => this.TextComponent.color = value; }
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/// in percentage of screen dimensions
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public Vector2 ScreenPos
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{
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get => Vector2.Scale(new Vector2(this.transform.localPosition.x, this.transform.localPosition.y), new Vector2(1.0f / Screen.width, 1.0f / Screen.height));
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set
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{
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(this.transform as RectTransform).localPosition = new Vector3(value.x * Screen.width, value.y * Screen.height, 0f);
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}
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}
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/// in percentage of screen dimensions
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public Vector2 SizeOnScreen
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{
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get => Vector2.Scale((this.transform as RectTransform).sizeDelta, new Vector2(1.0f / Screen.width, 1.0f / Screen.height));
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set
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{
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(this.transform as RectTransform).sizeDelta = new Vector2(value.x * Screen.width, value.y * Screen.height);
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}
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}
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/// in percentage of screen dimensions
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public Vector2 velocity = Vector2.zero;
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/// how much time it is displayed
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public float timeLeft = 2;
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void Awake()
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{
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this.TextComponent = this.GetComponentInChildren<Text>();
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}
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}
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}
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