mirror of
https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-12-24 03:13:07 +00:00
45 lines
937 B
C#
45 lines
937 B
C#
using UnityEngine;
|
|
using SanAndreasUnity.Utilities;
|
|
using SanAndreasUnity.Importing.Animation;
|
|
|
|
namespace SanAndreasUnity.Behaviours.Peds.States
|
|
{
|
|
|
|
public class CrouchMoveState : BaseMovementState
|
|
{
|
|
public override AnimId movementAnim { get { return new AnimId ("ped", "GunCrouchFwd"); } }
|
|
public override AnimId movementWeaponAnim { get { return this.movementAnim; } }
|
|
|
|
|
|
|
|
protected override void SwitchToMovementState ()
|
|
{
|
|
// can only switch to Crouch state
|
|
if( m_ped.Movement.sqrMagnitude < float.Epsilon )
|
|
{
|
|
m_ped.SwitchState<CrouchState>();
|
|
}
|
|
}
|
|
|
|
protected override void SwitchToAimState ()
|
|
{
|
|
// can only switch to CrouchAim state
|
|
CrouchState.SwitchToAimState(m_ped);
|
|
}
|
|
|
|
public override void OnJumpPressed ()
|
|
{
|
|
// ignore
|
|
}
|
|
|
|
public override void OnCrouchButtonPressed ()
|
|
{
|
|
if (m_isServer)
|
|
m_ped.SwitchState<StandState>();
|
|
else
|
|
base.OnCrouchButtonPressed();
|
|
}
|
|
|
|
}
|
|
|
|
}
|