SanAndreasUnity/Assets/Scripts/Behaviours/Ped
in0finite 362241aace don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
..
States change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Ped.cs don't call OnSpawn() from PedModel, but instead find ground from Start() 2020-05-31 19:09:50 +02:00
Ped.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
Ped_Damage.cs Rename var 2020-05-31 19:09:38 +02:00
Ped_Damage.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Networking.cs sync aim direction for host's ped 2020-05-31 19:09:49 +02:00
Ped_Networking.cs.meta Working on ped networking 2020-05-31 19:09:37 +02:00
Ped_Spawning.cs ped stalker's target is assigned 2020-05-31 19:09:44 +02:00
Ped_Spawning.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
Ped_Vehicle.cs using appropriate input buttons based on whether the ped is driving vehicle or not 2020-05-31 19:09:47 +02:00
Ped_Vehicle.cs.meta Initial commit 2020-05-31 19:07:22 +02:00
PedStalker.cs PedStalker can follow any ped, not just local ped 2020-05-31 19:09:44 +02:00
PedStalker.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PlayerController.cs remove default SEO 2020-05-31 19:09:49 +02:00
PlayerController.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
States.meta Initial commit 2020-05-31 19:07:22 +02:00